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MWheel Binding


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#1 icey

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Posted 30 October 2012 - 04:03 AM

Hey guys, i notice mwheelup/down being not bindable in the controls screen is in the known issues list

It seems to have been a victim in one of the more recent patches, as it used to work before the most recent few patches.

are there any workarounds at present?

i'm thinking like just adding key bindings manually into the cfg file or something like that?

i dont have a ton of buttons on my mouse, so i'm kind of missing them ;/

#2 Dominuus

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Posted 30 October 2012 - 04:09 AM

change in the cfg file and use Mwheel_up and Mwheel_down, had this problem as well and this fixed it

#3 knight-of-ni

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Posted 30 October 2012 - 04:15 AM

I was just going to ask the same question.

After yesterday's website makeover, I noticed that the new training material shows that the mouse wheel, by default, should act as a zoom.

http://mwomercs.com/...raining-grounds

This is exactly what I've been looking for. However, as far as I know my mouse wheel has never done anything. I too cannot bind the mouse wheel to the zoom function under options. Not sure if I somehow created the problem by constant messing with the keyboard bindings or of there is some obvious solution I simply do not recognize.
Any ideas are welcome.

Edit: Just saw Dominuus' reply. Will try that.

Edited by knnniggett, 30 October 2012 - 04:16 AM.


#4 icey

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Posted 30 October 2012 - 05:10 AM

thanks Dominuus, i'll give it a shot tonight

figured thered be something simple like that, i just didnt know what cryengine calls the mwheel buttons ;0

#5 UnseenFury

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Posted 30 October 2012 - 06:52 AM

so you just edit your user.cfg file? I need my mouse wheel to be assigned as weapon group highlight right and weapon group highlight left.

What exact lines should I post there?

Thank you.

#6 Angst

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Posted 30 October 2012 - 08:41 AM

You need to edit actionmaps.xml. You can modify it based on what's already in there. For example if you bind mouse button 4 to zoom in, it will generate a custom entry that you can replace with mwheel_up or mwheel_down depending on your preference. It generates different entries for mouse and keyboard controls, so you can use a keyboard bind to change it over, but you have to modify the control type in actionmaps.xml also if you're going to do that.

I will post my exact file when I get home tonight.

The zoom function that's mapped by default is mapped to the click on the mouse wheel which sucks.

#7 VoodooLou Kerensky

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Posted 30 October 2012 - 02:17 PM

View PostAngst, on 30 October 2012 - 08:41 AM, said:

You need to edit actionmaps.xml. You can modify it based on what's already in there. For example if you bind mouse button 4 to zoom in, it will generate a custom entry that you can replace with mwheel_up or mwheel_down depending on your preference. It generates different entries for mouse and keyboard controls, so you can use a keyboard bind to change it over, but you have to modify the control type in actionmaps.xml also if you're going to do that.

I will post my exact file when I get home tonight.

The zoom function that's mapped by default is mapped to the click on the mouse wheel which sucks.

Thanks Angst looking forward to seeing it. I used to have the mouse wheel set for night and thermal vision but around patch #5 of CBT and it went away.

#8 Angst

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Posted 30 October 2012 - 06:20 PM

Here's my full file for actionmaps.xml

<ActionMaps Version="10">
<actionmap name="hud">
<action name="toggle_Weapon_Group">
<rebind device="keyboard" input="g" index="2" defaultInput=""/>
</action>
</actionmap>
<actionmap name="mech">
<action name="m_toggle_thermal_vision">
<rebind device="keyboard" input="mwheel_down" index="2" defaultInput=""/>
</action>
<action name="m_wg4">
<rebind device="keyboard" input="mouse3" index="2" defaultInput="mouse5"/>
</action>
<action name="m_toggle_zoom_mode">
<rebind device="keyboard" input="mwheel_up" index="2" defaultInput="mouse3"/>
</action>
</actionmap>
</ActionMaps>

#9 Hador

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Posted 30 October 2012 - 11:22 PM

View Postknnniggett, on 30 October 2012 - 04:15 AM, said:

After yesterday's website makeover, I noticed that the new training material shows that the mouse wheel, by default, should act as a zoom.

http://mwomercs.com/...raining-grounds

This is exactly what I've been looking for. However, as far as I know my mouse wheel has never done anything.


That is a bit misleading, it's not the mousewheel but the mousewheel-button. So if you press your mw, you will zoom. :)

#10 Malsumis

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Posted 31 October 2012 - 06:52 AM

What would be really nice is if the mouse wheel could be set to zoom in AND out. So you could go from normal to 1.5x zoom then either back to normal or increase to 3.0x zoom. I find it a bit annoying that if I zoom in to 1.5x that in order to go back to normal I need to zoom in further first.





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