Hodo, on 30 October 2012 - 06:54 AM, said:
Not talking about Streaks, and those arent due out for at least 2 years.
Roland,
Tell me how?
SRM2- 5 damage spread out. 1 ton, cycle time 4sec.
SRM4- 10 damage spread out. 2 tons, cycle time 4 sec.
SRM6- 15 damage spread out. 3 tons cycle time 4 sec
Highest damage to weight ratio huh?
Medium laser 1 ton 5 damage cycle time 3s.
Small Laser .5 ton, 3 damage cycle time 2.25s
So looks like the Medium laser will out damage a SRM2, and even a SRM4.
And lets not even consider 3 Med Lasers in the place of a SRM6.
So your myth about them being the highest damage per ton system in game is.... well BUSTED!
No, you are mistaken. Anyone who actually uses SRM's knows this. I will explain.
An SRM 2 roughly compares to a medium laser... no one really uses the 2's, since the limited number of missile slots generally means you're putting on the bigger ones, but it provides the easiest comparison to medium lasers to see the differences.
The SRM2 actually has a better cycle time than the Medium Laser, at 3.5 seconds. The medium lasers has a cycle time of 3 seconds, but it also has a discharge time of 1 second, giving it a total recycle of 4 (the same as the SRM). You missed this in your analysis. Somewhat pointless though, as most folks will use the 4's (at 3.75 seconds, only slightly better) or the 6's (with an equal recycle time).
In terms of weight, both the SRM2 and the Medium laser have a weight of 1.
However, in terms of heat, the SRM generates only 2 points of heat, while the medium laser generates 4... that's TWICE as much heat. This means that when you start loading the weapons into actual loadouts, the medium lasers start to necessitate a lot of heat sinks to continue using them effectively.
If we look at a more realistic comparison, using SRM6's, the difference becomes even more dramatic.
SRM6:
Weight - 3 Tons
Damage - 15
Heat - 4 (Note, the heat efficiency of the 6 is even BETTER than the 2.)
Hardpoint - 1
Slots - 2
In order to generate this same damage output using medium lasers, you need 3... this gives us:
Medium Lasers
Weight - 3
Damage - 15
Heat - 12 (THREE times as much as the SRM's)
Hardpoints - 3
Slots - 2
As you can see, the heat efficiency is terrible by comparison. This means that you need to dedicate additional tonnage to heat sinks. While the SRM's require ammo, a single ton gives you 100 rounds, which goes quite a ways.
Additionally, on top of all of that, the SRM's, while spreading some (although when used correctly at point blank range, they can crush a single panel pretty well) also have the advantage of not needing to be held on target. They can be fired, and then you can immediately turn away from the target to soak damage.. the medium laser needs to be held on target for a full second in order to do its full damage to that location.
Finally... this is being compared to the medium laser, which is also one of the single most efficient weapons in the entire game. The fact that the SRM is even being compared to the medium laser (much less actually coming out ahead of it in many ways) clearly illustrates that it does not need to be buffed.