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Wepons Guide Post Gone?


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#1 MeiSooHaityu

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Posted 30 October 2012 - 06:39 AM

Does anyone know what happened to the weapons guide post (in the beta forum under General Guides)? It had an excellent break-down of the weapons (damage, heat, dps, tonnage, etc...).

I found those tables very useful in determining load outs. I looked for the thread but couldn't locate it. If someone has a working link, can they post it below?

Thanks

#2 Stickjock

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Posted 30 October 2012 - 06:44 AM

Ohm's guide is still there... imagine more to be added eventually...

#3 Adridos

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Posted 30 October 2012 - 06:49 AM

Guides -> General ->Ohmwrecker's....

#4 Eximar

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Posted 30 October 2012 - 06:51 AM

He's talking about the constantly updated Weapons values post, which was incredibly useful, and it does, indeed, seem to be gone. ;)

#5 MeiSooHaityu

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Posted 30 October 2012 - 07:01 AM

Yea, I looked briefly at Ohmwrecker's thread. I will look through it again and see if it does have what I need. Like Eximar said, I was looking for the Weapons value post. I would like to see that re-posted. It was my "go-to" thread for my research.

UPDATED: Yea, that looks like a good thread. I must have gone through it too quickly and missed the weapons table. Thanks for the replies.

Edited by MeiSooHaityu, 30 October 2012 - 07:04 AM.


#6 DDDs

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Posted 30 October 2012 - 12:33 PM

+1 to bringing back Krivvan's Weapon Values thread. Ohm's guides are great but I prefer the regular text layout Krivvan had with the weapon values. He was also great about updating the values fairly quickly after each new patch.

#7 Zygwen

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Posted 30 October 2012 - 01:01 PM

I also prefered the plain text layout.

#8 EtherDragon

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Posted 30 October 2012 - 04:55 PM

I prefer the PDF layout, as I have a printed copy for reference, now. =)

#9 Dirus Nigh

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Posted 05 November 2012 - 01:25 PM

The damage listings for the missiles are to low. Did the devs lower the damage in the switch to open beta? LRMs last time I saw did 1.8 points and SRMs did 2.4/2.7 points.

#10 Krivvan

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Posted 06 November 2012 - 01:29 AM

Apparently only IGP mods have access to the old forums. They've been messaged to move it over a week ago, but it hasn't happened yet. If it isn't up yet by this friday then I'll throw up a new one.

#11 Trev Firestorm

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Posted 06 November 2012 - 03:22 PM

View PostKrivvan, on 06 November 2012 - 01:29 AM, said:

Apparently only IGP mods have access to the old forums. They've been messaged to move it over a week ago, but it hasn't happened yet. If it isn't up yet by this friday then I'll throw up a new one.

Thank you for the excellent work on that btw.

#12 Glythe

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Posted 06 November 2012 - 04:03 PM

If you want a direct copy and past of your work Kirvvan I posted it several days ago here...

http://mwomercs.com/...d-weapon-stats/

If you wanna copy and paste it directly.. this is your old post.


So I figured I'd be helpful and post all the relevant values for all the weapons currently available. Most (or rather all) of these numbers are derived from the ItemStats.xml file.

Notes:

- Damage refers to damage dealt at optimum range. Damage lessens up to max range where no damage occurs. The same occurs for minimum ranges on everything but missile weapons.

- Range refers to the maximum optimum range. Max range refers to the range at which no damage is imparted to a target,

- PPCs have a minimum range. ER PPCs do not.

- Apparently flamers do damage twice per second?

- Impulse refers to the amount of shaking the recipient of a shot receives.

- DPS refers to 'Damage per second'. HPS refers to 'Heat per second'. I calculated these values and they are not inherent attributes. These values do not even come close to giving the full idea of what a weapon is like and you cannot directly compare them to the values from other weapons. Please do not use them as an excuse to say one weapon is better than another.

- SPT refers to 'Shots per ton'.

- Only missile weapons have an intentional firing delay. Other weapons only have a delay due to issues with the game being server authoritative.

- I'm not actually sure how the spread value is used, but I felt like noting it anyways for comparative reasons.


ENERGY Weapons

Weapon_____________Slots___Tons___Damage___Heat___Cooldown___Duration___Range___Max Range____DPS____HPS

Small Laser____________1____0.5______3.0____2.0_______2.25_______0.75______90_________180___1.00___0.67

Medium Laser___________1____1.0______5.0____4.0_______3.00_______1.00_____270_________540___1.25___1.00

Large Laser____________2____5.0______9.0____7.0_______3.25_______1.00_____450_________900___2.12___1.65

ER Large Laser_________2____5.0______9.0___10.0_______3.25_______1.00_____675________1350___2.12___2.35

Small Pulse Laser______1____1.0______3.0____3.0_______2.25_______0.50______90_________180___1.09___1.09

Medium Pulse Laser_____1____2.0______6.0____5.0_______3.00_______0.75_____180_________360___1.60___1.33

Large Pulse Laser______2____7.0_____10.0____9.0_______3.25_______0.75_____300_________600___2.50___2.25

PPC____________________3____7.0_____10.0____9.0_______3.00________N/A____540(Min 90) 1080___3.33___3.00

ER PPC_________________3____7.0_____10.0___13.0_______3.00________N/A_____810________1620___3.33___4.33

Flamer_________________1____1.0______0.4____0.6_______0.00__________∞______64__________64__0.80(?)_1.20

TAG____________________1____0.5______0.0____0.0_______0.00_______________450_________450____N/A____N/A

Lasers and Flamers have an impulse value of 0.1
PPCs have an impulse value of 1.0 (same as a ballistic weapon)
PPCs and ER PPCs have a speed of 1200 (faster than any ballistic weapon)
Flamers deal 0.2 heat to target presumably twice every second
Flamers give heat to the user exponentially
========================================================================================================



BALLISTIC Weapons

Weapon____Slots___Tons___Damage___Heat___Cooldown___Speed___Range___Max_Range___Impulse____DPS____HPS____SPT

AC/20________10___14.0_____20.0____7.0_______4.00_____750_____270_________810_______1.0___5.00___1.75______7

AC/10_________7___12.0_____10.0____2.5_______3.00_____850_____450________1350_______1.0___3.33___0.83_____15

AC/5__________4____8.0______5.0____1.0_______1.70_____900_____540________1620_______1.0___2.94___0.59_____30

UAC/5_________5____9.0______5.0____1.0_______1.10_____900_____600________1800_______1.0___4.54___0.61_____25

UAC/5(Doubleshot)_________________________________________________________________________????___????_______

AC/2__________1____6.0______2.0____1.0_______0.50____2000_____720________2160_______1.0___4.00___2.00_____75

LB 10-X_______6___11.0____1.0(10)__2.0_______2.50_____850_____540________1620_______1.0___4.00___0.80_____15

Gauss Rifle___7___15.0_____15.0____1.0_______4.00____1200_____660________1980_______1.0___3.75___0.25_____10

Machine Gun___1____0.5_____0.04____0.0________N/A_____100______90_________200_____0.001___0.40___0.00___2000

AMS___________1____0.5_____2.00____0.0________N/A_____100______90_________200_____0.001____N/A___0.00___1000

LB 10-X has 10 rounds in a shot and a spread value of 3
Machine gun has a spread value of 1.5
Machine gun has a stated rate of fire of 10.
AMS only targets missiles

When the fire button is held, the UAC/5 can fire an extra shot during the cooldown.
There is a risk of jamming when firing the extra shot and the value is set to 0.1 (10%?)
============================================================================================================================



MISSILE Weapons

Weapon__Slots___Tons___Missiles___Damage___Heat___Cooldown___Speed___Min_Range___Max_Range___Delay____DPS____HPS

LRM20_______5___10.0_________20_____40.0____6.0_______4.75_____100_________180________1000____0.50___8.42___1.26

LRM15_______3____7.0_________15_____30.0____5.0_______4.25_____100_________180________1000____0.50___7.06___1.18

LRM10_______2____5.0_________10_____20.0____4.0_______3.75_____100_________180________1000____0.50___5.33___1.07

LRM5________1____2.0__________5_____10.0____2.0_______3.25_____100_________180________1000____0.50___3.08___0.62

SRM6________2____3.0__________6_____15.0____4.0_______4.00_____300___________0_________270____0.25___3.75___1.00

SRM4________1____2.0__________4_____10.0____3.0_______3.75_____300___________0_________270____0.25___2.67___0.80

SRM2________1____1.0__________2______5.0____2.0_______3.50_____300___________0_________270____0.25___1.43___0.57

Stk.SRM2____1____1.5__________2______5.0____2.0_______3.50_____200___________0_________270____0.25___1.43___0.57

NARC________2____3.0__________1______N/A____0.0_______3.50_____250___________0_________270____0.25_____NA_____NA

LRMs do 2.0 damage per missile
SRMs do 2.5 damage per missile

1 ton of LRM ammo equates to 180 missiles
1 ton of SRM ammo equates to 100 missiles
LRMs have an impulse value of 0.8
SRMs have an impulse value of 1.0

LRM range without a spotter is 630 M

NARC ammo carries 6 shots per ton

================================================================================================================





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