This Kind Of Sucked
#1
Posted 21 November 2012 - 12:12 PM
#2
Posted 21 November 2012 - 12:14 PM
#3
Posted 21 November 2012 - 12:14 PM
#4
Posted 21 November 2012 - 12:16 PM
#5
Posted 21 November 2012 - 12:18 PM
Kobold, on 21 November 2012 - 12:14 PM, said:
I understand this, however having the upgrade should make the chasis more valuable, and the whole mech (minus weapons) should be worth more than 1.1 mil WITHOUT the upgrade.
#6
Posted 21 November 2012 - 12:18 PM
#7
Posted 21 November 2012 - 12:19 PM
Jason1138, on 21 November 2012 - 12:16 PM, said:
100% back for the chasis would be 5 mil. I at least want the thing to be worth more than the cost of 1 upgrade.
Mu, on 21 November 2012 - 12:18 PM, said:
Thank you for actually understanding what I am talking about.
#8
Posted 21 November 2012 - 12:21 PM
#9
Posted 21 November 2012 - 12:23 PM
#10
Posted 21 November 2012 - 12:24 PM
#11
Posted 21 November 2012 - 12:25 PM
- If you sold at full value then it would be worthwhile to buy mechs with MC and sell them for C-Bills
- Keep you grinding for C-Bills to keep you playing
- Slow progress of players
#12
Posted 21 November 2012 - 12:25 PM
#13
Posted 21 November 2012 - 12:30 PM
#14
Posted 21 November 2012 - 12:34 PM
TruePoindexter, on 21 November 2012 - 12:25 PM, said:
- If you sold at full value then it would be worthwhile to buy mechs with MC and sell them for C-Bills
- Keep you grinding for C-Bills to keep you playing
- Slow progress of players
Ok I seriously understand the idea of selling at a loss. I did the math (because I got bored and only half the people posting here seem to understand I think it is TOO MUCH of a loss) and with all the equipment it is a 55% loss on selling back. My gripe here is I think a 40-45% loss would be a bit more fair/realistic.
Axeman1, on 21 November 2012 - 12:25 PM, said:
If you are a car salesman and someone trades in a car with all options do you remove them and sell it stock? No, you charge more for options already installed. Why would that not apply to mech upgrades?
#15
Posted 21 November 2012 - 12:36 PM
Edited by Penance, 21 November 2012 - 12:37 PM.
#16
Posted 21 November 2012 - 12:43 PM
Endo-Steel and FF Armor don't count, because the cost is so negligible.
What to do? Don't sell anything, and keep your variants to deal with different situations when you group up with others.
They need a brawler? "I have a Dragon for that!"
They need ranged support? "I have a Dragon for that!"
They need a scout hunter? "I have a Dragon for that, too!"
#17
Posted 21 November 2012 - 12:43 PM
Kell Commander, on 21 November 2012 - 12:34 PM, said:
I don't necessarily disagree but because of point one - buying mechs with MC and selling for CBills - I doubt we'll ever go below a 50% loss. If it were 30% I probably would have bought an Atlas AS7-K and sold it immediately when OB began just to get a leg up.
#18
Posted 21 November 2012 - 12:45 PM
People are just suggesting that mechs with upgrades have the trade-in reflect it. The example of the car trade-in you are referencing is flawed looking at this. If you have an upgraded vehicle and offer it to a car lot side by side with a basic version of the same car, your upgraded vehicle gets a higher value.
It isn't a new concept, and it isn't "omg game breaking c-bill/MC hax".... it is just common sense. That is what the OP is making in his argument - if he upgrades and puts on a ton of extra features to his mech, he should get more for that trade in than if he turned it in as a stock vehicle.
#19
Posted 21 November 2012 - 01:02 PM
The game doesn't care that you've upgraded your Jenner to FF, Endo and DHS. It has no one to sell it to at a marked up price, it just sells stock Jenners.
#20
Posted 21 November 2012 - 01:02 PM
noobicus, on 21 November 2012 - 12:45 PM, said:
It will be an MC issue though. the FF/ES/DHS/XL costs are figured already into the C-Bill/MC costs. Also it's a game economy - an object of pure artifice. The real world need not apply.
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