Edited by Aidan, 04 April 2012 - 10:34 AM.
#101
Posted 04 April 2012 - 10:33 AM
#102
Posted 04 April 2012 - 10:35 AM
Listless Nomad, on 04 April 2012 - 10:29 AM, said:
Not necessarily but it does come with a dozen eggs. If you did an alpha strike you would definitely haha. However, with the right groupings, and slow deliberate fire - you could have a sustained laser barrage. Again I'm not advocating boating - just pointing out that if there is a will there is a way.
Reminds me of my sweet, sweet Nova.
#103
Posted 04 April 2012 - 10:35 AM
maxoconnor, on 04 April 2012 - 10:33 AM, said:
I think they are going to cover your fears fully here Max, with the variant system. They will have multiple variants of all of the mech chassis, so you don't need to try to recreate the variants yourself. Further, you can then tweak the individual variants within the MechLab.
#104
Posted 04 April 2012 - 10:35 AM
#105
Posted 04 April 2012 - 10:37 AM
I didn't see anything about ammo, I wonder if it must be enclosed within the same hard point or if one may distribute it elsewhere?
#106
Posted 04 April 2012 - 10:38 AM
Garth Erlam, on 04 April 2012 - 10:27 AM, said:
Garth, that brings up another question - how will heat sinks work in MWO? In CBT 2xML generate 6 heat (3 each) and LL generates 8 heat, so swapping 1 LL -> 2 ML actually improves heat efficiency. So, is there something about heat sinks in MWO that prevents alpha striking with 11 ML or did you tweak heat values?
#108
Posted 04 April 2012 - 10:40 AM
#109
Posted 04 April 2012 - 10:40 AM
Also, pleases me to no end that my New Samarkand Militia and (possibly) Vegan Rangers insignia made it in to the presentation.
#110
Posted 04 April 2012 - 10:43 AM
#111
Posted 04 April 2012 - 10:43 AM
Dihm, on 04 April 2012 - 10:35 AM, said:
I hope so, I don't care about people modding their mechs in many ways. There are all kinds of variants out there that are cannon. Just look at the Hunchback. I'll bet there are over 10 variants that all remove the AC20 for totally different weapons. One of my favorites is to remove the AC20 and replace it with 2 LRM 10's and extra Medium lasers. I agree that what was discussed earlier about having the visual reflect the weapons should be in place. A Hunchback without the AC20 should look visually different so you know you are not dealing with a standard Hunchback. I would love for the different weapons to actually change the look of the mech.
#112
Posted 04 April 2012 - 10:44 AM
Garth Erlam, on 04 April 2012 - 10:27 AM, said:
If you like overheating yourself to death
The Flashman-8K starts with 15 DHS, so even if you fired all 11 med lasers you'd only overheat by 3... and there are 9 spare tons after the LL>ML conversion that can be used for more more heatsinks.
#113
Posted 04 April 2012 - 10:46 AM
maxoconnor, on 04 April 2012 - 10:43 AM, said:
I hope so, I don't care about people modding their mechs in many ways. There are all kinds of variants out there that are cannon. Just look at the Hunchback. I'll bet there are over 10 variants that all remove the AC20 for totally different weapons. One of my favorites is to remove the AC20 and replace it with 2 LRM 10's and extra Medium lasers. I agree that what was discussed earlier about having the visual reflect the weapons should be in place. A Hunchback without the AC20 should look visually different so you know you are not dealing with a standard Hunchback. I would love for the different weapons to actually change the look of the mech.
I imagine for the HBK, they'll have the standard (which you could then swap the AC20 for a Gauss), the Swayback (which would let you switch out for large lasers/ppc), and the LRM carrier (which, since missiles is missiles, may let you swap the LRMs out to SRMs). Covers all your weapon "types" neatly.
The real rub is whether they change the model to reflect the weapon adjustments.
Edited by Dihm, 04 April 2012 - 10:46 AM.
#114
Posted 04 April 2012 - 10:48 AM
Keep up the good work!
#115
Posted 04 April 2012 - 10:52 AM
IceSerpent, on 04 April 2012 - 10:38 AM, said:
Garth, that brings up another question - how will heat sinks work in MWO? In CBT 2xML generate 6 heat (3 each) and LL generates 8 heat, so swapping 1 LL -> 2 ML actually improves heat efficiency. So, is there something about heat sinks in MWO that prevents alpha striking with 11 ML or did you tweak heat values?
I can't say much to it - what I meant is that people tend to fire like-weapons in groups. I was joking that firing all 11 at once would turn you into a microwave dinner.
#116
Posted 04 April 2012 - 10:53 AM
Garth Erlam, on 04 April 2012 - 10:35 AM, said:
I like the IS version of medium laser boat better. It's 4 years in the future though.
(Edit) Btw, small nitpick for the blog. The term 'prime' is used for primary configuration of Clan omni-mechs (like Nova with 12 ER meds). It's not used for IS 'mechs.
Edited by Gigaton, 04 April 2012 - 10:55 AM.
#117
Posted 04 April 2012 - 10:59 AM
Hayden, on 04 April 2012 - 10:40 AM, said:
Also, pleases me to no end that my New Samarkand Militia and (possibly) Vegan Rangers insignia made it in to the presentation.
That does look like your Ranger's insig...damn I was hoping they would use mine**
**edit: the "straight" remake not the mwll ranger version
Edited by Hartsblade, 04 April 2012 - 11:00 AM.
#118
Posted 04 April 2012 - 11:11 AM
I also like the decals and camo aspects, but I really hope custom decals are allowed for those of us in non canon units.
Overall I'm very impressed and this just makes me more excited for the game to come out (if thats even possible )
#119
Posted 04 April 2012 - 11:12 AM
If you want an XL, JJ's or DHS's (etc etc) just hope they offer a proper Variant.
P.S. Loved the graphics. Keep them for the Component install/swap part of the Lab and then go "real" when we hit the paint shop.
#120
Posted 04 April 2012 - 11:13 AM
Hayashi, on 04 April 2012 - 09:39 AM, said:
That was essentially my impression. I was hoping for something a touch more restrictive, but it's not bad.
Sprouticus, on 04 April 2012 - 09:12 AM, said:
They didn't give any specifics on the engine upgrade process.
Strum Wealh, on 04 April 2012 - 09:57 AM, said:
That is, one could change from, say, a Nissan 200 to a Vlar 300 or from a Nissan 200XL to a Vlar 300XL, but not from a Vlar 300 to a Vlar 300XL?
I would like it if that were true. It'd be nice if engine size was somewhat stable for a given mech variant.
Garth Erlam, on 04 April 2012 - 10:52 AM, said:
I'm glad you guys are taking heat tracking seriously. I really think it will act as an effective limiter (along with convergence) on the "boating" concerns.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users