1) lasers and direct fire energy weapons should not be a continuous beam at all but a VERY short and accurate burst, (the beam allows for weapon sweeping), especially if you need to have continuous contact for full damage.
2) The hit glow is still a bit bright.
3) hitting the head ( I have seen my weapon strike the head of an ATLAS and the damage was shunted to a torso).
4) Trial mech cooldown ; once a trial mech has been used in a battle have a cooldown period to force the use of the others, and to reduce the sheer number of assault mechs on the field.
5) Ammo explosions? I have not seen one...like ever!
6) Terrain, even World of Tanks has trees than can be knocked down...destroyable buildings , and general terrain issues like damage to legs from walking off cliffs and the like.
7) allow zoom on the scroll wheel.
Edited by Thomas Beretta Steel, 04 November 2012 - 08:14 PM.