Casting call for new RP
#141
Posted 21 July 2012 - 09:42 PM
#142
Posted 21 July 2012 - 11:01 PM
Also thinking about:
PhonexHawk
Clint
Vindicator (hey I wiped out a whole lance with one this one time... but swap out that LRM5 for a SRM)
#143
Posted 21 July 2012 - 11:35 PM
#144
Posted 21 July 2012 - 11:52 PM
I have a feeling that Rogue is going be rocking the LB10X AC... Can't say I blame him, that gun rocks!
#145
Posted 22 July 2012 - 01:29 AM
I have zero problems playing a mech with missiles, it's not *too* hard to stick an LRM5 or 10 on anything I decide to take. I'd prefer to take a mech on the heavier side, I simply just don't like the look of any of the light and medium mechs available in 3031, and I'm not sure if any of the ones I like had been released by 3049 - I'll need to check.
I could always play a jaeger again, giving us some AA support. The JM6-A replaces the AC5s with a pair of LRM15s and 2 tonnes of armour. If we can justify it, I can swap for ferrofibrous and an XL engine, which should give me more than enough weight savings to upgrade the AC2s to Ultra AC5s. Then I could provide both direct and indirect fire from range, and I'd still even have the medium lasers for backup. But I have no idea whether or not I'd have anywhere near enough critical slots for that. At 65 kph it wouldn't be the slowest thing in the world either. I'm just not entirely sure about playing two Jaegermechs in two different RPs - seems a bit fanboyish!
Which, you know, I am, but shut up.
As for extra funds, if we're so skilled for asset retrieval, how about a flight of VTOLs in the salvage role? I'm thinking 6, with at least 2 of them being explicitly heavy lifters, á la Thunderhawk Transporter (http://www.forgeworl...ge/Thawklr6.jpg) style, and the rest being cargo haulers with a small infantry contingent - just enough to go in and grab whatever we're looking for if it's not straight out in the open. With such a dedicated retrieval team, we can justify the extra funds - we always grab the biggest and shiniest thing we kill, and everything that isn't nailed down!
#146
Posted 22 July 2012 - 02:33 AM
Apologies Rogue, I always think of mechs from the TT perspective... a 5/8/5 would be.... 86.4 km/h (roughly) with a jumping radius of 150 meters. Same speed as a Timberwolf. But, jumps too. I did find this for you though:
CN9-D - The D variant of the Centurion is the first of many upgrades using Star League technology. The chassis was re-engineered to use Endo Steel construction techniques. Next the power plant was changed from the standard engine to an extralight engine. In the process the maximum speed was increased to 97.2 km/h. Finally, the weapons were upgraded. The Autocannon/10 was upgraded to an LB-X Autocannon/10 and an Artemis IV fire control system was added to the LRM launcher. The two Medium Lasers were retained. BV (1.0) = 940[12], BV (2.0) = 1,130[13]
#147
Posted 22 July 2012 - 02:40 AM
CN9-D looks okay, I'd probably want to have a play with it though. You know what I'm like with custom mechs...Is there anyplace online I can find some thing that lets me make my own mechs without needing to buy a program? Just to make sure I get it TT legal
#148
Posted 22 July 2012 - 02:41 AM
RogueSpear, on 22 July 2012 - 01:29 AM, said:
The numbers represent how many 30 metre hexes the unit can cover using walking/running/jumping movement in a single ten second turn. Multiply the middle number by 10.8 for top speed in kph, so in this case, 86.4kph. Multiply the last number by 30 for metres of jump capability, in this case, 150m of jump. The first number is just walking speed - that times 1.5, rounded up, is always the running speed (the middle number).
To give you a ball-park feel for what 5/8 feels like, the quite-fast Dragon is a 5/8/0 'Mech, while the slower Centurion is a 4/6/0, and the Commando (slow for a light 'Mech) is 6/9/6.
Hmm. Dragon.
<scurries away for a bit>
Okay, so if you wanted a fast, heavy LB-10X 'Mech, you could strip the AC/5 of a Dragon, replace the LRM10 with an LRM5 and a ton less ammo (same number of volleys at half the width) and mount an LB-10X with three tons of ammo. That could work.
PS: I use Solaris Skunkworks to do up my designs
#149
Posted 22 July 2012 - 02:46 AM
And yes, I know that build is decidedly noncanon xD
#150
Posted 22 July 2012 - 02:48 AM
RogueSpear, on 22 July 2012 - 02:40 AM, said:
CN9-D looks okay, I'd probably want to have a play with it though. You know what I'm like with custom mechs...Is there anyplace online I can find some thing that lets me make my own mechs without needing to buy a program? Just to make sure I get it TT legal
Was trying to find a decent VTOL that handled cargo on Sarna but wasn't having much luck. I did however find one called the 'Planetmover' or something like that, that could carry 70 tons of cargo...
Figured that a couple of trucks wouldn't hurt to have if we ever had to move lots of junk. Shouldn't take up too much space on a dropship.
Speaking of which, what class of Dropship you have in mind. I was thinking Union because it'd give us enough room for whatever. That, and the fact that there's so darn many of them, and in all kinds of configs...
Oh yeah... a jumping Commando?
Edited by Thom Frankfurt, 22 July 2012 - 02:49 AM.
#151
Posted 22 July 2012 - 02:53 AM
Sparks Murphey, on 22 July 2012 - 02:41 AM, said:
Thom Frankfurt, on 22 July 2012 - 02:48 AM, said:
/facepalm
Ugh. 6/9/0, even. Way to go, brain.
Thom Frankfurt, on 22 July 2012 - 02:48 AM, said:
Speaking of which, what class of Dropship you have in mind. I was thinking Union because it'd give us enough room for whatever. That, and the fact that there's so darn many of them, and in all kinds of configs...
I was more thinking of the Leopard, unless we need more room for 'Mechs. Fast in, fast out. I suppose you could pass the Union off as a merchant easily enough, though, so that could work better from a pinch everything point of view.
#152
Posted 22 July 2012 - 02:54 AM
#153
Posted 22 July 2012 - 03:01 AM
RogueSpear, on 22 July 2012 - 02:54 AM, said:
True, but they're also meant to be a little poor and dodgy. A Fortress isn't really in their league.
Also, this:
#154
Posted 22 July 2012 - 03:06 AM
And I know it's out their league - but it's so cool
Edited by RogueSpear, 22 July 2012 - 03:40 AM.
#155
Posted 22 July 2012 - 03:16 AM
Thinking about mechs, i´d love to go fore some heavier Guys. I´m liking the Stalker but i guess he´s too assault
#156
Posted 22 July 2012 - 03:37 AM
Union seems best IMO disguising it up as a merchant would be fantastic. Hell get someone to steal some IFF codes from somewhere and confuse the Hell out of the 'bad-guys' when we show up guns-a-blazing.
@ Chaos a Stalker would be great if we did the narc missile beacon of doom thing.
Oh and Sparks, love the 'Bucket!!!
#157
Posted 22 July 2012 - 03:40 AM
Still, 4/6/0 isn't bad for a support mech, wouldn't you say? Though if I'd be allowed to mount an XL engine on the sly (I need only one slot) then I could match speed with you all and still have one or two tonnes left for a support weapon or two.
EDIT: For the set up I'd be using, I'm leaving 4 slots empty on the LT to justify the extra slot it should be taking on the right arm.
Also, a Fortress can carry some 175 tonnes of cargo, and a company each of infantry, vehicles and mechs. Since we'd have 4 mechs, and the VTOLs, that's a hell of a lot of cargo space...
Edited by RogueSpear, 22 July 2012 - 03:50 AM.
#158
Posted 22 July 2012 - 03:50 AM
#159
Posted 22 July 2012 - 03:51 AM
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