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Weapon Balance and Heat System - the Current State (2012/10/30)


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#141 MustrumRidcully

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Posted 15 November 2012 - 05:40 AM

I really need to get on revamping my excel sheets so they can handle all the bizarre implementations PGI might come up with for heat sinks and double heat sinks...

#142 Farmer

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Posted 15 November 2012 - 09:58 AM

Like Double in engine and 1.4 outside of engine?

#143 MustrumRidcully

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Posted 15 November 2012 - 10:16 AM

View PostFarmer, on 15 November 2012 - 09:58 AM, said:

Like Double in engine and 1.4 outside of engine?

Exactly like that.

#144 Keifomofutu

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Posted 15 November 2012 - 12:58 PM

View PostMustrumRidcully, on 15 November 2012 - 10:16 AM, said:

Exactly like that.

1.2 on sundays and holidays.

#145 MustrumRidcully

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Posted 15 November 2012 - 01:06 PM

View PostKeifomofutu, on 15 November 2012 - 12:58 PM, said:

1.2 on sundays and holidays.

Argh. I could already see it coming.

I'd like to point out more people are now using PPCs... When we have Double Heat Sinks at least in the engines implemented "correctly"... And my charts point out that Gauss and PPC are almost equal in damage/weight efficiency under Double Heat Sinks... Get out your Double PPC + Gauss Atlas and enjoy your sniper and direct fire support duels.

#146 Lazy Eye

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Posted 16 November 2012 - 02:29 PM

View PostKeifomofutu, on 15 November 2012 - 12:58 PM, said:

1.2 on sundays and holidays.


And don't forget full moons and Equinox :)

#147 Phelan Ward-Kell

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Posted 16 November 2012 - 02:37 PM

View PostLazy Eye, on 16 November 2012 - 02:29 PM, said:


And don't forget full moons and Equinox :)


On full moons we'll get [(1.4 x 2.68) + 7] / Pi

#148 MustrumRidcully

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Posted 18 November 2012 - 11:46 PM

I figure I could/should wait for next patch and maybe provide another balance analysis.

But in the meantime, I wrote a tool, or rather a spreadsheet, you can download yourself - read details here: http://mwomercs.com/...ncy-calculator/

Spoiler Screenshot:

Posted Image

Edited by MustrumRidcully, 18 November 2012 - 11:47 PM.


#149 Slanski

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Posted 20 November 2012 - 03:14 AM

A very nice tool. MustrumRidicully has outdone himself. Plugging various values into the spreadsheet confirmed a lot of things I was suspicious about, especially why seemingly superior weapon loadouts in fact do very little DPS after short time, while certain sustained fire builds pulverize enemies at 90m.

#150 MustrumRidcully

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Posted 20 November 2012 - 03:22 AM

View PostSlanski, on 20 November 2012 - 03:14 AM, said:

A very nice tool. MustrumRidicully has outdone himself. Plugging various values into the spreadsheet confirmed a lot of things I was suspicious about, especially why seemingly superior weapon loadouts in fact do very little DPS after short time, while certain sustained fire builds pulverize enemies at 90m.

But I noticed that another poster did make something similar with far more features before me: 3rdworld made the Excel Mech Lab. Check it out.

#151 MustrumRidcully

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Posted 25 November 2012 - 07:00 AM

I created a new thread in the Patch Feedback forum, containing a new analysis of the current state of the game (as of 2012/11/25).
http://mwomercs.com/...hs-with-graphs/

I managed to incorporate the new engine double heat sink rules, and now for the first time try to account generally for the "free" engine heat sinks. This makes a difference - at least with DHS, weapons get a bit closer in efficiency ratings.

Posted Image

The new methodology is explained in my new thread.





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