Help: Catapult or Atlas?
#1
Posted 02 November 2012 - 08:31 PM
I'm interested in long range missle support. I can't use AC and gause because of my high ping, so I've settled on LRMs. But heres my question, should I get the Catapult or Atlas?
I've played around with the mechlab program and it seems the cat can't fit LRM20s but the Atlas can, which gives it the highest alpha strikes.
wut do
#2
Posted 02 November 2012 - 08:37 PM
You might consider an Awesome, a couple of the variants can be turned into mean LRM boats. LRM Atlas works, I've seen it done, but it doesn't do it all that well due to lack of slots.
#3
Posted 02 November 2012 - 08:38 PM
#4
Posted 02 November 2012 - 08:38 PM
#5
Posted 02 November 2012 - 08:42 PM
#6
Posted 02 November 2012 - 08:43 PM
Alternatively, if you use a Catapult, you can get plenty of firepower and a ton more mobility (jump jets too!). The added benefit is that because it's just a heavy, the other team will have a dragon or another cat mirroring you rather than an awesome or an atlas.
My preferred build for pug games on a cat-a1 is 4x streak2's and 2x LRM15's. If you trust your teammates, or are playing in premades, I'd opt instead for 6 LRM5's or 4 LRM5's and 2 LRM10's. Both builds should also have at least 8-9 tons of LRM ammo, AMS, enough heatsinks to manage, a jump jet, and the fastest XL engine you can fit.
#7
Posted 02 November 2012 - 08:56 PM
TostitoBandito, on 02 November 2012 - 08:43 PM, said:
Funny. Our team did okay tonight with both an LRM Atlas and LRM Awesome filling the roles of LRM support. The LRM Atlas was consistently 1000+ damage, in fact. our team was far from "killed" by their choices.
#8
Posted 02 November 2012 - 08:59 PM
FerretGR, on 02 November 2012 - 08:56 PM, said:
Funny. Our team did okay tonight with both an LRM Atlas and LRM Awesome filling the roles of LRM support. The LRM Atlas was consistently 1000+ damage, in fact. our team was far from "killed" by their choices.
You were PuGging with no VOIP, correct...? Because a coordinated team can roll over PuGs using all trials (or just about any build) due to the tactical advantage of focusing fire, teamwork, and calling targets...
#9
Posted 02 November 2012 - 09:26 PM
Edited by Kaspirikay, 02 November 2012 - 09:27 PM.
#10
Posted 02 November 2012 - 09:32 PM
Edited by Reign Of Courage, 02 November 2012 - 09:36 PM.
#11
Posted 02 November 2012 - 09:33 PM
#12
Posted 02 November 2012 - 09:35 PM
#13
Posted 02 November 2012 - 10:17 PM
Edited by Kaspirikay, 02 November 2012 - 10:20 PM.
#14
Posted 02 November 2012 - 10:31 PM
#15
Posted 03 November 2012 - 02:11 AM
TostitoBandito, on 02 November 2012 - 08:43 PM, said:
My mate is playing a pure walking LRM pod Atlas at the moment with nearly 2000 ammo. Every time he plays it he gets 3-5 kills and we win 9 out of 10 of those games...
#16
Posted 03 November 2012 - 08:05 AM
Inconspicuous, on 02 November 2012 - 08:59 PM, said:
You were PuGging with no VOIP, correct...? Because a coordinated team can roll over PuGs using all trials (or just about any build) due to the tactical advantage of focusing fire, teamwork, and calling targets...
The Atlas LRM boat in question does well when he PUGs too AFAIK. The best evidence that I can give you is that when we go out as a twosome he still lands as the top scorer on the team in most cases with ridiculous amounts of damage. Just saying... there are no absolutes, ie. saying LRM Atlas is a waste of a build and is "killing" the team by bringing out a brawling Atlas for the opposition is inaccurate, at least in my experience.
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