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Help: Catapult or Atlas?


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#1 Kaspirikay

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Posted 02 November 2012 - 08:31 PM

guise

I'm interested in long range missle support. I can't use AC and gause because of my high ping, so I've settled on LRMs. But heres my question, should I get the Catapult or Atlas?

I've played around with the mechlab program and it seems the cat can't fit LRM20s but the Atlas can, which gives it the highest alpha strikes.

wut do

#2 Bogus

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Posted 02 November 2012 - 08:37 PM

A cat should be able to put LRM20s in the arms, but it's way overkill due to both space and weight. A killer alpha is great but not if you run out of ammo three minutes into the fight.

You might consider an Awesome, a couple of the variants can be turned into mean LRM boats. LRM Atlas works, I've seen it done, but it doesn't do it all that well due to lack of slots.

#3 Muffinator

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Posted 02 November 2012 - 08:38 PM

I like the feel of the cat better but the atlas can definitely hold more LRMs and more ammo. The D-DC has 3 missile hardpoints in the torso. Consider the Awesome 8R as well though!

#4 Athanos Kerensky

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Posted 02 November 2012 - 08:38 PM

If all you are trying to do is give LRM support cat's are the best. lrm 15's do better than 20's in certain certs. how ever an atlas with lrm20 that get rolled up on by lights gets owned. an atlas is a brawler allways hass been and always will. their will be many ppl who say otherwise. but take it from a person who has played MW sense for eva. a cat is a support mech and an atlas is a brawler. simple yet right. (despite contraversy) All it realy comes down to is what you are willig to give and take, along with your play style, play with both and decide on your own.

#5 Lavrenti

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Posted 02 November 2012 - 08:42 PM

LRM20s fire slower than LRM15s and LRM10s. So it might be worth sticking with the Cat, taking a few tons more ammo, and just firing more often. If you can fit in more launchers, your alpha-strike damage might even be higher - 2x LRM10 don't take as much tonnage as 1x LRM20, so you might be able to squeeze more in.

#6 TostitoBandito

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Posted 02 November 2012 - 08:43 PM

You are killing your team if you boat LRM's in an assault mech currently, due to the way matchmaking works. That is because the quantity of each mech weight class is mirrored across teams, so the rest of your team will have to deal with an additional assault mech up front.

Alternatively, if you use a Catapult, you can get plenty of firepower and a ton more mobility (jump jets too!). The added benefit is that because it's just a heavy, the other team will have a dragon or another cat mirroring you rather than an awesome or an atlas.

My preferred build for pug games on a cat-a1 is 4x streak2's and 2x LRM15's. If you trust your teammates, or are playing in premades, I'd opt instead for 6 LRM5's or 4 LRM5's and 2 LRM10's. Both builds should also have at least 8-9 tons of LRM ammo, AMS, enough heatsinks to manage, a jump jet, and the fastest XL engine you can fit.

#7 FerretGR

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Posted 02 November 2012 - 08:56 PM

View PostTostitoBandito, on 02 November 2012 - 08:43 PM, said:

You are killing your team if you boat LRM's in an assault mech currently, due to the way matchmaking works. That is because the quantity of each mech weight class is mirrored across teams, so the rest of your team will have to deal with an additional assault mech up front.


Funny. Our team did okay tonight with both an LRM Atlas and LRM Awesome filling the roles of LRM support. The LRM Atlas was consistently 1000+ damage, in fact. our team was far from "killed" by their choices.

#8 Inconspicuous

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Posted 02 November 2012 - 08:59 PM

View PostFerretGR, on 02 November 2012 - 08:56 PM, said:


Funny. Our team did okay tonight with both an LRM Atlas and LRM Awesome filling the roles of LRM support. The LRM Atlas was consistently 1000+ damage, in fact. our team was far from "killed" by their choices.


You were PuGging with no VOIP, correct...? Because a coordinated team can roll over PuGs using all trials (or just about any build) due to the tactical advantage of focusing fire, teamwork, and calling targets...

#9 Kaspirikay

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Posted 02 November 2012 - 09:26 PM

Thanks guys, now I'm considering getting the Cat C4 because of the energy hard points, I've been using the trial awesome as a support mech at the start of a game, lobbing LRMs then closing in. I've gotten used to the large lasers. Am I able to do the same with the C4, or would the A1 with streaks serve me better?

Edited by Kaspirikay, 02 November 2012 - 09:27 PM.


#10 UnofficialOperator

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Posted 02 November 2012 - 09:32 PM

Contrary to what I decided in close beta (cat a1), in open beta, the best LRM is now Atlas DDC hands down due to the lack of AMS on the trial mechs & that you can boat 3xlrm15s with a tag. Which means you can push forward without fear & shotgun lrms. I consistently get a lot of kills and damage and top the charts.

Edited by Reign Of Courage, 02 November 2012 - 09:36 PM.


#11 Bogus

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Posted 02 November 2012 - 09:33 PM

I have the founder C1 (same idea as the C4 just more pew pew lasers), a handful of medium lasers won't turn the tide but it offers some legit supporting damage when the LRMs run dry. Keep in mind streaks are about to be nerfed so they don't always to straight to CT and instead hit randomly, so I'd be careful about relying on an A1 (they'll still be decent just not a win button, and lasers will give more fine-tuned damage).

#12 Wispsy

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Posted 02 November 2012 - 09:35 PM

get an lrm atlas, 3x15lrm 1large laser and a tag. fire missiles individually. profit ;)

#13 Kaspirikay

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Posted 02 November 2012 - 10:17 PM

Alright thanks guys, I bought a Cat-A1 because its more versatile with missiles, which arn't lag dependent. I'm liking the default build so far, can't wait to get some streaks on it :3

Edited by Kaspirikay, 02 November 2012 - 10:20 PM.


#14 80sGlamRockSensation David Bowie

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Posted 02 November 2012 - 10:31 PM

I'm a bigger fan of JJ's and Heavies, I would recommend either the A1 cat or C1.

#15 Muffinator

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Posted 03 November 2012 - 02:11 AM

View PostTostitoBandito, on 02 November 2012 - 08:43 PM, said:

You are killing your team if you boat LRM's in an assault mech currently, due to the way matchmaking works. That is because the quantity of each mech weight class is mirrored across teams, so the rest of your team will have to deal with an additional assault mech up front.


My mate is playing a pure walking LRM pod Atlas at the moment with nearly 2000 ammo. Every time he plays it he gets 3-5 kills and we win 9 out of 10 of those games...

#16 FerretGR

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Posted 03 November 2012 - 08:05 AM

View PostInconspicuous, on 02 November 2012 - 08:59 PM, said:


You were PuGging with no VOIP, correct...? Because a coordinated team can roll over PuGs using all trials (or just about any build) due to the tactical advantage of focusing fire, teamwork, and calling targets...


The Atlas LRM boat in question does well when he PUGs too AFAIK. The best evidence that I can give you is that when we go out as a twosome he still lands as the top scorer on the team in most cases with ridiculous amounts of damage. Just saying... there are no absolutes, ie. saying LRM Atlas is a waste of a build and is "killing" the team by bringing out a brawling Atlas for the opposition is inaccurate, at least in my experience.





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