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Fire for Effect...


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#1 anglomanii

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Posted 05 November 2012 - 01:25 AM

Now call me somewhat confused, and i may well be jumping the gun here so to speak but i do have a small question for the community at large and a small side note to the Dev team..

The Query i have, or conundrum if you will, is a slight and essentially small issue almost insignificant by nature. Please ask yourself when as we all do suffer the effects of Auto Cannon fire is it just my imagination or is the visual and audio effect essentially the same if not nearly indeterminable to each other? does not the AC2 have the same explosive effect as a AC20?

is it just me or is there something to my bumbling here, i just cant seem to see the difference between a hit from any of the AC munitions (minus the actual damage) the visual audio all seams to be the same....

Your thoughts?

#2 Lavrenti

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Posted 05 November 2012 - 01:37 AM

Yep, that's how it looks. Same for hits from missiles too. You'd think the AC20 round would rock the target more, but that's not how it works as it stands. It's something that could stand being changed, 2 or 3 chainfiring AC2 are pretty annoying even if it doesn't affect the reticles.

#3 Valder

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Posted 05 November 2012 - 10:38 AM

Just keep an eye at how many rounds are coming at you and their cycle rate. That's a good indicator...





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