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Engine Double Heatsink Bug addressed in Nov 6 patch - not going to remain singles.


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#101 Victor Morson

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Posted 02 November 2012 - 03:26 PM

View PostSolis Obscuri, on 30 October 2012 - 04:04 PM, said:

I think we can kiss heat management goodbye once people buy the upgrade, which is unfortunate.


If you take the same design and upgrade it to DHS, sure, you'll be able to fire for much longer periods of time without heat management. It's totally viable and a good idea, even; it works great on my C1.

But DHS do open the option to add more firepower. So while you're running a third the weapons of everyone else and running cool, they'll be hitting far harder and running, possibly, even hotter than ever as a result.

Really this less removes heat management from the game and turns it more into a risk/reward system for how hot you're willing to run.

Summary:
Player A: Mounts DHS and now runs his twin LRM15s with almost no heat issues.
Player B: Mounts DHS then upgrades his launchers to LRM20s with the saved weight. Heat is similar to pre-DHS.

Both are viable!

Edited by Victor Morson, 02 November 2012 - 03:27 PM.


#102 Vassago Rain

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Posted 02 November 2012 - 03:27 PM

View PostVictor Morson, on 02 November 2012 - 03:26 PM, said:


If you take the same design and upgrade it to DHS, sure, you'll be able to fire for much longer periods of time without heat management. It's totally viable and a good idea, even; it works great on my C1.

But DHS do open the option to add more firepower. So while you're running a third the weapons of everyone else and running cool, they'll be hitting far harder and running, possibly, even hotter than ever as a result.

Really this less removes heat management from the game and turns it more into a risk/reward system for how hot you're willing to run.


And it lets you fit standard engines, or really big guns.

#103 Vassago Rain

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Posted 02 November 2012 - 03:36 PM

View PostProsperity Park, on 30 October 2012 - 04:02 PM, said:

The bug where upgrading your Mech to DHS did not actually convert your Engine heatsinks from singles to doubles has been noted, addressed, and the Nov. 6th patch will bring their cooling rates up closer to 0.2 heat/sec (exact numbers pending). There will also be a second heat fix.

That Command Chair thread has been locked, so we can use this Discussion thread for Discussion.

Firstly, I'd like to congratulate everyone who didn't say that PGI is too obtuse to adress/fix the engine HS or boldly threaten to quit if they left engine HS as they are.

Secondly, I'd like to say that this will be changing gamelay significantly beyond where the first "introduction" of DHS in their current [bugged] state took us. A great benefit will go to Light Mechs for they store most of their HS in the engine, but Assaults might now be adding bigger weapons, too... Also, a big benefit I see for Energy Assaults is the ability to drop the XL engine and use DHS to save weight, instead.


I see they totally fixed things.

Hahaha.

#104 Corwin111

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Posted 05 November 2012 - 10:38 AM

View PostStarstryke, on 30 October 2012 - 04:19 PM, said:

Actually one of the major changes I see for assaults is that combined with endo steel it makes very large standard engines attractive. Heavily armed, reasonably fast, and no XL engline. I am going to have some fun in my atlas.....


I'd like to see you put endo-steel and DHS both in anything and then arm it "heavily". Pics or it never happened! :)

Edited by Corwin111, 05 November 2012 - 10:49 AM.






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