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I’d like to expand on some information from an earlier post and provide more details on Standard and Double Heat Sinks.
First, let’s take a look at a Standard Heat Sink. It’s a pretty basic piece of equipment that weighs 1 ton, occupies 1 critical slot. Each Standard Heat Sink equipped on your Mech cools it by 0.1 heat/sec and increases the maximum heat threshold before you shut down by 1.
A Double Heat Sink also weighs 1 ton, but it occupies 3 critical slots. This means that you’re unable to fit them in a Mech’s head, center torso, or legs. The upside is that each one cools your Mech by 0.2 heat/sec and increases your maximum heat capacity by 2.
Now let’s take a look at how engines and heat sinks work together. Every engine in the game has a certain number of heat sinks built into it. For every 25 engine rating, the engine has 1 heat sink fixed inside of it, up to a maximum of 10 (with an engine rating of 250 or more). The weight of these heat sinks is automatically built into the weight of the engine.
For every full 25 points of engine rating above 250, you may choose to put an additional heat sink inside your Mech’s engine. These heat sinks will contribute to the total weight of your Mech, but they won’t use up any of your critical slots. When you view the engine on your Mech, it will tell you how many of these heat sinks you can put inside, and you do so by dragging them from your inventory and onto the Engine Heat Sinks slots.
When you upgrade from Standard to Double Heat Sinks, you pay a one-time fee and all of the heat sinks (other than those fixed in the engine) will be stripped from your Mech as you’re likely to want to put on a different number than you had before. You may then purchase and install Double Heat Sinks. In addition, the heat sinks fixed in your engine have their cooling doubled, and you may put Double Heat Sinks in your optional engine slots. Be sure to remember that those extra engine heat sinks are not limited by critical slots, but by a certain amount instead.
When you switch from Double Heat Sinks to Standard Heat Sinks, you’ll also have to pay a one-time fee. This may seem like a downgrade, but you could think of it as; gaining back critical slots at the cost of cooling efficiency. After you switch, all the heat sinks will be stripped from your Mech and you can install Standard Heat Sinks once again.
First, let’s take a look at a Standard Heat Sink. It’s a pretty basic piece of equipment that weighs 1 ton, occupies 1 critical slot. Each Standard Heat Sink equipped on your Mech cools it by 0.1 heat/sec and increases the maximum heat threshold before you shut down by 1.
A Double Heat Sink also weighs 1 ton, but it occupies 3 critical slots. This means that you’re unable to fit them in a Mech’s head, center torso, or legs. The upside is that each one cools your Mech by 0.2 heat/sec and increases your maximum heat capacity by 2.
Now let’s take a look at how engines and heat sinks work together. Every engine in the game has a certain number of heat sinks built into it. For every 25 engine rating, the engine has 1 heat sink fixed inside of it, up to a maximum of 10 (with an engine rating of 250 or more). The weight of these heat sinks is automatically built into the weight of the engine.
For every full 25 points of engine rating above 250, you may choose to put an additional heat sink inside your Mech’s engine. These heat sinks will contribute to the total weight of your Mech, but they won’t use up any of your critical slots. When you view the engine on your Mech, it will tell you how many of these heat sinks you can put inside, and you do so by dragging them from your inventory and onto the Engine Heat Sinks slots.
When you upgrade from Standard to Double Heat Sinks, you pay a one-time fee and all of the heat sinks (other than those fixed in the engine) will be stripped from your Mech as you’re likely to want to put on a different number than you had before. You may then purchase and install Double Heat Sinks. In addition, the heat sinks fixed in your engine have their cooling doubled, and you may put Double Heat Sinks in your optional engine slots. Be sure to remember that those extra engine heat sinks are not limited by critical slots, but by a certain amount instead.
When you switch from Double Heat Sinks to Standard Heat Sinks, you’ll also have to pay a one-time fee. This may seem like a downgrade, but you could think of it as; gaining back critical slots at the cost of cooling efficiency. After you switch, all the heat sinks will be stripped from your Mech and you can install Standard Heat Sinks once again.
Now the bug.
EHS' are not taking into consideration the DHS values of 0.2. Instead they are using regular heat sink value of 0.1. This is the bug, it has been fixed in the upcoming November 6th patch.
During the testing of the DHS bug we uncovered a long standing heat related bug. This is also going to be addressed in the next patch. Expect some widespread changes. I will fill you later when the exact numbers are tested.