Johnny Human, on 05 November 2012 - 10:20 PM, said:
I wouldn't say the current system is good. Lesser of two evils is a more apt phrase.
I think better yet would be to make trial mechs earn diminishing returns past a certain number of matches. So say you are a new player and you pilot trial mechs for like 30 games and earn normal payouts. After that threshold, your earnings each game in a trial mech start to decline. So say in your 31st game, you earn 90% of the payout. After 40 trial mech games you earn 80%. After 50 trial mech games you earn 70%. The only way you'll earn full payout is to buy and play in your own mech.
If you are playing in a mech you own, versus a trial, then you are less likely to just charge in without actually caring about if you get blown up. And this actually makes the game more fun for everyone. So the solution is to keep trial mechs viable for new players, but motivate experienced players to actually play games in mechs that they own.
I think better yet would be to make trial mechs earn diminishing returns past a certain number of matches. So say you are a new player and you pilot trial mechs for like 30 games and earn normal payouts. After that threshold, your earnings each game in a trial mech start to decline. So say in your 31st game, you earn 90% of the payout. After 40 trial mech games you earn 80%. After 50 trial mech games you earn 70%. The only way you'll earn full payout is to buy and play in your own mech.
If you are playing in a mech you own, versus a trial, then you are less likely to just charge in without actually caring about if you get blown up. And this actually makes the game more fun for everyone. So the solution is to keep trial mechs viable for new players, but motivate experienced players to actually play games in mechs that they own.
I don't see this stopping intentional suiciders at all. You may not be earning full payouts on trial mechs but it is still raw risk free profit if u suicide all your trial mechs and play on your owned mech. Rinse and repeat. Trial mechs become an extra source of income that promotes suicides.
I strongly believe in a combination of systems addressing this such as public statistics, trial mech locking, bigger performance reward incentives and maybe even this system: a game lasts for 5 minutes but you were only alive for 4 minutes so you get 80% of the credits and xp you would've gotten if you were online all 5 minutes.
Edited by Belkor, 05 November 2012 - 10:34 PM.