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A study on Trial farming (suicide exploit)


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#41 Belkor

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Posted 05 November 2012 - 10:28 PM

View PostJohnny Human, on 05 November 2012 - 10:20 PM, said:

I wouldn't say the current system is good. Lesser of two evils is a more apt phrase.

I think better yet would be to make trial mechs earn diminishing returns past a certain number of matches. So say you are a new player and you pilot trial mechs for like 30 games and earn normal payouts. After that threshold, your earnings each game in a trial mech start to decline. So say in your 31st game, you earn 90% of the payout. After 40 trial mech games you earn 80%. After 50 trial mech games you earn 70%. The only way you'll earn full payout is to buy and play in your own mech.

If you are playing in a mech you own, versus a trial, then you are less likely to just charge in without actually caring about if you get blown up. And this actually makes the game more fun for everyone. So the solution is to keep trial mechs viable for new players, but motivate experienced players to actually play games in mechs that they own.


I don't see this stopping intentional suiciders at all. You may not be earning full payouts on trial mechs but it is still raw risk free profit if u suicide all your trial mechs and play on your owned mech. Rinse and repeat. Trial mechs become an extra source of income that promotes suicides.

I strongly believe in a combination of systems addressing this such as public statistics, trial mech locking, bigger performance reward incentives and maybe even this system: a game lasts for 5 minutes but you were only alive for 4 minutes so you get 80% of the credits and xp you would've gotten if you were online all 5 minutes.

Edited by Belkor, 05 November 2012 - 10:34 PM.


#42 Draco Argentum

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Posted 05 November 2012 - 11:07 PM

Fixing trials won't solve it because there are people rambo grinding in owned mechs. PGI has to ban people from dropping in partially repaired mechs too.

#43 PurpleNinja

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Posted 06 November 2012 - 03:41 AM

Kamikazes are the best way to make money.
Which are the options? That's what I asked on suggestions board, and that's why I don't blame new player for doing kamikaze rushs. They're quick, requires no skill at all and are risk free.
People who talk about salvage, forgets that you need to be a good player to make perfect headshots everytime, beyond that, it's fun to destroy the entire enemy mech.

A definitive solution would be banning all non-premium players.

#44 Allekatrase

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Posted 06 November 2012 - 04:08 AM

View PostVlad Ward, on 30 October 2012 - 04:26 PM, said:

If you want big bucks, you aim for big salvage. How do you aim for big salvage? Kill the meat, save the metal.

I tried telling a group to start legging mechs for more salvage. They said I was ******** and it's better to just core them because salvage is based off the number of criticals destroyed and the actual equipment (engines, weapons etc) doesn't factor in. Personally, I think they had no idea what they were talking about. Do we have any data that shows how salvage is calculated?

Edited by Allekatrase, 06 November 2012 - 04:09 AM.


#45 Slanski

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Posted 06 November 2012 - 04:18 AM

Incentives matter and currently incentives reward selfish uncooperative unsuccessful play.

People will behave like what you pay them for. The reward system in MWO is once again designed by devs who see the game played as they envisioned it and not as they set up the incentives for. Pay people for involvement, damage done, contribution and make contribution possible by not hosing them with unplayable designs.

People want to play the game with their own mechs, bearing consequences. The farming happens because they are misincetivised and not permitted to.

#46 Allekatrase

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Posted 06 November 2012 - 04:23 AM

View PostSlanski, on 06 November 2012 - 04:18 AM, said:

Incentives matter and currently incentives reward selfish uncooperative unsuccessful play.

People will behave like what you pay them for. The reward system in MWO is once again designed by devs who see the game played as they envisioned it and not as they set up the incentives for. Pay people for involvement, damage done, contribution and make contribution possible by not hosing them with unplayable designs.

People want to play the game with their own mechs, bearing consequences. The farming happens because they are misincetivised and not permitted to.

Exactly this.





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