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Devs Please Stop Nerfing Weapons!
#1
Posted 25 November 2012 - 04:19 PM
How many times have you perfectly tracked that commando with 3 ERLL and looked at his paperdoll to not even see 1 hitbox flashing?
When people can hit the player model - with hit boxes inside it with lasers/ballistics, you're going to find that streaks are incredibly ineffective.
When they fix the netcode (and i mean properly) the forum will explode into tears of light mechs. and screams of nerfs for lasers.
Currently it's too inaccurate to predict where the hitbox is for them and just rely on that cross hair going red to let you know you're hitting them.
You can't balance weapons when most players are shooting thin air under that silly impression that the hit boxes are inside the player model. And Nerf the only guns that can reliably hit invisible hitboxes because due to dire netcode they 'seem' OP
#2
Posted 25 November 2012 - 04:25 PM
Game mechanics need to be fixed before any sort of balance can even be considered.
#3
Posted 25 November 2012 - 04:26 PM
Oh. Wait. They're not.
-PT
#4
Posted 25 November 2012 - 04:32 PM
PerfectTommy, on 25 November 2012 - 04:26 PM, said:
Oh. Wait. They're not.
-PT
OP's point still holds up... some balance changes are pointless until netcode is solved...
anyways im sure PGI realizes this and that is why autocannons suck and have sucked since the beginning, likely because they are waiting until after netcode to balance these weapons...
#6
Posted 25 November 2012 - 04:35 PM
So if there nerfing something hard it will get some love later to bring it back up to where it is intended to be, also such nerfs could have been planed long before we even see the problem. in the end you cant please every one and someone will get the shaft. making a ever changing game like this perfectly balanced is a hell of a task, we need to cut the Devs some slack and thank em for all there hard work.
#7
Posted 25 November 2012 - 04:36 PM
good point
although weapons with outstanding performance (like the gauss) wont get worse, when the netcode is fixed..so at least the gauss should be ballanced.
#9
Posted 25 November 2012 - 04:38 PM
Or you rly want to play the game unbalanced until they fix the netcode(which can take months, especially as they still hiring the netcode guru)
#10
Posted 25 November 2012 - 04:43 PM
#14
Posted 25 November 2012 - 04:49 PM
Goit, on 25 November 2012 - 04:19 PM, said:
How many times have you perfectly tracked that commando with 3 ERLL and looked at his paperdoll to not even see 1 hitbox flashing?
When people can hit the player model - with hit boxes inside it with lasers/ballistics, you're going to find that streaks are incredibly ineffective.
When they fix the netcode (and i mean properly) the forum will explode into tears of light mechs. and screams of nerfs for lasers.
Currently it's too inaccurate to predict where the hitbox is for them and just rely on that cross hair going red to let you know you're hitting them.
You can't balance weapons when most players are shooting thin air under that silly impression that the hit boxes are inside the player model. And Nerf the only guns that can reliably hit invisible hitboxes because due to dire netcode they 'seem' OP
Hey, hey! Logic isn't allowed on these forums. That's why everyone complains about streaks, but not all the exploiters who pilot light mechs!
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#16
Posted 25 November 2012 - 04:57 PM
I watched one of my own PPC shots, a highly visible blue streak pass directly through the geometry of an enemy mech.
We are seeing streaks pass through mechs to reach the target they are locked onto.
Netcode is a problem, but this is way beyond the lagginess we have come to know and love around here.
Edited by Synra, 25 November 2012 - 04:58 PM.
#17
Posted 25 November 2012 - 05:21 PM
1) "Leave my overpowered no-aim no-skill streak missiles alone so that I can continue easily slaughtering all the other naive mechwarriors out there who are trying to make the best of energy and ballistic weapons that actually require aiming."
2) "Even though everyone else is subject to the same hit detection bugs, I'm special and should be entitled to boating weapons that get around the problem to give me alone an advantage."
3) "You are not allowed to take my cheesy missiles away from me until there's not a single bug left in this game and everyone has a perfect equal ping sometime in the year 2035".
.
Edited by 5th Fedcom Rat, 25 November 2012 - 05:25 PM.
#18
Posted 25 November 2012 - 05:46 PM
I'm thinking they tone-down SSRMs until they get the netcode correctly, and then bring them back up in line with other weaponry once that's taken care of.
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