I don't see much talk about JJ, why is that?
For me they are a useful tool, not to mention a load of fun when you get the hang of piloting a flying sledgehammer. They don't weigh much and can give quite the edge in tight combat situations; like 180 no scope head shots.
I know currently they are broken but when they are all sorted out will there be more or less people using them? Also will there be a stack limit where you wont be able to stack on say 8 of them on a Jenner and fly to another planet.
I would have done a poll but I think there are quite enough already.


Jump Jets: My Bff
Started by JimSuperBleeder, Dec 03 2012 04:05 PM
5 replies to this topic
#1
Posted 03 December 2012 - 04:05 PM
#2
Posted 03 December 2012 - 04:11 PM
Someone the other day said that you're limited to the amount of functioning jumpjets you can have depending on how big your engine is. I never noticed it myself but apparently back in closed beta if you stacked a mech with a ton of JJs you could go pretty high before smashing into the ground.
#3
Posted 03 December 2012 - 04:13 PM
Once they fix them there will be a lot less of them on the battlefield I think. Most lights will probably still take 1 just for the jump tunrning i'd guess.
#4
Posted 03 December 2012 - 04:22 PM
Roughneck45, on 03 December 2012 - 04:13 PM, said:
Once they fix them there will be a lot less of them on the battlefield I think. Most lights will probably still take 1 just for the jump tunrning i'd guess.
That's what I figured. Most of my run around mechs have 4tons set for JJ sense I don't want to worry about it later.
#5
Posted 03 December 2012 - 04:30 PM
i would love to turn a raven 4x into an x-wing
who needs guns when you can fly
who needs guns when you can fly
#6
Posted 03 December 2012 - 04:35 PM
Would be a nice fix to get them working as intended. Good Jump mechs should be comited to their art and be the exception, being able to fit just one and get the full benefit is BS
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