Advanced Zoom... Flickering And Targetting
#1
Posted 05 February 2013 - 07:37 PM
It's as if the Head Up Display's virtual elements were affected by the motion of my mech... and the elements themselves, when about mechs far away, were rendered at the distance of said mechs and not, as it should be, rendered IN my HUD (does it for friendlies too)... even standing still looking at moving mechs from far away I get flickering and twitching. Feels like I'm in an ECM bubble, except worse!
#2
Posted 05 February 2013 - 08:46 PM
#3
Posted 05 February 2013 - 10:29 PM
#4
Posted 06 February 2013 - 12:28 AM
Also why don't you just add another level to the "Z" normal zoom, it's not useful to have to us another button.
#5
Posted 06 February 2013 - 01:14 AM
zoom follows normal view targets
and stability at long range is not viable....feels like i'm drunk or my gyro just died!!!!
#6
Posted 06 February 2013 - 02:27 AM
maxmarechal, on 06 February 2013 - 01:14 AM, said:
zoom follows normal view targets
and stability at long range is not viable....feels like i'm drunk or my gyro just died!!!!
That and/or the targeting reticule is all jiggly within the advanced zoom window
#7
Posted 06 February 2013 - 03:28 PM
Here are the details that I wrote up for it:
Steps to Replicate:
1) Launch with any mech with the Advanced Zoom module equipped
2) After the match starts, find a non-ECM enemy gets in visual/radar range.
3) Target the mech using the R key.
4) Enable Advanced Zoom mode.
5) With the mech visible within the Zoom box, move the mech torso left or
right considerably, but not so far that the mech is outside the Zoom box.
Expected result:
Target box appears around the mech.
Actual result:
Target box does not appear around the mech. The target box appears on the
screen in the same location as if the Advanced Zoom module was not enabled.
#8
Posted 09 February 2013 - 09:44 PM
First of all, great job on the game. I look forward each week to the patch to see what's new. Love the new color schemes and scoreboard!
Now, onto a new bug which I haven't seen mentioned yet - my apologies if it has been.
For me (NVIDIA GTX G90), Advanced Zoom seems to have been broken as of this patch in that while zoomed in (advanced module only), the target box (if an enemy is targeted) seems to incorrectly float.
IE, I target an enemy, and then I use "V" to advance zoom in, the red target box is no longer exactly around that enemy, nor does it seem to track the enemy correctly anymore. If I turn in my cockpit (or my mech itself), even well away from where the enemy is, the box seems to come with the cockpit. Obviously this leads to a lot of confusion and makes friendly fire errors really easy. Returning to normal view solves this problem, and I haven't seen it in regular zoom mode.
Thanks in advance for checking into it/any feedback!
#9
Posted 10 February 2013 - 02:10 PM
Also advance Zoom useless when having a lock on target as it does not fallow it properly.
Moogy
#10
Posted 10 February 2013 - 02:37 PM
#11
Posted 11 February 2013 - 11:30 AM
The advanced zoom image was bad enough, but you had the red box to help you. With said box jumping around like this, it's useless.
#12
Posted 17 February 2013 - 05:21 PM
#13
Posted 18 February 2013 - 07:35 AM
Morrey, on 06 February 2013 - 12:28 AM, said:
+1 - This is very annoying as the target brackets are often not in position over the 'real' target making the module even more difficult to use.
I also suggest boosting the HUD display to 3x before applying a 1.33x zoom to get to 4x. This would massivly reduce the zoom modules grainyness and improve quality of the module's hud overlay (would correct most (but not all) of the overlay mismatch).
Moogy, on 10 February 2013 - 02:10 PM, said:
+1 - This is a killer if your an mobile LRM platform trying to get a lock on a mech that isn't there. I have to switch targets to fix the issue.
#14
Posted 18 February 2013 - 07:42 AM
Some people have said its nice to have the side vision at a different zoom so they can see whats going on up close. I can't imagine this being that much of a benefit. But wanted to note that some people may not like losing the window in window aspect.
The zoom function is fundamental aspect of FPS games. It needs to be addressed. Right now 1000 meters is the max usable weapon range due to the lack of reliable information out past 800 meters. Heat Vision and Advanced zoom used to extend that to about 1200 but right now seem to not be working very well.
There are weapons like AC2 which are only usable if we have range of like 1800 meters which we could in theory hit from.
#15
Posted 18 February 2013 - 11:28 AM
I agree the Advanced Zoom is next to useless at the moment, its low pixel density when zoomed means you can't make out what it is from far anyway, and if you turn on Heat Vision when zoomed it suffers from severe heatmap ghosting.
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