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AFFS CoC


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#21 Burner

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Posted 04 November 2011 - 06:26 AM

View Postradagast, on 03 November 2011 - 07:35 AM, said:

Qin is still the Prince.....until he says otherwise!

Rad 1FSAC



Agreed!

Burner
HHoD

Edited by Burner, 04 November 2011 - 06:31 AM.


#22 Qin

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Posted 04 November 2011 - 08:26 AM

View PostAsh Reeves, on 04 November 2011 - 04:09 AM, said:

I think this is going to be a matter of the old guard having to make some room for newer groups. There are many that werent around for the days MPBT, yet are more than capable of running highly successful and active units as seen in other MMO's. I happen to see no problem with units sharing regimental names (perhaps they are of different battalions?). Certainly I dont see the need for the AFFS to be ran by a Davion in game (look at all of the Dragoons bragging about naming rights) or for those commanding the Marches to be of the appropriate family. We can save unit/character names and be as strict as we want, but we will stagnate and ultimately lose out on individuals and groups that would have much to contribute. Integrate them and bring them to your level. Most importantly: make it democratic amongst unit commanders...organize and allow them a collective say on the general direction of the AFFS

Of course this is coming from an outsider...


I am sure there will be plenty of room. The fun part is that one day in the future you will hear the same thing but you might be sitting on the other side of the desk. :)

Let me also make it crystal clear, that the House is not there to run your Regiment. If you want micro management your in the wrong House.
If you want to micro manage your own regiment that is your business.

How big its going to be will total depend on the need for such an organization. It can run from a dozen to easily into a hundred.

Once we know whats needed and wanted in game we can go sit at the big round table with all the unit commanders new and old etc, and plan for the future.

#23 LordRush

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Posted 04 November 2011 - 09:46 AM

I do agree with this wholeheartedly , the timing is such that everything is in a uproar and really, we have no clue what we are looking at or what to expect. It is all pure speculation at this moment.
Kinda cool to be able to even think about these things eh? :)

#24 Nitehawk

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Posted 04 November 2011 - 09:53 AM

View PostQin, on 03 November 2011 - 12:20 AM, said:

How big a house staff we are going to need will largely depend on whats need there is in game for it. How many people are going to play etc.
Although i don't expect we will ever get a system like we had in ISW where the house was heavily into mech production decisions and movement of regiments. Still we can have dreams :D

Probably still a bit early to make hard plans on how to setup the House. We got at leased a month or 6.

Maybe good idea to start a Regiment list, of what player groups exist and under what name they operate. So people who want to start there own group are not grabbing something, that others are already using. Contact information for the regiments etc.


<VDB>

Qin.

Good to see you, and the AFFS, here and well :)

NTK

<VDB>

#25 metro

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Posted 04 November 2011 - 10:04 AM

and as they are planning, so is the C.C.A.F.

until we know what mechanics we have to work with,

its all up to us...MPBT type to carry the load, it looks like.

Since it appears, the MW fans....all just want 3rd person view, and all inclusive assets! :)

#26 GargoyleKDR

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Posted 05 November 2011 - 05:23 PM

At this point in time we, the players, know little of what MWO will offer us in terms of alliances and mutual support. What little information that has been released indicates to me that we need to band together to help each other in terms of "House Davion" and the "Federated Suns". We have some eGroups in play for that already, but that doesn't mean we can't improve on what we have or how we do it.

At this point in time a Davion High Command is nothing more than an organizing body for MWO Merc Companies. Davion succeeds because people step up to contribute to the whole. To paraphrase JFK, "it's not what the House can do for you. What can you do for the House?" If you have ideas, let's hear them.

Some things I think we need to agree upon:

- A central communication location (forums, etc.)
- A method to on-board people that want to work collectively under the House Davion banner.
- A reward system that recognizes contributions to the House.
- A way for Merc Groups (in MWO) to identify who is House Davion and who is not.
- A way for Merc Group commanders (in MWO) to participate in House wide decisions, direction, and guidance.


- Gargoyle *KDR*

Edited by gargoylekdr, 05 November 2011 - 05:29 PM.


#27 Jarek Kalen

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Posted 06 November 2011 - 07:00 AM

With all this talk about ideas and the Chain of Command, why not have a tournament as a test to see who is best at certain skills

- Matches in a MW game like mektek to test our combat skills
- and after the first Mektek matches, a few matches for the semi-finalists and finalists of the
tourney for strategy in commanding Lances personally?

This could also help us pass the time as we wait for MWO.

Edited by Jarek Kalen, 06 November 2011 - 07:01 AM.


#28 GargoyleKDR

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Posted 06 November 2011 - 07:33 AM

Jarek, the problem with that is organizational skills =/= piloting skills. What is needed for a CoC is for multiple groups of players working together outside of combat missions. That takes organizational skills to create and sustain.

- Garg.

#29 Barantor

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Posted 06 November 2011 - 08:03 AM

I would say just having a place to talk about all of this outside this forum would be a start, after that things can be added as we gain more information about the game. If folks stick around from now till the game starts they obviously have the drive and motivation and perhaps from that pool some folks can be chosen to lead at least at the beginning.

It could very well be that the skills from previous games have no bearing on this one and we need folks to rearrange, but if we don't have a pool of people and a place for them to meet then it will be an unorganized mess.

#30 Jarek Kalen

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Posted 06 November 2011 - 08:24 AM

Hmm, I'll have to revise this, though personally I was addressing the point of "Who Should lead us in way of Combat and Strategy?"
I will refrain from dumb comments from now on, Sir.


Also. we should probably work out a meeting site or something, soon.

Edited by Jarek Kalen, 06 November 2011 - 08:26 AM.


#31 LordRush

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Posted 06 November 2011 - 10:15 AM

View Postgargoylekdr, on 06 November 2011 - 07:33 AM, said:

Jarek, the problem with that is organizational skills =/= piloting skills. What is needed for a CoC is for multiple groups of players working together outside of combat missions. That takes organizational skills to create and sustain.

- Garg.

View PostJarek Kalen, on 06 November 2011 - 08:24 AM, said:

Hmm, I'll have to revise this, though personally I was addressing the point of "Who Should lead us in way of Combat and Strategy?"
I will refrain from dumb comments from now on, Sir.


Also. we should probably work out a meeting site or something, soon.



TOTALLY agree with this. In Game Skill has no bearing on the skill level of House leadership skills.
And if it ever came down to in game skill being the number one priority...we will just pull Rygat out of the hat!! :)
Where is that ol war dog anyway???!!!

#32 Rock TWB AFFS

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Posted 06 November 2011 - 10:35 AM

Just Put me in charge of a Catapault or a Wolverine. I'll Kill "em All and Let *** Sort Them Out.


<S>Posted ImagePosted Image

Edited by Rock_TWB-AFFS, 06 November 2011 - 10:39 AM.


#33 Phil Alclarin

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Posted 06 November 2011 - 10:41 AM

Based on the descriptions of the game that have been posted, it seems to be very similar to the model used by Star Trek Online. As you play you gain skills and rank. You can acquire materials in the game, but you can also spend money to get them as well. In STO there are fleets, that allow groups to gather, communicate and share materials. But the fleets and their structure do not tie into the CoC for any of the factions Klingon, Federation and so forth. Galaxy changing events are controlled by the game makers, like the planets mercs will be battleing on. STO also has some mission you can run asa group and some as individuals. The later being the most common. The names of units is pretty much open and not controlled.

Al this seams to be a common model, the only difference is STO required an initial game buy, that MWO does not appear to be going that route. In all it looks very promising. I hope it is a model that can last the test oftime, and not fade as soon asthe polish wears off the battlemechs. Just some thoughts!!!

#34 Eagle HH

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Posted 06 November 2011 - 11:28 AM

This is enough for me right here. What's with people saying we do not know enough about what to expect? This paints a clear picture that we can expect to fight as a house for planetary control. Who cares if the game has room for CoC or not, it hasn't stopped things before. In MPBT: Solaris all we had were drop rooms that only fit 2 teams of 4 in a drop and outside of that no real player identity except our battle records and no house identity except the IS map that never changed. THIS IS IT! Get your arses in gear!

Community Warfare:

MechWarrior® in all of its incarnations has always had a loyal following of players in one of the strongest on-line communities in gaming history. Piranha-Games hopes to bring this community together in a friendly conflict of universal control. This may sound a little odd, but it is the fun competitiveness that will keep the game alive and kicking for years to come. Utilizing the BattleTech® Inner Sphere, we plan to have skirmishes amongst the Great Houses in BattleTech® lore. Allowing the player to have an active part in this conflict is one of our key directives in designing this game. Players will be able to create, manage and customize their Merc Corp’s player base and appearance, while banding together to really delve into the Inner Sphere conflict where House alignment reigns supreme. Merc Corp leaders will bid and fight for occupation rights to some of the most valuable planets across the Inner Sphere and challenge other Merc Corps for control of planets reaping large rewards.

#35 Smooch

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Posted 06 November 2011 - 11:32 AM

View Postlordrush, on 02 November 2011 - 10:35 PM, said:

I would have to say that this will probably be a touchy subject matter. I have been in correspondence with some of the CoC from the BT/MPBT side of affs. However, the one thing I am curious about is the CoC from other MW games. Already, I have seen on here a gathering of unknown commanders from mektek and misc. other games.
So...how do we bridge the gap. Who should the honors go to? In the months ahead, this SHOULD be a hot topic. However...there are still alot of unanswered questions to MWO that could affect the bottom line here.
I'd chime into say that maybe it's still a little to early to say....but, if there was a vote, now..I would render the Scorps services to these individuals:
Bruiser
Menmoch
Gargoyle
Qin
Hawkeye
Rygat
XMen



If you see XMen, can you tell him I said hi?

#36 Gaius Cavadus

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Posted 06 November 2011 - 03:40 PM

Y'all realize there will be absolutely nothing like this included in MWO and in the end it amounts to little more than some personal RP fluff, right?

Don't wanna rain on any parades here but the fact that all we can be are "mercs" declared to a successor state clearly spells out that nothing like what's talked about in this thread will be supported by the game.

#37 Barantor

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Posted 06 November 2011 - 04:17 PM

View PostCavadus, on 06 November 2011 - 03:40 PM, said:

Y'all realize there will be absolutely nothing like this included in MWO and in the end it amounts to little more than some personal RP fluff, right?

Don't wanna rain on any parades here but the fact that all we can be are "mercs" declared to a successor state clearly spells out that nothing like what's talked about in this thread will be supported by the game.


Lots of fantasy MMOs have a roleplaying crowd too that does everything in character even though the game doesn't support it.....

MW4 and before had leagues that the game didn't support....

The game might call it mercs, but if the 22nd Avalon Hussars is available as a merc unit name.. oh well? It is all in fun and roleplay and gives organization and more to the game. Sure everyone won't be playing that way, but as you can see there are folks that are ready for it...

#38 Qin

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Posted 06 November 2011 - 06:03 PM

View PostCavadus, on 06 November 2011 - 03:40 PM, said:

Y'all realize there will be absolutely nothing like this included in MWO and in the end it amounts to little more than some personal RP fluff, right?

Don't wanna rain on any parades here but the fact that all we can be are "mercs" declared to a successor state clearly spells out that nothing like what's talked about in this thread will be supported by the game.


Scenario:
Say we get all 2000+ planets in game, that units can conquer and hold. We got about 15000 registered users, say they evenly divide over the 5 houses so 3000 people per house say on average 36 people per unit, that would be 83 units.

If you need to defend your worlds and attack the enemies worlds with success there will need to be some form of coordination between those units. Without that you might win the individual battles but you will loose the war.

Information can more easily be distributed. Which enemy units are elites, who are green, what are the weak spots on each individual mech.

Training, you have your own regiment but they are lacking in say lance leading skills, its a lot easier to contact one of the other CO's and ask them if they could help with some training sessions.

Just a few things that a house can do, but you don't need to have something programed into the game to accomplish that. A forum some chat channels and the willingness to work as a team can go a long way.

Being in a House is being part of a big team, yes you might be a small merc CO with only a dozen guys happily poking at Kurita or Liao boarders, but when you see a horde of enemies coming at you for your blood, you know you wont have to face that alone.

We will have to see what the Devs have in store.

#39 XMenSF

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Posted 06 November 2011 - 08:39 PM

Sup Everyone. I am sure with the coming months we will find out more of what we will be encountering. Until then read and learn what to possibly expect.

Hi Eag and Cyber & Rock :)

#40 Andrew Osis

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Posted 06 November 2011 - 09:28 PM

Well my two c-bills is that we should organize before the new year and petition the devs as a united house with a democraticlly elected leader. They want the community involved? I grew up on MPBT and Netmech/Mercnet........... lets show them how involved we can be, perhaps we could have some influence on what happens in the end, if we speak as one voice. Now, Im sure there are people in the other houses who are asking the same questions that we are and if we could, democratically, get each in order we could then have a better position in which to influence community aspects of the game. A lot of us have been part of SLL, MW online leagues, planetary leagues with uber amounts of micro..... Not only that a vast majority of us are players who just like to kill mechs and have more experience than anyone. Point being, united we have a better chance of accomplishing anything signifigent. Well see how the next few months go, but im thinking that at this point, the game IS going to happen and we should try to have our voices heard. I think this would be to the benefit of the overall community, and we should get other groups of BT players involved if possible!





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