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Guardian ecm, beagle active probe, NARC, TAG


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#1 sysreq

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Posted 30 October 2012 - 06:54 PM

Does anyone know what these do in respects to MWO (if they work or not). Every search result I get is either really old saying "they are place holders and do not work" or people saying what they do in the tabletop game.

From playing on a RVN-3L I noticed that when you paint someone with the TAG it will put a small crosshair above their target info, and when you hit them with a NARC it will put a small radar indicator in the same place as the TAG indecator. I have no idea if these actually do anything because it is really hard to test solo.

The guardien ECM and beagle active probe appear to be passive? I see no way to activate them.

Anyway do these do anything or are they just wasted tonnage at the moment?

#2 Imagine Dragons

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Posted 30 October 2012 - 07:04 PM

TAG and NARC currently work... although NARC seems woefully unbalanced compared to TAG when supposedly they have the same effect... and since the damage buff to LRMs this effect is minor and it seems that both are needed to be tweaked/reworked...

Guardian ECM and BAP are currently just placeholders that do not function, you are correct in that regard...

What they will do eventually is open to theory... they could just port the effects of their TT counterparts...

But some people, including me, find that somewhat lack luster...

And then theres Artemis IV...

#3 enoofu

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Posted 30 October 2012 - 07:07 PM

The Guardian ECM and beagle active probe are not working
Guardian ECM - jams missile locks around you

beagle active probe- is a short range radar

Narc is for missile locking without having line of sight

#4 Rifter

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Posted 30 October 2012 - 07:09 PM

Use TAG, rest are either placeholders or in NARC's case completly useless.

#5 sysreq

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Posted 30 October 2012 - 07:12 PM

Thank you for your reply. They really need to add in more detailed tooltips in the mechbay.

#6 Helmer

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Posted 30 October 2012 - 07:15 PM

View Postsysreq, on 30 October 2012 - 07:12 PM, said:

Thank you for your reply. They really need to add in more detailed tooltips in the mechbay.



Agreed. Slowly but surely.


Cheers.

#7 Rifter

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Posted 30 October 2012 - 08:01 PM

View Postsysreq, on 30 October 2012 - 07:12 PM, said:

Thank you for your reply. They really need to add in more detailed tooltips in the mechbay.


Screw the tooltip i want some damn damage and range numbers.

#8 Furey663

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Posted 01 November 2012 - 09:34 AM

TAG was designed for guided munitions, primarily ARTEMIS IV and Semi-Guided LRMs (sort of like Streak LRMs).

NARC was designed for standard LRMs, to ensure more missiles hit per launch group.

Having used both and tried it with LRMs, I am not convinced that either has a massive impact to either accuracy or hit count. But they seem cool. TBH, it didn't take long on my Raven 2X to drop the NARC/SRM6, upgrade the engine, fit a PPC and additional Med Laser and then fill up on extra armour+Heat sinks. So, NARC....mmmm, I'll skip it for now

#9 GioAvanti

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Posted 01 November 2012 - 09:39 AM

View PostFurey663, on 01 November 2012 - 09:34 AM, said:

TAG was designed for guided munitions, primarily ARTEMIS IV and Semi-Guided LRMs (sort of like Streak LRMs).

NARC was designed for standard LRMs, to ensure more missiles hit per launch group.

Having used both and tried it with LRMs, I am not convinced that either has a massive impact to either accuracy or hit count. But they seem cool. TBH, it didn't take long on my Raven 2X to drop the NARC/SRM6, upgrade the engine, fit a PPC and additional Med Laser and then fill up on extra armour+Heat sinks. So, NARC....mmmm, I'll skip it for now


ECMs are a counter to LRM boat heavy groups (or you'd think) in the table top they reduce accuracy and hurt systems like tag & narc. Its been awhile, but I also thought they impacted C3 when in range of a C3 network.

#10 Zyllos

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Posted 01 November 2012 - 09:54 AM

This is what I am expecting to happen with TAG/NARC:

TAG will continue to accomplish what it does now. Causes LRMs to cluster closer together against a TAG'ed target.

NARC will give a sensor signature for anyone to lock-on to, regardless of LoS. NARCs will last anywhere from 60s to 300s and will be removeable with a PPC blast near/on the target that is NARC'ed.

For ECM/BAP/C3, those are a bit more up in the air. I can see the C3 doing what we already have now, in that each mech will need C3 equipped and when a C3 equipped mech has a sensor signature, all C3 equipped mech will also get that sensor signature. BAP, most likely, will give sensor signatures regardless of LoS and signature type (like shutdown). Then I expect the ECM to make all EW gear not work if within range of the ECM equipped mech. IE, C3 will cease to provide target updates and receive target updates. BAP will stop working, NARCs will not provide a sensor signature. TAG will continue working, regardless.

Also, remember, Information Warfare is not included yet. The mech readouts for mech targets are not being intoduced. Except for, if noticed, only Light mechs will give the weapon readout of their targetted mech if they maintain the target. No other mech will give you this information, as far as I can tell.

This is what I am expecting so it will be interesting to see what PGI does with the gear.





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