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MWO will not include VOIP: A Mistake?


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#441 Naduk

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Posted 28 May 2012 - 05:04 PM

Tryg has pretty much made all my arguments for me
but here is how my clan will be playing MWO

has own voip :YES
will share voip :NO
will join others voip :NO
would use in game voip :YES


we are not ever going to expect anyone to follow our commanders order, but we feel the ability to say "hey pug451 there is a enemy on your 6" is absolutely vital to any game that has ANY sort of public team play
BF3 dropped the ball big time
MWO needs voip

in bf2 each squad automatically had its own voip channel, this was great it kept the team chat from getting to messy
but our clan used our own voip in unison with the in game one for cross squad communication and we really really miss that in newer games

#442 Federick Steiner

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Posted 28 May 2012 - 05:24 PM

I can see the point in not including VOIP at launch. I downloaded clients for ventrillo, mumble and teamspeak tonight and will start checking them out. Easy enough. The challenge will be when I join Pick up Groups or add a new player to an existing group and we need to pick a client.

Having a central client that every player has access to has it's benefits, even if it is not the slickest or best performing VOIP solution. At least it is there and common to every player.

The choice to not launch with VOIP won't stop me from playing, however I do look forward to seeing it included at some point in the future.

#443 Zynk

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Posted 28 May 2012 - 06:08 PM

IMO VOIP is not needed.

Most guilds use Team Speak, Ventrilo or Mumbles, any of which is much better then VOIP's.

I have Ventrilo and Mumbles installed on my computer and will never use VOIP, tried it in WoT and it sucks way to much feedback and garbled speech.

#444 Naduk

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Posted 28 May 2012 - 08:02 PM

voip is not being requested from a guilds perspective Zynk !

have a think about how the lonewolf players will be forced to play this game ?

you want them to be required to have ALL the voip clients installed at once ?
and you are expecting them to ask for voip server details each time they join a new match ?
most guilds simply wont give out their server details

built in voip allows for team players to provide the same sort of assistance they do for their guild to players in a public game

when all your guild mates are off line and you feel like playing some MWO im damn sure you will appreciate the enemy behind you warning
from the random guy on your team

#445 Colaessus

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Posted 28 May 2012 - 08:13 PM

OP post is irrelevant and is trolling.

#446 Tryg

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Posted 28 May 2012 - 08:36 PM

What I don't get out of posters here, is how someone can think voip is bad cause it can be spammed and abused...but a commo-rose (which can't be disabled in any game I've ever played) is a good thing. You think those never get spammed for the duration of a match? And you can't mute those. Your only defense is hoping there's a kick-vote option that's team-based rather then game-based. (Often enough full-game votes have the opposing team voting to keep, any detriment to your side is a benefit to them after all.)

I'd be far more worried about abuse over that. And as several have stated here, they have no intention of sharing unit comms with randoms assigned to their drop. So as I've stated before, often enough, a lone wolf or random won't have any means to convey or receive complex information from his comrades without having to forsake control of his mech to type it out. I have a relatively quick typing speed, a lot of folks don't. And shorthand only works if there is a universal shorthand within the game, or if you're with people who understand your shorthand.

#447 Blastcaps

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Posted 28 May 2012 - 08:55 PM

View PostKudzu, on 05 April 2012 - 09:18 AM, said:

This is the exact reason that even if they had it I (and many others) would just turn it off.

given some of the abuse given out by random players to other random players in several different mmorpgs, i'd have to agree with the no ty for built in voip, clans, companys etc would liable to likely use vent/ts/mumble etc (mumble being completely free for example)
as for other things with voip well I've been round friends before now where they were playing a veriaty of diff games with ingame voice chat enabled and well frankly the language wouldn't make any kind of online rating lol.

#448 TLBFestus

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Posted 28 May 2012 - 09:45 PM

First post on these forums.

Have played all the Mech Games, and lots of FPS shooters.

If they could model an ingame VOIP on the Battlefield 2 model, that would be great. That was probably the best implementation of VOIP in a squad/team based game that was ever done.

I won't hold my breath though, seeing as how the couldn't even manage to make that BF2 VOIP system work in future iterations of the BF franchise. Damn shame, and an embarrassment to the franchise.

#449 Grunkzzz

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Posted 28 May 2012 - 09:50 PM

VOIP is supported by 3rd parties they do a pretty good job providing this at little to no cost. Why should MWO spend the time/money developing this? I can think of no good reason.

#450 Tryg

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Posted 28 May 2012 - 10:03 PM

View PostGrunkzzz, on 28 May 2012 - 09:50 PM, said:

VOIP is supported by 3rd parties they do a pretty good job providing this at little to no cost. Why should MWO spend the time/money developing this? I can think of no good reason.


Because as several posters have already stated, they have no intention of sharing their unit comms with lone wolf or other random players assigned to their team in a match, this means they are effectively cutting off communication with a portion of their team. And PUG groups will have the same problems, either no one will have info they want to share, or too many will and they won't want to leave their own servers.

#451 Howlin Wolf

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Posted 28 May 2012 - 11:27 PM

View PostZynk, on 28 May 2012 - 06:08 PM, said:

IMO VOIP is not needed.

Most guilds use Team Speak, Ventrilo or Mumbles, any of which is much better then VOIP's.

I have Ventrilo and Mumbles installed on my computer and will never use VOIP, tried it in WoT and it sucks way to much feedback and garbled speech.


Not much in WoT doesnt suck. Just saying. Dont judge something you havent used by something you have used that was made by a 3rd world country.

#452 Natedog

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Posted 29 May 2012 - 01:30 AM

View PostKittygrinder, on 28 May 2012 - 04:59 PM, said:

This is why id rather not have VOIP for pick up games, and why id rather we use 3rd party apps for voice chat.

Id rather not have to hear the elitist jerk that thinks everything is serious.



LOL, ya 5 years later that still isn't old. Although it pains me to say that there might be gamers out there that have no idea what that was about.

Edited by Natedog, 29 May 2012 - 01:32 AM.


#453 Shredhead

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Posted 29 May 2012 - 01:32 PM

So, I just wanted to show you guys a working ingame VOIP within a mature gaming community. This example shows how squad based VOIP and Mumble with active positional audio work hand in hand. I played this game for years, and most griefers we encountered were on Mumble, ingame I can barely remember two incidents. A kick from squad mutes them easily. The BF2 VOIP never imfluenced ping, whether I played on our own german based or NA servers.


BTW it's "f2p", as it is a mod (ok you got to have a BF2 copy).
edit for a correction

Edited by Shredhead, 29 May 2012 - 01:33 PM.


#454 Aelos03

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Posted 29 May 2012 - 01:36 PM

View PostShredhead, on 29 May 2012 - 01:32 PM, said:

So, I just wanted to show you guys a working ingame VOIP within a mature gaming community. This example shows how squad based VOIP and Mumble with active positional audio work hand in hand. I played this game for years, and most griefers we encountered were on Mumble, ingame I can barely remember two incidents. A kick from squad mutes them easily. The BF2 VOIP never imfluenced ping, whether I played on our own german based or NA servers.


BTW it's "f2p", as it is a mod (ok you got to have a BF2 copy).
edit for a correction


pure awesomeness and it easy to control griefers

#455 Gozer

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Posted 29 May 2012 - 02:08 PM

I have no qualms with an in game VOIP. I'm sure the developers will work on one but I agree it shouldn't be a top priority. (Getting a working and stable game comes first)

Honestly though I've played dozens of games with in game VOIP that had little to no random users. From the PS3 and Xbox and their crazy VOIP systems to the BF2 and BF3 VOIP systems or lack there of. MMO VOIP built in and the usual Mumble, Team Speak, Vent, and Roger Wilco (that's how old I am in the VOIP stuff. :blink: ), hell I remember using speaker phones and such in the dorms to get voice comms. :D

Voice coms ARE great things, and I really wish you could force folks into the "hackable in game" voice system they describe, but forcing that system isn't workable in a PC environment. Hell it didn't work long in Xbox for Chromehounds (I do believe) when folks figured out how to work around the cool in game system how could we expect coolness in a PC system? :D

Also by and large I've noticed most casual players don't use voice comm at all. Either because they don't have or don't want the headsets (Hell I leave mine of 99% of the time), or they don't feel like talking, or they're women (you'd be be surprised the flak female gamers get and don't want to put up with in voice comms), or any of a hundred reasons to NOT use the VOIP. So no matter what you're gonig to have those players who won't use the VOIP which leaves you in your original situation with not 100% voice usage.

So what do you do?

As a developer you make a decent chat log, a good "quick words" system (I remember Tribes' system with fondness, "SHAZBOT!"), and a Spam protected "look here" system. (I.e. you can't use that system more than once every 10 seconds or so)

#456 Aelos03

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Posted 29 May 2012 - 02:15 PM

View PostGozer, on 29 May 2012 - 02:08 PM, said:

I have no qualms with an in game VOIP. I'm sure the developers will work on one but I agree it shouldn't be a top priority. (Getting a working and stable game comes first)

Honestly though I've played dozens of games with in game VOIP that had little to no random users. From the PS3 and Xbox and their crazy VOIP systems to the BF2 and BF3 VOIP systems or lack there of. MMO VOIP built in and the usual Mumble, Team Speak, Vent, and Roger Wilco (that's how old I am in the VOIP stuff. :blink: ), hell I remember using speaker phones and such in the dorms to get voice comms. :D

Voice coms ARE great things, and I really wish you could force folks into the "hackable in game" voice system they describe, but forcing that system isn't workable in a PC environment. Hell it didn't work long in Xbox for Chromehounds (I do believe) when folks figured out how to work around the cool in game system how could we expect coolness in a PC system? :D

Also by and large I've noticed most casual players don't use voice comm at all. Either because they don't have or don't want the headsets (Hell I leave mine of 99% of the time), or they don't feel like talking, or they're women (you'd be be surprised the flak female gamers get and don't want to put up with in voice comms), or any of a hundred reasons to NOT use the VOIP. So no matter what you're gonig to have those players who won't use the VOIP which leaves you in your original situation with not 100% voice usage.

So what do you do?

As a developer you make a decent chat log, a good "quick words" system (I remember Tribes' system with fondness, "SHAZBOT!"), and a Spam protected "look here" system. (I.e. you can't use that system more than once every 10 seconds or so)


its on people to is it or not i know i would use it and i know it will help a lot, i imagine that every lance have its own room so you can talk lance only and in general.

#457 Creed Buhallin

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Posted 29 May 2012 - 02:24 PM

Gozer beat me to everything :D

My experience with in-game VOIP is that many players simply don't use it even if it's there, whether due to lack of hardware, simply shyness, or the immature stupidity that gamers can generate (Gozer is dead on about the horrors of being female on voice chat).

While I wasn't going to wade through 23 pages, I also think that maybe people are misunderstanding the comment the devs made about guilds having their own voice chat. I don't think they mean that every player will have their own VOIP system already. I think the point is that the existent VOIP systems create fragmentation. Plenty of guilds will want to stick to their own voice systems - they're familiar and already configured.

In the end, while it might be cool to have a detailed, in-game voice system, the reality is that few people would actually take advantage of it. In the world of feature prioritization, that kills it.

#458 Cur

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Posted 29 May 2012 - 02:27 PM

View PostMr Smiles, on 05 April 2012 - 09:12 AM, said:

EDIT: UPDATED WITH DEV RESPONSES

From http://www.zam.com/s...tml?story=29458


I have a fairly major problem with this statement. It implies that EVERYONE playing the game is going to have a third-party VOIP channel, and they're all going to know each other before the match.

But let's face it: there are some people out there who, outside of specific games (and MWO might be one) don't use VOIP, so they don't have it installed. This excludes people who don't want to set up that third-party software, and don't want to have to pay for a voice server. Or, what if I know people who play MWO, like my brother in Kentucky, but aren't part of my 'inner circle' of Mumble-friends? I'll have to stick to text with them.

The second problem is that not everyone in a match knows each other. I have 2, maybe 3 friends who will be playing MWO. It'll likely be the case that our Lance will have to be filled by a random pub mercenary. We're fine with this. What we're not fine with is being totally unable to communicate with that pubbie except through text.

If MWO included a built-in VOIP, I'd be able to hit the button and EVERYONE on my team--the pubbie included--would be able to hear my commands. But no. Since MWO won't include VOIP, I'll have to use voice for two of my lancemates, and text for the third. Extremely inconvenient.

I really think that second issue is a much bigger thing than the first... how often do I wish LoL included VOIP so our group could talk to the pubbie... and now, MWO is mimicing that bad design decision, preventing us from forming a tight team even with random pubbies.

It'd be even WORSE if I didn't have ANY friends playing MWO, which is also possible. I know I'm going to want to play this for years. But what if _I_ am the random pubbie? I'll have to use only text, even though I have a microphone wired to my face 100% of the time I'm playing a videogame. That's just, STUPID. Not including VOIP means when I have to play the game on my own, I won't be able to communicate with teammates except through text--which is clumsy, at BEST.

What do other people think? I don't know about you guys, but I don't have 12 people on my friends list who want to play MWO for company-sized matches--I think we NEED built-in VOIP to manage that many people on a map at once. Text won't do.



Feel free to go to www.nogutsnogalaxy.net, jump on the teamspeak there (Details are on the Left side) and poke one of us for a channel to be created for you and your friends!


Personally i prefer the game with no voip. Too many tards out there that think they're top poo and act like they think they're funny by giggling or putting on a funny voice, or singing a song at your expense.

Then theres the ones that use voice activation, tho it can sometimes be funny (only once so far... "SCOTT!! You need to have a shower honey you havent for days and you smell!") But again, only 1ce funny out fo the 1000 times annoying.

Not worth it!

#459 HRR Nighthawk

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Posted 29 May 2012 - 02:35 PM

I know my group of friends will use a 3rd party solution for voice, because we use one for *everything* we play together...whether it's PC or 360. But if there's one thing 360 has taught me, it's that i *hate* putting my headset on if its just a bunch of randoms. Either people aren't talking, or they're talking and it's gibberish/cussing/foul, or they're the guy who thinks EVERYONE should be listening to their crappy dubstep/rap music in the background and you have to mute them or form a separate party to not listen to them (or anyone else). I'm fine to ship a product on PC w/o VOIP. PC gamers will take care of themselves on this.

#460 Saren21

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Posted 29 May 2012 - 02:37 PM

As long as they implement a VOIP correctly and it will not effect ping sure why not have a voip. IF they do it wrong and you have to deal with tom-noobery or it slows the game down to much then yeah i say just use vent , RW, Team speak ect..





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