Let's do a little bit of physics then, to demonstrate that viewshake in its present state makes no sense from a perspective of realism OR game design...
With current viewshake, the point that your weapons are aligned to does not change, only the camera position in the cockpit. Despite the mech being shaken by kinetic energy, mechs are stable enough already to not have their weapons un-aligned.
With the single exception of having a gauss rifle slug pierce the cockpit and knock the pilot's seat loose, this kind of pilot viewshake with no actual disruption of firing alignment could never happen. Perhaps more importantly, if a 200-pound kinetic impactor skewers the cockpit, travelling in excess of a kilometer per second,
you have much bigger issues than simple viewshake.
If viewshake does exist at all, it should cause
slight disruptions in the mech's actual firing trajectory for a fraction of a second. The general model of Mechwarrior 4 viewshake was roughly accurate (although it should have been about 20-30% less severe).
Let's not even get started on the fact that current viewshake is completely arbitrary, and that a 200 pound kinetic impactor at over a kilometer per second causes only very slight viewshake, and a few LRM's (which weigh much less and generate far less kinetic energy) somehow cause viewshake so severe, the only suitable analog is 'orbital strike'.
The entire model of viewshake makes no sense in this game, and requires a fundamental redesign.
And perhaps far more importantly, viewshake should never be statistically significantly impairing to the viewshaken pilot for more than a split-second, even under the most extreme of circumstances. Mechwarrior online REALLY drops the ball on this one.
No weapon should cause debilitating viewshake, least of all the AC-2.
Edited by Xandralkus, 01 November 2012 - 12:50 PM.