Sounds overpowerd? Well yah...but it really isnt. Why? Because its so easy to counter and avoid being pummeled to death by LRMs.
First of all, what any and every successful LRM mech needs is a good scout. Without one our effectiveness goes way down. With no scout or a bad scout thats swapping target lock every second making me lose my lock i do FAR less dmg and have a very hard time finding targets. But this isnt really a counter, its more me wanting you to understand that LRMs owning u is in most cases at least a 2 man job or even scout+several lrm mechs. If ur getting shot by 3-4 gauss mechs or ac-20 mechs or whatever other weapon you can think of (except machinegun and flamer

Now to the counter part...its AMS! Jk...ams helps a tiny bit but wont save you. The real counter of course is cover. Every map has plenty of cover and even an entire path that usually takes u trough a canyon or a cave making LRM use against u all but useless. Even if you dont take that LRM free path there are plenty of hills/mountains/buildings that u can use as cover and hop in and out of to close in on the lrm or to keep it between u and the lrm users while u fight their front liners. As a LRM user myself, theres nothing more frustrating than good players who know how to use cover to their advantage making me waste every missile i throw at them. On top of that theres the minimum safe range where u can just beat on the heavy LRM fitted mech with impunity.
TL;DR: Play smart and almost completely negate LRM flavor of the month, or charge out in to the open and get what u deserve. LRMs are fine.
Edited by Kushko, 31 October 2012 - 04:46 AM.