Icebound, on 03 December 2012 - 09:49 AM, said:
It's a blatant money-milking scheme. I understand that PGI needs money, but surely there are better ways to do it. They'll make plenty off of me once they introduce permanent paint/skins.
This, unfortunately.
The XP system is probably the worst and most F2P business-driven part of the game at the moment. It lacks depth, creativity and fun.
It would be great to have two large skill trees:
1. Piloting skills
2. Gunnery skill
Each with exclusive choices and ways to specialize. Everyone that knows the BT franchise would instantly feel at home. It should be a centerpiece of gameplay (since mech aren't tiered and thus not part of the progress) instead of looking like an afterthought.
Becoming an (official) elite pilot should be something to strife for, instead of a two-day grind.
Money can be made with so many things in this game. The current 'incentives' for paying mc to buy mechs or to convert XP are very awkward ways. Very uninspired.
There are also some unpleasant side effects with the current approach. One is that every mech they introduce has to come with at least two variants. Even if that mech originally doesn't have them. Even if they are not all that different.
It also forces you to grind for and in mechs you probably don't even like. It's true there's the chance that you'll end up loving the variant you previously despised. But that's just a chance, and forcing your plyers to do things they don't like or want is not a good thing.