

Heatsink Diminishing Returns - where do they start?
#1
Posted 31 October 2012 - 09:15 AM
Where do these secret numbers start, how rapidly do they diminish, ect?
#2
Posted 31 October 2012 - 09:18 AM
Vermaxx, on 31 October 2012 - 09:15 AM, said:
Where do these secret numbers start, how rapidly do they diminish, ect?
Each normal Heat Sink is 0.1 heat per second (if I remember correctly), there is no diminishing return. Every sink will always add that much to your cooling as far as I am aware. You realistically cannot get enough sinks to reach a point where a DR mechanic would be necessary anyway. At least, not and still have room/weight for a load out that actually needed the cooling.
#3
Posted 31 October 2012 - 09:22 AM
#4
Posted 31 October 2012 - 09:23 AM
AFAIK there's no diminishing returns on heat sinks.
#5
Posted 31 October 2012 - 09:27 AM
#6
Posted 31 October 2012 - 09:28 AM
#7
Posted 31 October 2012 - 09:29 AM
Lonestar1771, on 31 October 2012 - 09:27 AM, said:
Yep, they basically did several tests and concluded that HSs dissipate less heat per unit the more of them you mount, irregardless of DHS.
I didn't catch the later pages though, so I don't know if they reached another conclusion afterwards.
#8
Posted 31 October 2012 - 09:32 AM
#9
Posted 31 October 2012 - 09:33 AM
From Ekman's post (in which he also admits that DHS are SUPPOSED to double everything in the engine too, so no waffling PGI), apparently there are major issues with the heat system like the thread where someone said pulse lasers aren't adding the extra heat like they're supposed to.
If half the weapons in the game are too cool right now, I wonder if people will still oppose the doubling of engine sinks?
#10
Posted 31 October 2012 - 09:34 AM
I'm really curius what that second long standing bug is. Can't wait for details.
#11
Posted 31 October 2012 - 09:35 AM
The effectiveness of each individual heatsink has constant returns.
The total heat effectiveness of your mech has geometrically decreasing returns.
All of this is basic arithmetic and doesn't require a doctorate.
Oh, and as I recall the thread originally proposing a logarithmic reduction in heat efficiency was only taking into account the Mechlab Heat Efficiency rating rather than the heat efficiency in-game, which is why they were getting roughly geometric (logarithmic would look very similar at this scale) results.
Edited by Vlad Ward, 31 October 2012 - 09:36 AM.
#12
Posted 31 October 2012 - 09:37 AM
Vlad Ward, on 31 October 2012 - 09:35 AM, said:
The effectiveness of each individual heatsink has constant returns.
The total heat effectiveness of your mech has geometrically decreasing returns.
All of this is basic arithmetic and doesn't require a doctorate.
Oh, and as I recall the thread originally proposing a logarithmic reduction in heat efficiency was only taking into account the Mechlab Heat Efficiency rating rather than the heat efficiency in-game, which is why they were getting roughly geometric (logarithmic would look very similar at this scale) results.
Care to elaborate?
#13
Posted 31 October 2012 - 09:38 AM
Vermaxx, on 31 October 2012 - 09:37 AM, said:
Care to elaborate?
If you have 1 heatsink and you add 1 more, you just doubled your heat dissipation ability.
If you have 2 heatsinks and you add 1 more, you just increased your heat dissipation ability by 50%.
If you have 3 heatsinks and you add 1 more, you just increased your heat dissipation ability by 33%.
Geometrically decreasing returns on total heatsinks. That is pretty standard for constant per-heatsink returns.
#14
Posted 31 October 2012 - 09:39 AM
Vlad Ward, on 31 October 2012 - 09:35 AM, said:
The effectiveness of each individual heatsink has constant returns.
The total heat effectiveness of your mech has geometrically decreasing returns.
All of this is basic arithmetic and doesn't require a doctorate.
Yes, but the tests these guys conducted showed, iirc, that for example 10 hs dissipate 10h/s, while 20 hs dissipate 15h/s instead of 20h/s as they should. I think the cut-off was around 15. They might have reached another conclusion later in the thread as i missed it, or it may be the "long standing heat bug".
#15
Posted 31 October 2012 - 09:39 AM
gregsolidus, on 31 October 2012 - 09:32 AM, said:
That is what I gathered as well. IT was all very well done and heavily researched, but I am still very unsure as to how SHS or DHS really work out on the battlefield.
#16
Posted 31 October 2012 - 09:41 AM
Vlad Ward, on 31 October 2012 - 09:35 AM, said:
As I recall, they did some pretty thorough field testing to arrive at their numbers
#17
Posted 31 October 2012 - 09:42 AM
Sign, on 31 October 2012 - 09:39 AM, said:
Yes, but the tests these guys conducted showed, iirc, that for example 10 hs dissipate 10h/s, while 20 hs dissipate 15h/s instead of 20h/s as they should. I think the cut-off was around 15. They might have reached another conclusion later in the thread as i missed it, or it may be the "long standing heat bug".
Are you talking about their later threads or their first one?
As I recall, their first thread didn't actually use heat dissipation in-game. If it did, I'd assume that has something to do with the recently uncovered heat bug. I'm only talking about how the system is supposed to work.
TehArgz, on 31 October 2012 - 09:41 AM, said:
Yes, in their later threads, which were addressing the difference between DHS and SHS rather than the functionality of the heat system as a whole if I recall correctly. If not, as I said, I'd attribute the discrepancy to bugs.
#18
Posted 31 October 2012 - 09:46 AM
I'm also very interested in how broken the heat system actually is. I've been defending the tabletop heat exchange ratio this entire time under the assumption that heat generation was just a function of how fast you fire. If there are buggy additional factors at play I may look the fool.
#19
Posted 31 October 2012 - 09:51 AM
Thontor, on 31 October 2012 - 09:43 AM, said:
They had done later posts, in which they tested in game, and found there was no diminishing returns.
Quoted for (as far as I can tell) accuracy.
#20
Posted 31 October 2012 - 10:00 AM
Vermaxx, on 31 October 2012 - 09:46 AM, said:
This is currently the case. All is well in the world.
It's just important to point out that this can be considered a geometrically decreasing return as far as total heat dissipation ability is concerned for the reason I showed last page. It just depends on your frame of reference.
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