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Latency of 200+


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#21 slide

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Posted 31 October 2012 - 03:24 PM

200ms ping I wish. I average 350+.

#22 Krivvan

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Posted 31 October 2012 - 03:24 PM

View PostLin Shai, on 31 October 2012 - 01:15 PM, said:



The game servers are in the US (Atlanta). You can use netstat to see where your client is connected, then look up the IP address ;)


Don't take my word for this (I don't profess to know anything about networking whatsoever) but I heard several people say that the IP address that you trace is misleading since almost all online games route it so that you can't DDoS them or anything.

#23 Lin Shai

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Posted 31 October 2012 - 03:36 PM

View PostKrivvan, on 31 October 2012 - 03:24 PM, said:

Don't take my word for this (I don't profess to know anything about networking whatsoever) but I heard several people say that the IP address that you trace is misleading since almost all online games route it so that you can't DDoS them or anything.


I ... won't take your word for it ;)

I kinda do software engineering for a living. Specifically distributed systems / computing. That's the IP address your game client is connecting to and I can guarantee you that "almost all online games" don't connect to it.

Now ... it's quite possible (and actually more than likely) that it's a load balancer due to the nature of this game (they have a number of servers that are used for running the actual matches each with their own IP), but that doesn't change the data center that it's living in.

#24 SpartanGrug

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Posted 31 October 2012 - 07:15 PM

View PostZanathan, on 31 October 2012 - 03:10 PM, said:

I've resigned myself to the fact that our pings downunder will always be higher. It's evident in all online games I play. My good pings are around 210ms! I would be hard pressed to get lower in any game to date.

As for oceanic servers, I'm all for it but being in the IT industry myself, I will say this. Our datacentres are overpriced when compared with the rest of the world (aren't most things a little costly in Aust anyway?) and we are also running short of storage space in DCs. I don't know if it will be a worthwhile investment for PGI to start hosting servers here, especially dedicated ones.


Whilst I agree things can be overpriced here we don't necessarily need servers in Australia. Either New Zealand, Singapore, or perhaps Japan would offer competitive prices and offer similar benefits. A quarter of a second is pretty ridiculous for a competitive shooter game. I don't want to regret buying the founders pack if they are simply ruling out all options.

I'm sure there are probably enough Oceanic folk interested in a regional server as we'd be willing to provide additional funds towards. It would be nice to consider a trial of something anyway.

#25 Rifter

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Posted 31 October 2012 - 07:21 PM

Im in vancouver and have 60-80ms ping, but my hit detection still blows and mechs clip and teleport thoguh each other like crazy still.

Its not the ping that screwing up the game its the crap netcode.

#26 EDMW CSN

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Posted 31 October 2012 - 07:26 PM

I feel ya. I getting 200 ms on a good day.
250 ms on an average day.... And 283 ms is the poorest so far. It is quite noticeable with ACs where there is lead and bullet drop.

I have to use all manner of ACs like shotguns.

Edited by EDMW CSN, 31 October 2012 - 07:27 PM.


#27 Kiiyor

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Posted 31 October 2012 - 07:28 PM

I'm in Australia also, and see pings around the same, but mine hovers around the 240-250 mark. I can play just fine with this; you just need to practice a... lot... in aiming off and knowing when to fire.

If a mech is moving straight at you or away from you, the latency doesn't have much of an impact, but if it's something fast traversing across you, finding an aim off point can be spitting-half-chewed-food-in-fury at your monitor frustrating.

#28 Tazzie

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Posted 31 October 2012 - 07:38 PM

A steady 317 ping for me from Perth.

#29 Blastcaps

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Posted 31 October 2012 - 07:45 PM

View PostStunningJew, on 31 October 2012 - 01:07 PM, said:

Why dont they have servers in the US? When you take in to consideration population, which can reasonably be extrapolated to user base, Canada's population is 1/9th that of the US.

maybe because the main devs ceo etc are from canada and they like the laws of canada? contrary to popular belife in the states, the world does not revolve around the US.

also sounds like a possible routing issue to australia more than anything, depends who the network backbone is guess, and not talking your ISPs, talking more their ISP.

#30 Ardem

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Posted 31 October 2012 - 08:28 PM

Definitely Pings are 200+, however I would not call it unplayable like other twitch games. I think it personally very playable at 200+ ping.

#31 Rattlehead NZ

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Posted 31 October 2012 - 08:45 PM

View PostArdem, on 31 October 2012 - 08:28 PM, said:

Definitely Pings are 200+, however I would not call it unplayable like other twitch games. I think it personally very playable at 200+ ping.

Definately the best FPS game in regards to playability with a ping over 200 ping. I personally have a ping of 205 to 220 since the latest patches where i was getting 240 ping 6 months ago.

One thing that helped me is after a little research I contacted my ISP and had them put me on a "priority connection" and had them remove the line filter which is there for line stability with bad connections. Forgive me i don't remember the exact names for things as it was a while ago but they should get the idea. ISP's at least here in NZ when you join add you to a standard connection and its up to you to tell them to put you into the priority connection. Only gamers really use this as general users wont notice a problem as its not related with speed of downloads, but more the connection itself. After that was done i dropped from 30 ping to 20 ping to a local server and 60 to 50 ping on an Australian BF3 server.

Then i had them remove the line stability option from my account which was standard with all accounts and i dropped from 20 ping to 9 ping local and 50 to 30 ping to Australian servers. My friend in Brisbane gets 40-50 ping with a cable connection and the server is in his city lol.

I don't know if this is the case for other ISP's in other countries, but it doesnt hurt to check and considering Australian has better internet than NZ its kinda wierd i get the ping rating i do. Check it out, call your ISP and see if they have these sort of things on your connection. They will probably only do one at a time to make sure you line is fine. After a few days and a couple calls i've been happy ever since.

If someone can't explain this better than I have and you want to know more then PM me and ill find the info off and send off the links.

#32 Digital Ninja

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Posted 31 October 2012 - 09:24 PM

View PostSpartanGrug, on 31 October 2012 - 12:40 PM, said:

270 seems pretty damn high for an MMO, and would be completely unplayable in a standard FPS game.

This isn't an MMO, but yes, 270 is unplayable.

Edited by Digital Ninja, 31 October 2012 - 09:26 PM.


#33 SkkyHigh

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Posted 31 October 2012 - 09:28 PM

my ping is avg 13ms. I'm in ontario canada.

No lag shield on my cicada.

#34 CheeseThief

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Posted 31 October 2012 - 09:33 PM

300 from Brisbane.

I don't care about Asian servers because Telstra routes through the US by default, so I'd still be getting 250 if the servers were in Singapore, but moving the servers back to the west coast of the USA would knock a good 50 off my ping and get the game back down into playable territory.

Edited by CheeseThief, 31 October 2012 - 09:33 PM.


#35 enzymeNZ

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Posted 31 October 2012 - 09:48 PM

I'm based in Sydney at the moment and average a ping of 240ms but bounces up to 300ms at times.

It's not too bad against slow moving targets but vs lights, learning to lead your shots and streaks are your friend..

#36 SpartanGrug

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Posted 31 October 2012 - 09:55 PM

View PostArdem, on 31 October 2012 - 08:28 PM, said:

Definitely Pings are 200+, however I would not call it unplayable like other twitch games. I think it personally very playable at 200+ ping.


Mine hovers at 260ms most games. Although I agree it is playable due to the nature of it being big slow moving mechs, it could be far better. My hope is that as others mentioned, as they improve the netcode this helps as well - but the underlying latency issue is always going to be a problem.

As mentioned above it is very likely a routing issue for starters. It would be nice to see them look into this or acknowledge they are / have. Generally speaking, once they configure it correctly, they can roughly half the latency.

Other options are looking at third party solutions or configuring our own network tunnels to work efficiently. Similar to some of the ones available for WoW etc. I won't post a direct link (not sure of the rules) but if you google "reduce the lag wow" you can find some of these solutions and read a bit about how they work. As far as I can tell they are legit and I've used some for WoW in the past to improve latency.

I know it seems rather petty when I think back to trying to play the original games on dial up. But it is 2012, and we really should push the devs to do their best. :(

#37 panzereich

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Posted 31 October 2012 - 10:05 PM

Melbourne here and I get 240 - 290. Most times I play, everyone has high pings. Over 310 and you start warping around like crazy. My pings to local BF3 servers, I get 25ms, so there is a massive difference.

I tend not to use ballistics at all because of this.

#38 ShaggyMoose

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Posted 31 October 2012 - 10:41 PM

~250ms, pretty consistent. Not unplayable, but makes my accuracy fairly poor.

#39 Past

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Posted 31 October 2012 - 11:04 PM

Me and another friend i recently got to start playing are always around 330ms playing from Western Australia.

#40 WhiteCatInsurgency

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Posted 31 October 2012 - 11:48 PM

View PostCheeseThief, on 31 October 2012 - 09:33 PM, said:

300 from Brisbane.

I don't care about Asian servers because Telstra routes through the US by default, so I'd still be getting 250 if the servers were in Singapore, but moving the servers back to the west coast of the USA would knock a good 50 off my ping and get the game back down into playable territory.
I think you might be wrong about telstra going through the US. I play dota2 on the asia servers and get 120ping, when i get a US West server that goes upto 250+. Perhaps the asia servers are located somewhere closer then i imagine. However, if MWO could get servers anywhere that got me under 150 ping i'd be happy... currently its almost impossible to hit a circling light. Currently sitting on 280+ from melbourne





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