Should I Tag My Own Lrms?
#1
Posted 19 November 2012 - 11:20 AM
#2
Posted 19 November 2012 - 11:22 AM
I do not get to use it that often, once every few matches, mostly because I keep out of harms way as much as possible, but you may find it more useful.
Edited by Taryys, 19 November 2012 - 11:22 AM.
#3
Posted 19 November 2012 - 11:26 AM
RocketDog, on 19 November 2012 - 11:20 AM, said:
Artemis will have a bigger impact, but yes, TAG will potentially increase your damage.
#4
Posted 19 November 2012 - 11:29 AM
#5
Posted 19 November 2012 - 11:31 AM
Edited by Wispsy, 19 November 2012 - 11:31 AM.
#6
Posted 19 November 2012 - 11:37 AM
KinLuu, on 19 November 2012 - 11:26 AM, said:
Depending on the tonnage/critical space situation, TAG could make more sense than Artemis. Four launchers w/Artemis = 4 tons + 4 critical slots. TAG is 1 ton + 1 slot. That allows 3 tons/slots for ammo. More damage w/less ammo using Artemis or more ammo w/reduced range for damage bonus with the TAG.
#7
Posted 19 November 2012 - 11:39 AM
#8
Posted 19 November 2012 - 11:39 AM
Also ignore Kilgore... I think he needs a nap!
Edited by Joseph Mallan, 19 November 2012 - 11:40 AM.
#9
Posted 19 November 2012 - 11:43 AM
Now, with the speed on that thing, staying in the optimum 300-400 meter range is pretty easy, you may not find it so easy to keep targets there in an awesome...
BUT, if you do, or you can run up on a brawl where someone is distracted and lets you stay at that range... Yes. Tag turns LRMS into streak missiles at 300ish meters.
Best use for them is actually lights circling a friendly. They get like dogs with a bone and just keep going round and round, perfect for tagging and killing, the only issue there is timing the shots so you don't end up with half your missiles hitting the friendly mech being circled.
Edited by Mylar, 19 November 2012 - 11:44 AM.
#10
Posted 19 November 2012 - 11:49 AM
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