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Make upgrades permamently reselectable once purchased.


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#21 Xenok

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Posted 01 November 2012 - 11:51 AM

View PostZergling, on 31 October 2012 - 01:29 PM, said:

I purchased endo-steel on my Hunchback for 500,000 credits, which is fair enough for an upgrade, but the problem is it can't be changed back to standard structure without paying 250,000 credits again.

And even worse, I have to buy endo-steel for 500,000 credits AGAIN if I want to re-equip it!


This is a tremendously bad move by the Devs, as it severely restricts Mech customisation.

Endo-steel and other upgrade options need to be permamently unselectable/reselectable without additional credit costs once purchased.

This is absolutely essential; I'm shocked the Devs have even let this occur, for it is such a bad idea.

Devs, please fix this ASAP in the next patch. I cannot stress this enough.


Bad idea.

Some reasons:
1) not realistic, you have to pay money to change to any system, even if you have the parts for it. These are major changes and should always cost money to make.
2) game mechanics have to have things that encourage you to be careful, think and pay money if you want to undo a bad choice, otherwise the game will not make cash.

They are going to update the interface to allow you to fully customize your mech before committing the expenses of the customization. This will in a large way eliminate this complaint as you will be able to fully outfit the mech before having to pay for the upgrades. If you still crate a design and then find it does not work in battle, welcome to the world and pay for your changes again; just not before you see if you have enough slots to fit your heat syncs and endo-steel too.

#22 Zergling

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Posted 01 November 2012 - 05:20 PM

View PostXenok, on 01 November 2012 - 11:51 AM, said:

1) not realistic, you have to pay money to change to any system, even if you have the parts for it. These are major changes and should always cost money to make.


Changing engines is a major change, as is swapping out an AC/20 from a Hunchback and upgrading the arm lasers to PPCs.

We aren't charge at all for those, beyond one time cost of the equipment.


View PostXenok, on 01 November 2012 - 11:51 AM, said:

2) game mechanics have to have things that encourage you to be careful, think and pay money if you want to undo a bad choice, otherwise the game will not make cash.


Problem is this game depends on easy customisation allowing players to experiment with different customisations. These kinds of fees kills that aspect of the game, and MWO is just a generic shooter without it.

#23 Xenok

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Posted 04 November 2012 - 11:28 AM

View PostZergling, on 01 November 2012 - 05:20 PM, said:


Changing engines is a major change, as is swapping out an AC/20 from a Hunchback and upgrading the arm lasers to PPCs.

We aren't charge at all for those, beyond one time cost of the equipment.




Problem is this game depends on easy customisation allowing players to experiment with different customisations. These kinds of fees kills that aspect of the game, and MWO is just a generic shooter without it.


Hay, they should charge extra for taking stuff off a mech, or maybe those elements are made to be customized rather than major changes like the whole heat system, whole structure or whole armor system. The others are replacing components, not entire structures. However I would have no problem with a charge to move those on and off a mech, and then greatly reduce those charges for Omni Mechs when they come along. One could argue it to make sense, but I think just charging for major system changes is a good way to do it.

#24 BlitzNova

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Posted 04 November 2012 - 11:29 AM

[color="#959595"]seconded!!![/color]

#25 ThePhil

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Posted 04 November 2012 - 11:52 AM

View PostZergling, on 31 October 2012 - 01:49 PM, said:


You clearly have no idea about what attracts players to Battletech and MechWarrior.



You must be correct. Because clearly he does not currently play a Mechwarrior or Battletech game.

View PostPapaKilo, on 31 October 2012 - 05:51 PM, said:

Changing a weapon out is a minor upgrade.

Changing out the entire 'Mech skeleton and/or the entire cooling system and/or the entire armor protection is a huge undertaking.

It makes sense that those three would need to have an associated cost to both upgrade and downgrade.


This. When a pilot changes armor type, heatsinks, or skeleton one is not simply bolting on a different piece. One is modifying the structure of the mech.

There is a logical explanation for the current system. It works.

Just keep playing for another week. Your mech builds will be refined to the way you like them and you will be swimming in a pool filled with C-Bills.

#26 Corvus Antaka

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Posted 04 November 2012 - 04:34 PM

I'd like to see an installation fee for switching, but having to pay 1.5 million cbills to go back and forth between single and DHS is kinda crazy. maybe 10% of the original purchase price as a fee for switching between the 2 types of equipment.

#27 Detrimus

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Posted 04 November 2012 - 06:42 PM

View PostZergling, on 31 October 2012 - 01:29 PM, said:

I purchased endo-steel on my Hunchback for 500,000 credits, which is fair enough for an upgrade, but the problem is it can't be changed back to standard structure without paying 250,000 credits again.

And even worse, I have to buy endo-steel for 500,000 credits AGAIN if I want to re-equip it!


This is a tremendously bad move by the Devs, as it severely restricts Mech customisation.

Endo-steel and other upgrade options need to be permamently unselectable/reselectable without additional credit costs once purchased.

This is absolutely essential; I'm shocked the Devs have even let this occur, for it is such a bad idea.

Devs, please fix this ASAP in the next patch. I cannot stress this enough.


I completely agree.

View PostHoniara, on 31 October 2012 - 01:42 PM, said:

I'm sorry but I actually disagee.

PGI is here to make a good and profitable game, after all they are a company. While I can see that this would be nice for you to have it will also remove a money sink in the game. Having a C-Bills money sink in game helps stop inflation so that new items that are released are not priced so high that it would put off new customers.



Sure they have to make money, but some methods are just cruel. This is one of those methods. There are so many different things to purchase and experiment with in the game, that there's plenty of opportunity to entice players with buying a premium account. Therefore, there's no reason to make a relatively pricey upgrade, such as FF or endo, impermanent.

Charging ~$23.00 for an Atlas K is also ridiculous, but that's for another topic...

View PostMrMainiac, on 31 October 2012 - 08:42 PM, said:


Now I understand that this is very annoying to pay to go back and forth, but our devs are trying to make this more realistic as they can w/o causing the game to suck.



Trying to approach this from a "realism" point-of-view is futile. There's so much about this game that is unrealistic, that we need not use that strain of logic.

Simply put, this is an annoying implementation. It's overly restrictive from a customization viewpoint. Like all other equipment in the game, this should be permanently unlocked once purchased.

#28 Kurayami

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Posted 05 November 2012 - 11:30 AM

this would be pretty stupid. engine could be reused, weapons could be reused ammo could be swapped etc - and we see this things. but ENDO and DHS cant - so why degrading\upgrading should be free of charge?

#29 Veevslav

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Posted 19 November 2012 - 11:20 AM

I dont mind a reasonable fee being attached to it, a 10% swap fee should be resonable once the object is purchased.
Also the upgrades should be chasis specific and be interchangable among all mechs of that chasis style.

#30 AlanEsh

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Posted 19 November 2012 - 11:50 AM

View PostVeevslav, on 19 November 2012 - 11:20 AM, said:

I dont mind a reasonable fee being attached to it, a 10% swap fee should be resonable once the object is purchased.
Also the upgrades should be chasis specific and be interchangable among all mechs of that chasis style.

Maybe 20% -- 10% is pretty low. But I agree that having to pay full price for each swap is ridiculous, especially since everything but the Endo is just like repairing your mech, or swapping out, oh, guns and engines. It's really overpriced (beyond the first charge).





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