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MechWarrior Online: A Brutally Honest Review


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#1 Sunseahl

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Posted 31 October 2012 - 03:16 PM

By Sunseahl





Coming from only a few MechWarrior games I can say I’m definitely not the die-hard fan a lot of people around here may be. This allows me to both look objectively at the game as a whole while ALSO knowing the mechanics of the game franchise itself. As such, this is a review intended to weigh the pros and cons and hopefully give the developers and gamers, both, points to consider while experiencing MechWarrior, hardcore fan or first time user.


Let’s start off with the “Bad News” first:

Lack of Tutorial:




This game has a LOT of ideals in it, as such it’s kind of a shotgun of them to the face of fans and newcomers. This is most apparent the almost utter lack of a campaign “tutorial” mode. Because of this new comers will find themselves utterly lost. Sure you can point to all sorts of fancy videos and guide texts as reference but nothing comes close to giving the player a realm in which to experience personally and get used to their Mechs. This is going to be the number one reason for a loss of many new players and players in general. They simply can-not get used to the design of their Mechs and/or have no clue how to change it to something more comfortable. Introducing a small campaign tutorial would be THE thing to keep your newer players interested in the game. And throwing a bit of C-bills at them for completion of these tutorials would greatly enhance their morale… that’s my next point.

C-bills:




I’m not sure where the idea of such a low drop rate of c-bills comes from but I can assure you it’s disturbingly immoral to new players. Jumping into a trial match with your trial Mech, by shop standards, should net one at least 1/4th it’s cost in insurance or payout. Netting only 80k in the best conditions with the Assault, less with the other classes is NOT a business model… it’s a giant “F you unless you buy our crap” to players.

If I play EVE Online they tell me from the start “Hey, you’re gonna have to either grind really, really hard in this limited time or… you can always buy a subscription.” With MWO, it feels like no newcomer will ever be able to grind enough to get into a comfortable setup and that’s simply unkind both to seasoned vets and newcomers.

Sure seasoned vets have their setups already but even so it kills the morale for the newcomer to stare at the same 9 players in their “look at me I can buy a hero Mech and kick your arse ‘cause I’m not broke” Mechs. Even in older games the payout for a mission was at least a million I’m not asking for that… I’m just asking if it’s really a sensible business model to discourage players from ever even playing if they simply can-not afford to buy that Mech and modules with MercCash or MechDollars(or whatever you’re going to call it) when they can’t even really grind enough c-bills in the first place.

Options:




Of all the places to be lazy, Options? Really? You have tabs for everything and yet you threw so many co-mingled options on one screen that it literally overheats the brain! This entire section needs at least three tabs in itself… Graphics, Audio, and Controls at least. A check box for voip? That’s all? No explanation or settings for whether or not this is an always on voip or if it’s push to talk? No mouse sensitivity option in the controls setup? Are you crazy? This game is ALL about sensitivities! And yet that one thing right there makes this game almost completely unplayable for a casual gamer who walks in and has no clue how to configure their in-computer mouse sensitivity. It’s poor judgment to do that.

Hero Mechs

-or-

“How I spent money and am making more money because ‘ha-ha’ money bonus, beeches”:




Yet again another totally morale-devastating blow to new comers is to see 8-5 of these on any given map, obliterating them in one or two hits in game and then have it stare them in the face on the interface, knowing they’ll never

A. Be able to grind enough cash to even get a chassis capable enough to combat that monstrosity in the first few days of playing

-or-




B. Have the spare cash to buy it themselves.
And the WORST part is the disgust new comers will feel to the game and its players, not because of how skilled or wealthy they are, it’s simply because of the “hey look this Mech gives me more cash for missions and you can’t get one, EVER!” feeling. It’s sickening.

Match Options(or lack thereof):




This, I’m sure, has been brought up countless times by countless players but trying to calculate all the players looking for a match… then throwing 6 trial players on one side versus 6 skilled Mech owners on the other kind of kills any really sort of competition you can not expect new players to be able to compete against your Closed Beta vets nor should you allow your vets to brag about how many Mechs they’re able to kill simply because they all get thrown together. Though the vet might stay the new players will quickly evaporate, making the game as dead as the Capital Wasteland. *hint hint*

This system needs to be divided by only one search criteria… Does the player own their own mech? Yes? Different game list. Forcing players who already own their own mechs into the “next tier” of gameplay maps not only makes the trials feel good about their experience it also make the vets really work for their bragging rights instead of sitting back and laughing as they light up some trial like a Christmas tree.


Now… For the “good news”

Hope:



All of the “bad news” CAN be fixed if you chose to do so. If not, take heed of the warnings from other MMOs who bit the dust for being lazy or uncompromising.

Graphics:



This game is simply beautiful on ANY setting but instead of staring at the paint job on that Hero you may want to focus on firing at it before those missiles blow your pod.

Interface:



It’s clunky and cumbersome. It’s just what I’d expect from a MechWarrior game. It’s big. It’s bulky. And I feel like I have to almost push car pedals to make the interface move forward. That’s EXACTLY what I’d expect from a Mech.

Mech/player response time:



Over all the tweaks there and there THIS is what I've waited to see the most. Though there are moments that I’d expect a spool-down(like pressing the “throttle to 0” button and having the Mech slow to a stop) the Mechs this time seem to be fully capable of increasing and decreasing their throttle faster and even responding faster in general. Even the heat buildup/dissipation is faster than in older games. This gets a solid “good job” from me.

The Shop:



Though I may have an issue with the C-bill payout this does not, however, mean that my appraisal carries over to the free market “shop” itself. In many ways chassis and modules in the shop are on-par or cheaper than in previous games. Not terribly cheaper though but enough to remember that I had INSANE amounts of cash by endgame of MechWarrior titles.




So lets review the review, shall we?

The Bad:
1. No Tutorial
2. Devastatingly low per-mission payouts
3. Lazy Options menu
4. C-bill bonuses on Hero Mechs
5. Totally unbalanced matchmaking queue

The Good
1. Solid graphics
2. Appropriate interface
3. Solid game/mech/player response times
4. Appropriate shop costs

Yes, it may look like I’m going to rag on this game and say it’s “BS” but that’s not the case. The biggest concerns I have with this game are the sheer un-thought out or downright laziness of the developers who, by what is presented in open beta, look as though they were going to solely cater to the fans of and, by association, cash of the fans of the franchise. That’s a failure for a business model. Just look at KOTOR.

If you simply step back from the game and look at it from the point of view of a person who’s never played…

Why should they bother playing?

The first mission they have zero clue how to control their Mech. Even after watching the guides there’s really no in-game tutorial to help.

The controls in options are a sheer mind-screw to people who don’t know the franchise, not to mention the options are very lazily slapped together.

They’re never going to get anything halfway decent-feeling for them unless they grind a week’s worth of casual gameplay or spend money they may not have.

And then WHEN grinding they get their arse handed to them by 7 different Rising Sun Mechs that seem to laugh in their face for even trying to play.

If no one addresses these problems than I can’t help but borrow and modify a very well-known quote.

I’ve seen things you people wouldn't believe. Assault Mechs on fire off the shoulder of New Exford. I watched Gauss-trails glitter in the dark of the Solaris VII arenas. And all those moments will be lost to new Mercs… Like tears, in rain.

Edited by Sunseahl, 31 October 2012 - 03:29 PM.


#2 Thirdrail

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Posted 31 October 2012 - 03:25 PM

You know, there is an inherent flaw in your plan.
Of reviewing the game.
For the one group of people on the whole planet who you know have already played it themselves.
I'm just saying.

#3 Sunseahl

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Posted 31 October 2012 - 03:34 PM

View PostThirdrail, on 31 October 2012 - 03:25 PM, said:

You know, there is an inherent flaw in your plan.
Of reviewing the game.
For the one group of people on the whole planet who you know have already played it themselves.
I'm just saying.


Plan? This is just a review. This game has the ability to be great and I'd definitely reccomend it if even half the flaws were addressed

#4 Omar Thirds

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Posted 31 October 2012 - 03:43 PM

Nothing about LRMs though? How does getting rained on feel like? Is it good? Does it make you want to play more?

#5 Telthalion

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Posted 31 October 2012 - 03:45 PM

Well said on all points.

Though the matchmaking system is slated to start undergoing some serious development starting with next week's patch, so it's probably a moot point to comment on its current implementation.

#6 Sunseahl

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Posted 31 October 2012 - 03:55 PM

View PostOmar Thirds, on 31 October 2012 - 03:43 PM, said:

Nothing about LRMs though? How does getting rained on feel like? Is it good? Does it make you want to play more?


To be honest that's part of the trial v owner problem.... not a game issue. RMs were designed and work just as they should... if everyone's using them then by all means use them too, but leave out the poor trials who really are just learning the ropes. If you want to be an arse and buy a Catapult just for the LRM ownage... then it's up to some other Mech owner to give you the what for... not the newbies.

#7 Xiax

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Posted 31 October 2012 - 04:54 PM

While I would personally love to be able to grind out an assault mech in 4 matches as per your standards, I cannot help but think that is not really a viable business model. As it stands, even if you lose every single match, it still only takes you 30 matches to get a Commando. Since matches go by pretty quickly and a new player will die quite early, you can probably average around 5-7 minutes a match which means it will take new players somewhere around 2-3.5 hours to get their first mech. Honestly I thought this game had a lot less grind than other MMOs of this type I have played, the most similar being World of Tanks, which has a real grind.

Well hopefully they implement a tutorial for official release but for now the game is only in open beta which means only people who really want to play the game will, which also means people are more likely to use online video tutorials.

I don't see the big deal about the Hero Wang mech. Yeah it is a nice mech, but unless I am collecting every single mech I can live without it. As well, given the fact that in order to go about collecting all the mechs, people would have to buy a ton more slots in the hangar to hold them all, only an extremely wealthy individual would be able to afford it. In any case, I see absolutely nothing wrong with the cash bonus, I mean give the players a reason to spend real money on the game man. It's not like they are buying more powerful mechs than you will ever have access to, they are getting something different and get to lessen their grind. If you don't like grinding then pay real money, if you don't want to pay real money then grind. That is just how it is.

The vibe I'm getting from your review is that this is just about your first Free-to-play MMO, you don't exactly have much experience with the genre and you are trying it out because you like the Mech Warrior franchise. Don't let it get you down, but a lot of other Free-to-play MMOs are much worse than this in terms of giving players power for real money. It is just something that comes with the business model. It is either this or you have to pay a subscription, and even WoW is giving people power if they pay enough real money.

#8 Ravensol

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Posted 31 October 2012 - 05:27 PM

first thing if they would just let new players *wich is everyone we all got wiped at release. Anyway let the new player play a trial mech for x amount of matches during that time they get a buy token if you get 10 buy tokens you get a comando of your own. Second point hero mechs are a good idea just like premium tanks in wot and the one that is out there is very easy to take down even for trial mechs. Having the hero mech doesn't unbalance the game in anyway it just helps those that have the cash to buy one make ingame cash alittle faster. Third point you nailed the mm issues, options menu's and came close on the cbill payout. One of the biggest things that has made me stop playing untill the next patch is the bugs / glitches that are ingame now for months and have been reported many times with the respons of we are aware..... the crashes are the worst of all of them (last night i finished 4 out of 16 games the other 12 were crashes) It really is very simple either they adress the crashes, mm and the length of time it takes to get your first real mech this game will have a bad struggle ahead of them. This is very sad it has such potiential and when it doesn't crash it is a blast to play. (guide to read this post start at the begining and keep looking at the next word until your done I'm not worth a darn at figuring out how to split it to paragraphs and double space and.... sorry my bad)

Edited by Ravensol, 31 October 2012 - 05:29 PM.


#9 Solis Obscuri

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Posted 31 October 2012 - 06:17 PM

Posted Image

#10 Sunseahl

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Posted 31 October 2012 - 06:55 PM

View PostXiax, on 31 October 2012 - 04:54 PM, said:

snipped for convinience


I'm not saying one should be able to jump in to a medium 5 million mech in 4 matches,,, just that it shouldn't take 12 matches to make 600k in C-bills.

I'm also not saying that hero mechs are unbalanced or OP. just that having a opposing team made up of them is really really detrimental to the morale of a new players when it's the same 16-20 players at a certain time of day. did i mention 12 matches for 600k? yea.... and of that i've propably only ever survived 1-2 matches and not gotten my *** handed to me by 4-5 of these things in a group on the other side... so yea.. I do kinda resent you people with disposable income able to buy crap like that. not only can you just obliterate me by blob that +30% c-bill bonus is kind of a slap in the face to me.

as for never playing a free MMO... yea i guess you're right. I've been Playing EVE Online for over a year now and NEVER has that been free... I've worked my *** off non stop for in-game subscription extensions.(setting at about 500 million right now)

View PostRavensol, on 31 October 2012 - 05:27 PM, said:

Snipped too



See I like that idea.... Kind of like giving players a single "requisition" token for a chassis of their choosing... but when would a player even get that? What could be tracked to say "okay you know enough about the game to have this. here you go, Epics."

Again I don't think the hero chassis is unbalanced... I just resent being blobbed on by 4-5 of them every time i'm in a match and then knowing that each one is getting 30% more cash just because they "killed a noob."

View PostSolis Obscuri, on 31 October 2012 - 06:17 PM, said:

Posted Image


"He" would also laugh at this... IF "he" were a he. Instead "he" is a she. Besides... I only have General Malaise at all you can eat Chinese.

Edited by Sunseahl, 31 October 2012 - 06:55 PM.


#11 Xiax

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Posted 31 October 2012 - 07:17 PM

What is wrong with them making more money because they spent real money on a mech? This game has to support itself somehow and I prefer the developers selling people convenience rather than powerful OP mechs no-one can buy. Also, you can kill a Wang if you choose the Dragon or Awesome trial mechs. If you cannot beat one in a 1v1 you just need more practice.

On another note, you earn 60k C-Bills for losing, so it takes at most 10 matches to earn 600k on a trial mech. From my experience, trial mechs cost you nothing so the money you earn is pure profit. As well when you die don't see it as having lost to the other guy, see it as you having earned 60k C-Bills. After you exit back to the hangar jump right back in to the fight to earn another 60k! It's that easy! Also I'm not sure if you know this but you can exit a battle after you die and you will still get the C-Bills. No need to wait for the match to end.

Edited by Xiax, 31 October 2012 - 07:17 PM.


#12 Conraire

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Posted 31 October 2012 - 07:25 PM

To the OP, I think the reduced C-Bill payout has more to do with in the old games, if a mech got blown up, you lost it, at least if I remember correctly. And salvage doesn't work the same. I remember in Mercenaries, going out of my way to cockpit kill, or leg disable mechs for the shear purpose of being able to salvage the whole mech. That use to be the biggest weakness of the cat was the fact it could be taken out real easy with cockpit shots from pulse lasers.

#13 Roland

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Posted 31 October 2012 - 08:33 PM

Quote

Yet again another totally morale-devastating blow to new comers is to see 8-5 of these on any given map, obliterating them in one or two hits in game and then have it stare them in the face on the interface, knowing they’ll never

Uh.. are you talking about the wang?

Because the wang sucks. It's a total trash mech. If you see 5-8 of them on the other team, that means you're about to win.

#14 PinTBC

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Posted 31 October 2012 - 08:50 PM

One of the guys in our group wanted to see how bad the trial mechs sucked as money generators. He flew the Raven and scouted as much as he could, fought when engaged and dropped out of the battles as soon as he died (which should have removed his salvage). He flew the mech in PUGs and timed it out for an hour. The guy isn't a bad pilot, but he certainly isn't one of the best.

He netted slightly over 2 million C-Bills in that hour... Another half hour and he can buy a Jenner.... So, a much less skilled pilot should be able to buy one of the most fun and powerful mechs in the game in say three hours of playing. If you can get decent with that mech, it is one of the very best in the game.

Is that really too bad? For a free game?

#15 Conraire

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Posted 31 October 2012 - 09:00 PM

Idk, bout the Jenner, I've got both the Jenner and one of the Commandos. And I think I've had more fun harassing people with my support flamer fit commando than I have the Jenner. Get both flamers on a laser heavy mech, at close range, they fire once or twice and either can't fire again, or shut down from overheat. Then just pick at em with a medium laser or small pulse so the heavies can pound em to dust.

#16 Ravensol

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Posted 31 October 2012 - 10:22 PM

what i meant buy tokens is if you start the game as a new player you have nothing you jump in your first match with a trial mech and do say 10 matches in that mech you get 1 token for every 2 completed games (suiciding won't count) so after that 10 matches you have 5 tokens it takes 10 tokens to buy the comando do another 10 matches you will have all the tokens pick the comando you want. I know plp are going to say but in 20 games you could buy a comando ok true if you have a premium account if not it's gona take alot more then 20 games for it. Here is my reason for laying this out like i did. The free player after 20 matches could have had the opertunity to play all 4 trial mechs 5 games apiece and make around 800k to 1mil cbills so now they have there here's a mech token they choose there comando and have enough cbills left to customize it. I know it's just a comando but the large laser 3 streak combo is deadly and i'm sure there are many other builds that are as well.

#17 Ravensol

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Posted 31 October 2012 - 10:27 PM

View PostPinTBC, on 31 October 2012 - 08:50 PM, said:

One of the guys in our group wanted to see how bad the trial mechs sucked as money generators. He flew the Raven and scouted as much as he could, fought when engaged and dropped out of the battles as soon as he died (which should have removed his salvage). He flew the mech in PUGs and timed it out for an hour. The guy isn't a bad pilot, but he certainly isn't one of the best.

He netted slightly over 2 million C-Bills in that hour... Another half hour and he can buy a Jenner.... So, a much less skilled pilot should be able to buy one of the most fun and powerful mechs in the game in say three hours of playing. If you can get decent with that mech, it is one of the very best in the game.

Is that really too bad? For a free game?

since the average match is 6 mins or so and most plp are unaware in a trial mech they can leave that match when they die and join another match right away. I would say 1million would be more inline for most players if they know what there doing opps that implies they arn't new ok factor in no premium account no experiance and trying to scout with a 80kph light mech probably more along the lines of 250-400k a hour so in one nights playing *3-4 hours 750k - 1.2mil a day 4 days to get your jenner (milage will varry) :(





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