CenturionOmega, on 31 October 2012 - 06:24 PM, said:
As a Closed Beta Tester, I know that they increased LRM damage by ~50%. Too many people were whining about how useless they were, as they were like hurling styrofoam and a tank, and I can personally confirm this fact. They also increased heat generated by LRMs, and also increased ammo cost by a fair amount. These stats were just pulled from memory (I think) and so if anyone has refined/actual stats, please correct me. Personally, I think LRMs were fine back before the OP patch for them came out.
AFAIK they got
doubled in dmg, to 2 dmg per missle, up from 1 dmg per missile (Tabletop says 1 Dmg per missle for LRMs)... Each LRM 20 is like fitting 2 AC20's i.e 40 dmg per volley. Given the skill level required to use them(low)...this seems rather high given their accuracy, range and rate of fire (and the way they pass through terrain and hit anyway). Doubling their damage without doubling their hardpoint slot budget and tonnage was a mistake, plain and simple.
Edited by TigaShark, 31 October 2012 - 09:23 PM.