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MWO is NOT newbie friendly!


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#1 Salient

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Posted 31 October 2012 - 04:36 PM

This game is a painful and unfair experience for someone just getting into the game at open beta.


The learning curve is far too huge, the trial mechs are terrible compared to standard or founders mechs. LRMs are overpowered and wipe out AMS-less trial mechs in a few seconds.

And for those who are about to defend PGI, remember WE funded them 5 million dollars... to do what exactly? Is this what you wanted for our 5million bucks? This should be a much more newbie friendly game that doesn't chase people away. There are way too many good F2P examples out there right now to copy for this current mess to be excusable.


Open beta this and open beta that... you cant hide under the term beta when your already charging people money.

It would have been better/smarter to put new accounts into newbie only matches for their first 20-30 matches. Not the perfect solution, but an easy one that would have helped keep the newbies playing this game beyond a handful of matches. A solo only queue or trial mechs only queue would have been other simple solutions that would have helped drastically as well.

#2 Particle Man

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Posted 31 October 2012 - 04:37 PM

Why should it be?

#3 CobraFive

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Posted 31 October 2012 - 04:39 PM

View PostParticle Man, on 31 October 2012 - 04:37 PM, said:

Why should it be?

For starters, most people like games that don't suck, more then games that do suck.

...Well, just that, mostly.

To the OP, the devs have already acknowledged that the new player experience is a failure, and are altering the trial mech system.

#4 Sevaradan

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Posted 31 October 2012 - 04:40 PM

Actually, I prefer games that are hard, brutal, and just plain don't like you (like EQ1 vs modern easy mode MMOs).

#5 polyzelf

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Posted 31 October 2012 - 04:42 PM

Quote

And for those who are about to defend PGI, remember WE funded them 5 million dollars... to do what exactly? Is this what you wanted for our 5million bucks?


What I wanted is a great game which is in development and is making great progress towards being a "finished" product and that is what we have.

#6 anonymous175

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Posted 31 October 2012 - 04:43 PM

You're trying too hard Salient.

The key is to leave an impression that it was effortless.



#7 CobraFive

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Posted 31 October 2012 - 04:43 PM

View PostSevaradan, on 31 October 2012 - 04:40 PM, said:

Actually, I prefer games that are hard, brutal, and just plain don't like you (like EQ1 vs modern easy mode MMOs).

It works well for a PVE game like that.

For example, I love dark souls.

But the thing about PVP games, like this one, is that the enemies are players: hard, brutal, and don't like you.

You don't need the game itself to jump in the dogpile and keep you out of the fun.

#8 Insidious Johnson

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Posted 31 October 2012 - 04:44 PM

The newbies aren't that friendly either. You get what you give. I'm not here to defend PGI, I have a long list of problems with them myself, but most new folk are as indefensible just like PGI.

#9 Solis Obscuri

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Posted 31 October 2012 - 04:44 PM

The most important thing if you've never done something before is that you succeed at it without learning anything :D

#10 ZeroV

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Posted 31 October 2012 - 04:46 PM

From experience in the closed Beta and now open beta....This game will have a hard time staying on its feet. Especially with some heavy competion coming out.

Especially since when people come in to try it out and complain about some very valid issues, but the response of fanboys is "Shut up, its because you suck" or the likes...

Your not going to keep people. There are balances needed. Especially since there is no structure to growing(You could get the top Atlas right off the start, I tried it out in closed Beta and killing 3-5 enemies is a cake walk).

I actually have halted myself from giving anything to this game. And will not be recommending it until some things are fixed balance wise.

Edited by ZeroV, 31 October 2012 - 04:48 PM.


#11 Particle Man

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Posted 31 October 2012 - 05:01 PM

View PostCobraFive, on 31 October 2012 - 04:39 PM, said:

For starters, most people like games that don't suck, more then games that do suck.

...Well, just that, mostly.

To the OP, the devs have already acknowledged that the new player experience is a failure, and are altering the trial mech system.



so if you cant win on the first day that means the game sucks?

#12 JerryAgent

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Posted 31 October 2012 - 05:06 PM

It is unforgiving. For the first week or so. When I first picked it up back in July, I managed to kill nobody and die every time. It was frustrating so I put it away for later. I started back up in August, and still sucked, but over time I began to learn the nuances.

Admittedly, the grind in trial mechs is not fun. But now, even without playing with friends, I win twice as much as I lose. Just stick with it and it gets VERY rewarding.

#13 MeiSooHaityu

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Posted 31 October 2012 - 05:08 PM

I agree that the game is not as user friendly as it could be. With such a large user base of closed Beta veterans combined with the match making, lack of tutorials, and Premade vs PUG issues, this game can be very tough to a new player. I hope that many people will direct new users to things like the links below for help. Although much of this shoulf be built into the game, it will at least give the players who visit the forum a good launching point.

Tactics Weapons and chassis stats Tutorials

ETC...

#14 MEGABOT 5

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Posted 31 October 2012 - 05:10 PM

I like hobbies that require some brainpower and reward cunning


Thank **** this game doesn't have "KILL STREAK!" screamed in my ear after 3 mechs blown up in a row

#15 Sarevos

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Posted 31 October 2012 - 05:13 PM

View PostSevaradan, on 31 October 2012 - 04:40 PM, said:

Actually, I prefer games that are hard, brutal, and just plain don't like you (like EQ1 vs modern easy mode MMOs).

FF11 and Eve should be in there too lol

View PostMeiSooHaityu, on 31 October 2012 - 05:08 PM, said:

I agree that the game is not as user friendly as it could be. With such a large user base of closed Beta veterans combined with the match making, lack of tutorials, and Premade vs PUG issues, this game can be very tough to a new player. I hope that many people will direct new users to things like the links below for help. Although much of this shoulf be built into the game, it will at least give the players who visit the forum a good launching point.

Tactics Weapons and chassis stats Tutorials
ETC...

well that said pgi did make a statement that this is something theyre working on gonna have to see how that pans out

#16 Chronojam

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Posted 31 October 2012 - 05:16 PM

Punishments are not severe enough.

Losing a mech you cannot afford to maintain should cripple you for awhile. While a victory should ensure a reasonable cashflow, and simply hosing out the cockpit ought to not cost too much, a mech that's lost its entire body should be looking at 75% of purchase price at least to become combat worthy again.

If you lose your mech but your team holds the field, salvage rights would make the loss much more tolerable. But you get run into the ground, and you lose the match? Make the loss tangible.

What I'm saying is, it is too friendly.

#17 Cleverbird

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Posted 31 October 2012 - 05:17 PM

I only started playing yesterday, and I'm enjoying myself. I like figuring things out myself, and honestly, the game isnt THAT hard.

I just wish there were more tooltips, especially regarding weapons and whatnot (I dont actually own a mech yet).

#18 EyEpOkEr

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Posted 31 October 2012 - 05:19 PM

well... as a founder I'm officially not playing this game any more until there's some sort of balancing.... i get placed with guys who run after .... i don't know what they are doing ,... chasing butterflies and grasshoppers probably .. guess my time is better spent figuring out other things, but certainly not by playing the game. Will wait until the game launches and then give it another shot. 30 loses with about 2 wins mixed in... not statistically possible as far as i'm concerned... there's no fun in the game when you get steamrolled 99% of the time. later mwo.....

and am not a noob.... been playing for weeks now, been through a couple of resets and everything...

Edited by EyEpOkEr, 31 October 2012 - 05:21 PM.


#19 Balsover

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Posted 31 October 2012 - 05:20 PM

View PostChronojam, on 31 October 2012 - 05:16 PM, said:

Punishments are not severe enough.

Losing a mech you cannot afford to maintain should cripple you for awhile. While a victory should ensure a reasonable cashflow, and simply hosing out the cockpit ought to not cost too much, a mech that's lost its entire body should be looking at 75% of purchase price at least to become combat worthy again.

If you lose your mech but your team holds the field, salvage rights would make the loss much more tolerable. But you get run into the ground, and you lose the match? Make the loss tangible.

What I'm saying is, it is too friendly.


This much punishment would only deter people from playing. If I lose and feel like I just went backward in progression, say loosing 2 hours of C-Bill making. I think I'd just quit.

#20 Procobator

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Posted 31 October 2012 - 05:20 PM

The game mechanics may not be "Newbie Friendly" but that dosen't mean we can't be. Showing some compassion goes a long way. Sure, you're going to get newbies that will blow you off, but the ones that listen, just may become the next new Mechwarrior fanboys.





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