Jump to content

Map art direction could be improved


3 replies to this topic

#1 Lavrenti

    Member

  • PipPipPipPipPipPip
  • 310 posts

Posted 31 October 2012 - 09:29 PM

The current maps are boring. I'm not talking about how there are only 4, they're small, or anything like that - I mean that they each have basically a single colour that dominates them. River city is orange-brown, forest colony is grey, frozen city is white, and caustic is a horrible greeny-yellow. And this colour is pretty much the only one that gets used for those maps.
Surely the Cryengine is capable of much more than this, and I'd like to see something that wasn't so depressingly monotone. Let's have some forests that actually look like forests, or cities that people might actually have lived in!

#2 CobraFive

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,174 posts
  • LocationAZ, USA

Posted 31 October 2012 - 09:32 PM

I would really just like some clear weather.

Seriously that would be enough for me. This includes increase draw distance though.

#3 Telthalion

    Member

  • PipPipPipPipPipPip
  • 206 posts
  • LocationNevada, USA

Posted 31 October 2012 - 09:33 PM

Agreed. We need some maps with a bit more color and variety.

#4 Lavrenti

    Member

  • PipPipPipPipPipPip
  • 310 posts

Posted 31 October 2012 - 09:34 PM

I'd like increased draw distance too, although it might benefit people with high-spec computers enough to imbalance the game. And I agree about clear weather as well, it's just ridiculous in frozen city.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users