Jump to content

The Mech XP System is Uninteresting


200 replies to this topic

Poll: Poll (596 member(s) have cast votes)

Do you like the mech XP system?

  1. Yes (120 votes [20.13%] - View)

    Percentage of vote: 20.13%

  2. No (476 votes [79.87%] - View)

    Percentage of vote: 79.87%

Vote Guests cannot vote

#61 CobraFive

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,174 posts
  • LocationAZ, USA

Posted 02 November 2012 - 05:17 PM

Hawken ha da great experience progresison system. At least in alpha.. havent tried the beta yet, but I'm assuming its the same.

You have three trees to go down, offense, defense, and mobility. You had to spend 5 points on one level in a tree to unlock the next level. So for example on the defense tree you had like, increased health or increased healing speed, each could have 5 points in it... so you could put all 5 points into increased health and move to level 2... or all 5 points into heal speed... or 3 points in one and 2 in the other... and so on. In fact if you wanted you could just put 5 points in each and skip level 2, although level 2 had mostly better abilities so... a fully leveled up mech could fill out one tree and half fill out another.

Unlike what MWO wants to do, though, the trees in Hawken gave direct combat boosts, like increased damage and health and so on. Which works fine for that game, but it would work with MWO's style of ancilery bonuses only (heat dissipation rotation speed, etc...)

Its the fairly standard system used in most games with progression. WOW, Global Agenda, whatever... I think there's no reason to reinvent the wheel. Its a fine system. Even if the mechs didn't have three trees, even a single tree to go down would be better then what we have now.

#62 Draco Argentum

    Member

  • PipPipPipPipPipPipPipPip
  • 1,222 posts

Posted 02 November 2012 - 05:52 PM

View PostCobraFive, on 02 November 2012 - 05:17 PM, said:


Its the fairly standard system used in most games with progression. WOW, Global Agenda, whatever... I think there's no reason to reinvent the wheel. Its a fine system. Even if the mechs didn't have three trees, even a single tree to go down would be better then what we have now.



Its actually a rather poor system which is why WoW no longer uses it. Two trees with five things each is less possible builds than just having ten options. I addition trees usually put the best thing at the bottom so two trees with five things each is actually two viable builds.

Its a lot of dev time that is wasted because the cookie cutter build is determined so quickly. Those Hawken trees will be mathhammered within a week of open beta and most possible builds will be shown to be aweful.

#63 Lycan

    Member

  • PipPipPipPipPipPip
  • 361 posts

Posted 02 November 2012 - 06:04 PM

View PostZultor, on 01 November 2012 - 11:06 AM, said:

Totally agree that the progression system in this game is weak. Problem is now that they have said no resets they can't change it easily.


Actually, they can.

Just because they said no resets, doesn't mean they won't/can't give them out. Especially if they've come out and said that the current system is just a place holder.

All they'd have to do is, once they settle on an idea, just issue a "respec" to everyone so that they can rebuy from the new lists . . .

WoW does it and I think any other game that has "specialization trees" do it when/if they revamp the system along the way.

#64 Lonestar1771

    Member

  • PipPipPipPipPipPipPipPip
  • 1,991 posts
  • LocationTexas

Posted 02 November 2012 - 06:25 PM

Yeah the MechTree is a friggin joke and half baked. PGI got seriously lazy with that. I honestly don't have any idea how to make it better, but that's not my job. That's PGI's job.

#65 Omegaspecter

    Member

  • Pip
  • 12 posts

Posted 02 November 2012 - 06:38 PM

Agreed. I really don't like the requirement to complete 3 variants to advance skills levels. I also think there could be more interesting systems where pilot skills were customization bonus, but like a mech you can't carry every weapon at once.

#66 Draco Argentum

    Member

  • PipPipPipPipPipPipPipPip
  • 1,222 posts

Posted 03 November 2012 - 04:33 AM

View PostOmegaspecter, on 02 November 2012 - 06:38 PM, said:

Agreed. I really don't like the requirement to complete 3 variants to advance skills levels. I also think there could be more interesting systems where pilot skills were customization bonus, but like a mech you can't carry every weapon at once.


You should find that the ssolution I'm proposing suits your taste then.

http://mwomercs.com/...mech-xp-system/

#67 Draco Argentum

    Member

  • PipPipPipPipPipPipPipPip
  • 1,222 posts

Posted 05 November 2012 - 09:48 PM

More votes required.

#68 Thomas Covenant

    Member

  • PipPipPipPipPipPipPipPip
  • 1,186 posts
  • Google+: Link
  • LocationOn an adventure.

Posted 09 November 2012 - 05:17 PM

The current system is the "Bucket System". Its got some aspects I like and some I don't like,

I don't like any system that once you unlock everything you are done and you never touch on that aspect of gameplay again.
They are planning to continue to release mechs and varients, yet I think a more economical solution is likely possible.

One idea, is to not only have overall mech skills, but also ones that apply to your mech specifically. The one in your garage.
This is not a perfect idea as the mech in your garage already has a lot of tweaking options, and it may be redundant. Yet if you pilot THAT mech over and over learning its own unique quirks and insides and outs maybe there should be some sort of reward.

Eh I guess that would be player skill.

#69 gregsolidus

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,352 posts

Posted 09 November 2012 - 05:24 PM

http://mwomercs.com/...you-do-not-own/

#70 Biglead

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,102 posts
  • LocationManassas, Va

Posted 09 November 2012 - 05:28 PM

This poll is uninteresting.

#71 Phelan Ward-Kell

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 224 posts
  • LocationSouthern Ontario, Canada

Posted 09 November 2012 - 05:38 PM

Beta. Test.

This game is incomplete, and there's still core features not in game like the meta game aspects.
I would not be entirely surprised if there's more to be had with the XP system once game development progresses further.

That being said, I'm not about stifling ideas, so keep being creative, but post "IDEAS" in the Suggestions section where the Devs will be paying more attention.

#72 CtrlAltWheee

    Member

  • PipPipPipPipPipPipPip
  • The Merciless
  • The Merciless
  • 610 posts

Posted 09 November 2012 - 05:42 PM

Valid points here.

I'm in 100% that mech xp could be really engaging and fun but is a bit dull in current setup.

I enjoy playing different roles, different chassis because that's fun. It's counter-intuitive to collect multiples of the same chassis to play for the elite upgrades.

I love the game and when I get online to play and have some silly fun, I kind of want to buy the newest, silliest mech.

To devs reading this, something that allows me to excel with the one Jenner I bought because after the jenner I got a hunchback... and next I'll probably go assault or get a raven ;) which is a fun way to purchase but doesn't match with the mech xp system <3

Much Love and good luck!

#73 Draco Argentum

    Member

  • PipPipPipPipPipPipPipPip
  • 1,222 posts

Posted 09 November 2012 - 06:09 PM

View PostBiglead, on 09 November 2012 - 05:28 PM, said:

This poll is uninteresting.



I should've put that in there as a third option. ;)

#74 MustrumRidcully

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,644 posts

Posted 11 November 2012 - 12:38 AM

I wonder when we'll see some more updates on the XP system. Role Warfare is still very underdeveloped...

#75 Draco Argentum

    Member

  • PipPipPipPipPipPipPipPip
  • 1,222 posts

Posted 11 November 2012 - 11:28 PM

View PostMustrumRidcully, on 11 November 2012 - 12:38 AM, said:

I wonder when we'll see some more updates on the XP system. Role Warfare is still very underdeveloped...


True, but this is a fair bit of work. Its the sort of thing that'll happen after they balance weapons

#76 TseTse

    Member

  • PipPipPip
  • 93 posts
  • LocationUSA USA USA!

Posted 11 November 2012 - 11:35 PM

I'm happy to voice my displeasure with the current system. I hope there is some work to be done here.

I realize there are a lot more pressing issues to deal with, but I would be happy knowing the devs were planning on re-evaluating the current system.

#77 Dragonkindred

    Member

  • PipPipPipPipPip
  • The Raider
  • 160 posts

Posted 11 November 2012 - 11:59 PM

It would be nice if they used the original Mechwarrior RPG system (at least to some extent). Good ol' FASA gaming :D

#78 Alik Kerensky

    Member

  • PipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 406 posts
  • LocationSeattle

Posted 12 November 2012 - 12:17 AM

Pretty much sums up the lacking XP system. I'd like to seem Mech XP to GXP conversion using C-Bills to encourage people to branch out of their comfort Mechs as I'm not willing to spend more real money on more MC points just to use the Mech XP I can't use on MY comfort Mech the Founders Jenner. ^_^

Edited by Alik Kerensky, 12 November 2012 - 12:19 AM.


#79 Sam Slade

    Member

  • PipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 1,370 posts
  • LocationMega city 1

Posted 12 November 2012 - 12:32 AM

View PostMechwarrior Buddah, on 02 November 2012 - 05:11 PM, said:

well its funny cause throughout cb it was "this system was a placeholder." from all the ppl here. Never from them. funny how the system in place now IS the "placeholder"


Modules. The existing bonus structure is a placeholder because it gives us something to do while they wait to put in more and more modules.

#80 Ultrabeast

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 992 posts
  • Twitter: Link
  • LocationDas Amerikas (The US)

Posted 12 November 2012 - 12:37 AM

Hawken has a great skill tree system that requires actual choice like you're talking about despite being an awful game with mechs that look like 1960's microwaves.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users