Jump to content

Feedback, super simple stuff


No replies to this topic

#1 mooseyfate

    Member

  • PipPip
  • 45 posts

Posted 01 November 2012 - 10:09 AM

As we're in the suggestions forum, I'll bet that many of you are here because you've got some time invested in playing the game and find that there are aspects that don't quite meet your expectation. Perhaps a system is working fine, but you have an idea that would make it so much better. Or perhaps you're just angry that the game as a whole doesn't live up to hype generated by Penny Arcade, PC Gamer, and other media outlets.

This is understandable.

Try to keep these simple ideas in mind when posting.

1 - BE CONSTRUCTIVE.
Look, the best way to get traction with the community and, possibly more importantly, the developers, is to be constructive with your feedback.

"This game stinks" is not constructive.

"I'm unhappy with <this feature> because of <this reason> and believe that <this suggestion> might improve it." is constructive.

Constructive comments incite discussion. Discussion makes threads hot. Hot threads get people to read them, and incite more discussion.


2 - ANALYZE
Take the time to identify what it is that you dislike. Analyze the issue and identify what are the key aspects that bother you. This builds off of being constructive. But if you've analyzed what the problem is, you're better able to narrow down what your specific problem is. It may also help you identify why someone decided to design or implement it in that way.

"Matchmaking stinks!" isn't analytical.

"I get matched against preformed a lot, and as a new player this is disheartening because I am reluctant to join strangers as I doubt my abilities" shows some analysis

Really analyzing the problem makes it easier to initiate discussion about the topic. Your analysis may not match up with someone else's and thus a discussion is born. Discussions lead to views, views lead to hotness, and so on.

3 - COMPARE
Comparing actually goes hand in hand with Analyzing. Once you've analyzed a feature, comparison comes naturally. Game x did this feature as well and it still resulted in the player base being upset. Game y did this feature in a different manner and it was somewhat successful. I really liked how game z incorporated this feature.

"This stinks!" doesn't compare anything.

"X is a pay to win feature and I don't like it. Game Q introduced something similar one time, but they did it this way and the community really enjoyed it."

Comparing your experiences allows for others to explore that idea and concept. This allows them to establish some common ground, and this leads to discussion, which ... you know the drill.

4 - PROOFREAD
This is the one technical suggestion I'm going to offer. Before you submit your Constructive, rationally Analyzed suggestion that Compares existing features to successful games, stop, and reread your post. READ IT OUT LOUD. I'm not kidding. You'd be surprised how many typos you find when you read what you wrote out loud.


Please, let's raise the quality of suggestions on this forum to a higher level. This is a great community, and nearly all of you are incredibly passionate about it. Remember, people you don't know are judging you on how you construct your sentences and will pounce on them in an instant if you let them. And don't be afraid to search, you might be surprised that others already share your viewpoint, and jumping into their thread could well push that thread into the views of others who share that opinion.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users