IF I repair my entire mech AND pay for ammo, its about 45000 c bills. My average since I dont have premium and am no longer a founder (by choice) is 65,000 per game. Thats without an xl engine, and only double heat sinks as any higher than base tech.
Then I hear that next patch they are reducing the free ammo down to 25 precent. Now pgi can do what it wants, its their game. But I can tell you I am not playing this game for 5000 credits when the game is over as progress. Ill either switch to all lasers, or just go with 25 precent ammo. If it makes my team suffer and we lose more often because non premiums arent repairing/rearming their mechs to standard and people start quitting from losing all the time thats on them.
Frankly games should have been run where you get free rearm and repair for your mechs from the contractor of your mission, and wins and loses were more like 60k per win and 25k per loss. People might actually try and win more that way too. As is, you have people buying 3 commandos, stripping them down till there about 1k to repair after death, and just being hinderences to the team.
Remove ammo cost, or rethink how you charge people for repairs. Even founders in the future arent going to be spending cash on premium time, mostly garage slots and MABYE some custom skins/custom mechs. And even with 90 mil in the bank, cutting into your cash as much as it will is going to be noticeable.
Edited by Riffleman, 05 November 2012 - 11:32 AM.























