Hellhound (Conjurer) and Mechwarrior 4
#1
Posted 07 April 2012 - 03:56 PM
Would one of my trothkin please explain to me why this: (Mechwarrior 4: Mercenaries design)
is this: (from Sarna: http://www.sarna.net...rer_(Hellhound) )
And I apologize for the first imagine being so large... I can not figure out how to re-size it. I just linked the URL from an image in google.
#2
Posted 07 April 2012 - 04:00 PM
Knowing the inability of people getting licenses to use artwork the right way... I'm gonna lean towards real world legal issues with my bet.
#3
Posted 07 April 2012 - 04:08 PM
#4
Posted 07 April 2012 - 04:12 PM
#6
Posted 07 April 2012 - 05:35 PM
#7
Posted 07 April 2012 - 05:48 PM
Indeed, the canon one design is meh.
The MW4 one was one of my favorites, as well. When it came out, a lot of players laughed at it, even my teammates. That is until I stuck an LBX/AC10, SSRMs and a Large Laser on it, I would be the first mech they would take out in practice because I made them die if I caught them quickly enough or alone. We even took on a team 7v7 with 6 hellhounds and one thanny (about 430 tons) against another team with a mix of one light, meds and heavies. they had maybe 20 tons on us. I was the last one standing with 3 kills with the rest of my teammates outlasting the first three deaths on the other side before starting to attrit to the heavies.
#8
Posted 07 April 2012 - 07:52 PM
#9
Posted 07 April 2012 - 08:01 PM
#10
Posted 07 April 2012 - 08:08 PM
#11
Posted 07 April 2012 - 08:18 PM
#12
Posted 08 April 2012 - 12:35 AM
Vexgrave Lars, on 07 April 2012 - 04:00 PM, said:
Yeah, the Sarna design does look rather like a Gundam or something. I personally prefer the MW4 design, especially since I have grown to liking the mech. It has a lot of bite for a 55 tonner and looks awesome while doing so. I have noticed that many of the canon mechs have been redesigned to fit the MW games (not just art style, but entire structure), but this one probably is the most extreme change.
Oswin Aurelius, on 07 April 2012 - 08:01 PM, said:
And yes, what we perceive as neat looking these days has certainly changed a lot since the 80s. That is bound to happen. I mean, look at all the sci-fi stories from the 40s and 50s with their radar dish ray guns.
I certainly am more of a fan of the militaristic and tank-like looks of mechs in the MW series of games, and I am especially liking the art direction that PGI is taking.
#13
Posted 08 April 2012 - 02:05 AM
http://camospecs.com...ure.asp?ID=5240
I would personally like it if Flying Debris redesigned the original with bits and pieces of the MW4 redesign thrown in.
#14
Posted 08 April 2012 - 06:38 AM
Stormwolf, on 08 April 2012 - 02:05 AM, said:
http://camospecs.com...ure.asp?ID=5240
I would personally like it if Flying Debris redesigned the original with bits and pieces of the MW4 redesign thrown in.
I'm used to Games Workshop's miniature quality, so most of the minis are even worse looking to me than the artwork. :/
#15
Posted 08 April 2012 - 06:50 AM
That being said, there are a few humanoid mech designs that I do like. The Warhammer is awesome, of course, and Flying Debris' redesign of the Centurion looks pretty sweet.
Thinking from a logical stand point though, would not a chicken walker be better suited for battle than a human-shaped mech? Lower center of gravity and all that? My mechanical physics is a little weak...
#16
Posted 08 April 2012 - 06:53 AM
Catharsis, on 08 April 2012 - 06:50 AM, said:
Legs like that aren't really made for walking, hence why only birds really have them. Or dinosaurs, so I don't know, I could be completely wrong.
#17
Posted 08 April 2012 - 06:58 AM
Oswin Aurelius, on 08 April 2012 - 06:53 AM, said:
Legs like that aren't really made for walking, hence why only birds really have them. Or dinosaurs, so I don't know, I could be completely wrong.
Well actually most animals have them I would think. Horses, dogs, cats, rabbits; all of their rearlegs are reverse jointed. And they are all considerably faster and stronger than human legs are. Obviously we evolved our legs the way they are for a reason though. I guess it is because our legs make it easier to travel up surfaces. A cat has to jump to get up on a box, while we can simply climb to get up on top.
Also I suppose that, because the mech's sense of balance is derived from a pilots sense of balance, a mech with human legs might be easier to control.
I do not know.
Shall we go build ourselves a 60 ton war machine and find out? Haha
#18
Posted 08 April 2012 - 08:00 AM
As to the Hellhound's redesign, yeah, it was done because the design needed to fit prexisting animation skeletons, as previously stated. It actually has nothing to do with its looks. Considering that the Hellhound was one of those mechs a lot of people didn't even remember, its redesign was positively-received or not even noticed.
#19
Posted 08 April 2012 - 10:12 AM
Der Kommissar, on 08 April 2012 - 08:00 AM, said:
In my original post I was not actively complaining about the design on Sarna. My question was really just whether or not the two actually were related, or if it was just some mistake on someone's part.
BattleTech has its share of ugly mechs... and its share of sexy mechs. I am not complaining either way
Besides, it is not a glossy, fancy, fantasy world. As far as I consider, it is a gritty, and realistic universe where mechs are built to FIGHT not to win beauty contests. So yeah.
But really, being a game,you have to admit that one usually does consider a mech's aesthetics when choosing what to go into battle with. Obviously if we were really putting our lives on the lines, we would be picking the most effective mechs out of what is available to us, regardless of looks.
#20
Posted 08 April 2012 - 12:59 PM
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