Jump to content

Nerf light mech


10 replies to this topic

#1 Ginrummy

    Member

  • PipPip
  • The Bowman
  • The Bowman
  • 20 posts

Posted 31 October 2012 - 10:47 AM

Now you said this was going to be held cls to the chest as posible the tabletop game, as I recall teh Commando,jenner 7 D wer som of the best death traps ever. Now they've become the "I win button", as heavier mechs can't it them. Most games now consist of who ligh rushes the cap first wins.

As a CPTL C1 Fan I just assume I am dead once they get close, those 4 ML's are meaningless. So untill it's fixed some how my wallet is closed. As he game sits its all about the light mech andwhom a moreof them.

#2 Korobug

    Member

  • PipPipPipPipPip
  • 137 posts

Posted 31 October 2012 - 11:09 AM

That fact that you're complaining about lights in a catapault renders your argument invalid. Lights are a solid counter to catapaults, they should be able to destroy them.

#3 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 31 October 2012 - 11:13 AM

Really?
I've seen a LOT of nerf and op posts but I don't think I've ever seen a nerf request for an entire weight class lol You aren't supposed to be able to turn as quickly as they do in a heavy mech. I have no problems tracking them and getting my shots in for the most part. I hit reverse and twist and turn in different directions. Sure they out-turn me but they're supposed to. That's where teamwork comes in. Call out for help from your team's lights and/or friendly mechs around you. Lights work as designed although the hit detection is giving them a bit of an advantage at the moment

#4 Garth Erlam

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,756 posts
  • Facebook: Link
  • YouTube: Link
  • LocationVancouver, BC

Posted 31 October 2012 - 11:18 AM

I really hope this wasn't because of my 5-1-0 in a Jenner...

To be more helpful though, battling competent Light pilots in a Heavy/Assault is not as intuitive as an Assault vs. Assault fight - you need to do things like turn right to track, then turn backwards and left to catch them as they try to go behind you. Putting your back to a wall is a huge benefit.

Keep trying though, you'll get it!

#5 Bilbo

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 7,864 posts
  • LocationSaline, Michigan

Posted 31 October 2012 - 11:21 AM

View PostGarth Erlam, on 31 October 2012 - 11:18 AM, said:

I really hope this wasn't because of my 5-1-0 in a Jenner...

To be more helpful though, battling competent Light pilots in a Heavy/Assault is not as intuitive as an Assault vs. Assault fight - you need to do things like turn right to track, then turn backwards and left to catch them as they try to go behind you. Putting your back to a wall is a huge benefit.

Keep trying though, you'll get it!

All true except putting your back to a wall has little benefit with collision in its current state. They can, unfortunately, get behind you at the moment.

#6 dal10

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • 4,525 posts
  • Locationsomewhere near a bucket of water and the gates of hell.

Posted 31 October 2012 - 11:22 AM

Lights have the steepest skill curve in the game. Think of it this way. lets say that the difference between a bad assault pilot and a good one is 5 units of ability. a bad light to a good light is about 50 units of ability. A good light pilot is a force of nature unto itself. all they have going for them is speed. but teamwork can take them out, as they run a rather light weapons package and light armor.

#7 Darwins Dog

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 1,476 posts

Posted 31 October 2012 - 11:28 AM

What key is the "I win" button bound to? I've been in a commando for days, and I haven't found it.

Sure I can outrun/outturn one heavy or assault, but I run away from 2 or more (unless they're LRM boats). Also, I have 2 MPL and 2 SSRMs. It will take me an entire match to take out one assault mech on my own.

#8 Korobug

    Member

  • PipPipPipPipPip
  • 137 posts

Posted 31 October 2012 - 11:31 AM

View PostDarwins Dog, on 31 October 2012 - 11:28 AM, said:

What key is the "I win" button bound to? I've been in a commando for days, and I haven't found it.

Sure I can outrun/outturn one heavy or assault, but I run away from 2 or more (unless they're LRM boats). Also, I have 2 MPL and 2 SSRMs. It will take me an entire match to take out one assault mech on my own.

I wouldn't be so sure, my jenner has killed the occasional lone assault. If you can focus all your damage on the center torso segment of its back you'll usually get it done around halfway through the fight.

#9 Vanguard319

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,436 posts
  • LocationTerra

Posted 31 October 2012 - 11:35 AM

View PostGrey owens, on 31 October 2012 - 10:47 AM, said:

Now you said this was going to be held cls to the chest as posible the tabletop game, as I recall teh Commando,jenner 7 D wer som of the best death traps ever. Now they've become the "I win button", as heavier mechs can't it them. Most games now consist of who ligh rushes the cap first wins.

As a CPTL C1 Fan I just assume I am dead once they get close, those 4 ML's are meaningless. So untill it's fixed some how my wallet is closed. As he game sits its all about the light mech andwhom a moreof them.


no.

Light mechs already recieved a nerf in the closed beta, notice that the jenner's stock speed isn't as high as it was listed in the founder's video? They don't need another.

View PostBilbo, on 31 October 2012 - 11:21 AM, said:

All true except putting your back to a wall has little benefit with collision in its current state. They can, unfortunately, get behind you at the moment.


yes, for the moment, it's not permanent

#10 Calmon

    Member

  • PipPipPipPipPipPip
  • 392 posts

Posted 01 November 2012 - 02:44 PM

View PostGarth Erlam, on 31 October 2012 - 11:18 AM, said:

I really hope this wasn't because of my 5-1-0 in a Jenner...

To be more helpful though, battling competent Light pilots in a Heavy/Assault is not as intuitive as an Assault vs. Assault fight - you need to do things like turn right to track, then turn backwards and left to catch them as they try to go behind you. Putting your back to a wall is a huge benefit.

Keep trying though, you'll get it!


When 1vs1 he can just STAND directly on my atlas and don't move. He has nothing to fear, knock back is gone because some people found it 'horrible buggy'. My Torso is not able to bend enough. If I move backwards he just follow.

So what to do?

Edited by Calmon, 01 November 2012 - 02:45 PM.


#11 Dagger906

    Member

  • PipPipPipPipPipPip
  • 238 posts

Posted 01 November 2012 - 02:54 PM

View PostGarth Erlam, on 31 October 2012 - 11:18 AM, said:

I really hope this wasn't because of my 5-1-0 in a Jenner...

To be more helpful though, battling competent Light pilots in a Heavy/Assault is not as intuitive as an Assault vs. Assault fight - you need to do things like turn right to track, then turn backwards and left to catch them as they try to go behind you. Putting your back to a wall is a huge benefit.

Keep trying though, you'll get it!


He's in a catapult, what he needs is put in 6x SSRMs and watch your jenner go pop.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users