[IDEA] Compensation for Zombie Mechs
Every battle at least 1or 2 mechs either don’t make it, don’t move or move in a straight line without turning or shooting. This makes the sides very unbalanced greatly increasing the chance of losing, which ends up in a credit bill loss.
I don’t mind losing in a far game and taking the credit bill hit but only when I’ve been given a fair chance.
If it is unfair I don’t mind fighting a challenge match, as long as there’s some compensation.
I propose that for each Zombie Mech a set multiple or amount of compensation be paid (to that teems side). For example a (credit & experience) multiplier like (win +75% per Zombie Mech, lose +25% per Zombie Mech).
After all if you win against the odds you should be rewarded.
[IDEA] Compensation for Zombie Mechs
Started by Stardancer01, Nov 01 2012 11:43 AM
4 replies to this topic
#1
Posted 01 November 2012 - 11:43 AM
#2
Posted 02 November 2012 - 03:27 AM
I like the system where if one team outnumbers the other, the larger team automatically loses if it loses more mechs than there are enemy.
#3
Posted 02 November 2012 - 07:26 AM
I would just like to point out that 'zombie mech' in fact does not referr to AFKers and/or disconencts, it refers to mech capable of dealing damage after losing both side torso's - most prominently the centurion, which retains 2 laser slots in such a scenario.
#4
Posted 02 November 2012 - 07:31 AM
Orkimedes, on 02 November 2012 - 07:26 AM, said:
I would just like to point out that 'zombie mech' in fact does not referr to AFKers and/or disconencts, it refers to mech capable of dealing damage after losing both side torso's - most prominently the centurion, which retains 2 laser slots in such a scenario.
I love Zombie Centurions, they can take a serious beating and still fight. Takes for ever to put one down.
#5
Posted 02 November 2012 - 07:47 AM
Afk and Macro players are being addressed. Look in the command chair forums.
Zombie Wangs FTW!
Zombie Wangs FTW!
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