But I thought I would leave my thoughts on what I think. Let me start by saying I understand this is a beta, but being open beta and lacking anything but a sliver of content is not a good sign.
1. Lack of Content. This game needs more game modes and maps. Capture the salvage, or *something*. While the combat is interesting, the game itself feels empty. It desperately needs a conquest style game mode or anything else.
2. Confusion to new players. Though I struggled through it, a FAQ would have been great Insead of having to search. All I wanted to know was whether I needed BOTH Cbills and MC to buy a mech or not. Do you know how hard it was to find the answer to that question? The support for this game is really lacking, and it needs to improve because unlike say quake or medieval warfare, this game is not self explanatory. The lack of ingame help is a serious problem to the barrier of entry. Yes I can find what fire power means on the stat sheets of mechs, but it's harder than it should be.
3. The real world cost of upgrades is far too high. I understand this is sort of copying off a world of tanks type cost model, but this is a niche game, and without a low barrier to entry it won't have the kind of legs it needs to build community. My advice would be to offer a monthy subscription for say, 10.00 or something that gives either an allotment of MC, or a bonus to XP/Cbill gain. (I'm not talking about just buying say 8 dollars worth of MC a month, I'm talking about a subscription model that gives you access to content more like an MMO.) But as it is now, it seems like the Mechs are supposed to be the content, while the maps and game modes are secondary. My advice: lower the cost of a few mechs to use as a stepping stone to higher end models. Though I think the starter mechs are actually okay, the game itself quickly becomes a grind/boring without seeing some kind of progress.
Overall I think this game was released to beta too soon. I only encountered a few crashes and graphics bugs, nothing jaw droping to me. Though someone less technically inclined probably would not have guess that Antialiasing caused issues with my setup. The lack of content though is the real problem, as is the grind like nature of the opening hours of play.
I would rather spend $60 dollars, or have a month subscription on top of it, than to face an unforgiving grind or swipe the card with microtransactions that to me seem way overpriced.
The combat is fun though, and the overall atmosphere is good (The graphics too). The panel that launches the game and configures mechs, likewise is cool. (If a bit cumbersome.)
But until the game has a more compelling real money system, and more content, it's more like a mod than something I could see myself playing for a year or five. But there's a lot of promise buried in this game. Anyway, that's just my .02.
Edited by Wixard, 01 November 2012 - 12:34 PM.