In the mechlab for my Founders CPLT-C1, my tonnage bar read 64.5, but I still couldn't equip the half-ton CASE. in an open slot. I had just finished adding armor points. When I had 354 armor on the mech, the tonnage bar said 64.5 but wouldn't let me add the CASE. I removed two ticks of armor (total now 352) and was then able to mount the CASE, even though having the armor at both 354 and 352 showed the same tonnage.


[Bug] Armor Addition/subtraction Improperly Affecting Listed Tonnage
Started by V1king, Nov 01 2012 11:17 AM
v1.0.134
3 replies to this topic
#1
Posted 01 November 2012 - 11:17 AM
#2
Posted 01 November 2012 - 12:47 PM
Because of rounding, imo not really a bug. The tonnage display first changes after you strip or put on some armor e.g. armor points.
#3
Posted 01 November 2012 - 12:53 PM
Yeah, this is a rounding issue. Just remember that every 16 points is 0.5 tons. If your armor value isn't evenly divisible by 16, you need to add or remove a few points to make it an even 0.5 ton. I wish they'd go back to displaying two decimal places, or at the very least make the display always round up to the 0.5 ton.
#4
Posted 01 November 2012 - 03:25 PM
Yeah, I suppose maybe it isn't a bug per se, but it's still a potential problem. You shouldn't have to individually count up the armor on each section of your mech and divide by 16 to see whether or not you can fit a part. If it says X, it should be X, not X.1
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