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Gauss as single slug vs AC as multi slug design


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#1 Tombstoner

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Posted 01 November 2012 - 02:47 PM

Once a skill based targeting system was chosen over some form of the TT hit location mechanic, i think TT weapon damage, armor and heat generation must also be tossed out the window. i under stand the need to keep things as close to cannon as possible, but somethings must change when converting from TT to a live action sim. adding new content when it makes sense is good for the game.

What i am proposing is making gauss not a single weapon but a specific category. one that embodies the properties of low heat generation, single slug concentrated direct fire damage.

For Auto-cannons let them fire a stream of multiple shots 5-6, this would convert auto cannons into a slashing weapon much like lasers. i love the sound auto cannons make great job adds a lot of enjoyment for me.

Single shot
all or nothing
low heat / with ammo
gauss - 2 this is the current ac-2
gauss - 5
gauss - 10
gauss - 15
gauss - 20

Multi shot tracers
distributed damage
low heat / with ammo
AC-2 current machine gun
AC-5
AC-10
AC-15
AC-20

This design concept can be carried over to energy weapons and fleshed out

Single shot
all or nothing
high heat - no ammo
PPC-2
PPC-5
PPC-10
PPC-15
PPC-20


Multi shot - beam
distributed damage
high heat / no ammo
small laser - 2
medium laser - 5
large laser - 10
huge laser - 15
WTF laser - 20

Next is ER for energy weapons and ultra variants for gauss and auto cannons
energy weapons get longer ranges with higher heat
ammo weapons get higher fire rates with jamming

Yes this is a huge departure from cannon but in has its essence, i think it would be much easier to balance and fits into the current design while adding to the Battle tech universe.
sorry if this has been proposed before.
i'll come up with something for LRM's and SRM;s on the drive home.

p.s. sorry for the formatting issues

Edited by Tombstoner, 01 November 2012 - 02:59 PM.






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