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Light Mechs vs Assault Mechs
#21
Posted 01 November 2012 - 04:04 PM
since all complaining about lrm´s i do wonder how even a lightmech can make it to cc with an assault mech.. i dont get it.
but i did hear about tactice vs light mechs but that must be just a rumor.. lrms were yesterday... light mechs today.. tomorrow gaus then ssrm ... oh wait.. soon we have dhs and lasers.. did i miss something ? OH YEAH I DID... right at the day they put "knockdown" back into the game... we will have rivers of tears in this forum..
oh well.. so be it !
#22
Posted 01 November 2012 - 04:06 PM
Leetskeet, on 01 November 2012 - 02:58 PM, said:
For most other mechs you only have to aim 5~ meters ahead
Does this apply to all weapons? Because if I don't aim ahead with a large laser, it looks and sounds like I am hitting.
#23
Posted 01 November 2012 - 04:13 PM
Now I will say that having no collision has made things much easier for the light mechs. I personally don't like not having collision, but I didn't like the 70 second stand up while being pulverized either. And I really didn't like the "tackle" teams which made a fine art out of knocking mechs over repeatedly.
Edited by Tempered, 01 November 2012 - 04:18 PM.
#24
Posted 01 November 2012 - 04:17 PM
Tempered, on 01 November 2012 - 04:13 PM, said:
And that's what we want, isn't it? Skill being the determining factor, not 'mech weight?
#25
Posted 01 November 2012 - 04:19 PM
stjobe, on 01 November 2012 - 03:08 PM, said:
JR7-D with 119 points of armour (which would be 60 in TT)
JR7-F with 119 points of armour (again, 60 TT points)
JR7-K with 224 points of armour (which would be 112 points in TT)
Of course you chose the K for your comparison.
If you use the D or F, you get 5.1 times the armour on an Atlas (608 points, which would be 304 TT points). Didn't you say 1/5?
All is right in the world again, and you'll have to find some other explanation that you die to lights. Lag shield seems popular, you could try that one.
You obviously don't know how to add / remove armor in the mechlab.
You should check out a youtube video or something.
#26
Posted 01 November 2012 - 04:21 PM
![:D](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
#27
Posted 01 November 2012 - 04:23 PM
I made a Streakcat called Hi Jenner just to get revenge, easymode v easymode, they don't like it
![:D](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
#28
Posted 01 November 2012 - 04:23 PM
Wispsy, on 01 November 2012 - 03:39 PM, said:
![:D](https://static.mwomercs.com/forums/public/style_emoticons/default/sad.png)
You are not using your speed and manuverability to your advantage. 2 shots by gauss to the back directly will kill you but no other place. Step on the gas and don't let off until unless all your enemies are dead.
Asmosis, on 01 November 2012 - 03:42 PM, said:
Now, lagshield aside all mechs have about the same level of survivability since the mech models scale pretty well with their armor values. I.E. a jenner might have 100 armor per 1 inch of hitbox, so does an atlas. This is why it seems to take so long to kill one (as well at lag etc).
The "lagshield" is only an issue for international players, or cross country players who dont use a proxy ping service to improve their routing. when you have a 50ms ping hitting a light mech is pretty easy if you can aim. with 200ms plus it is basically impossible so dont waste your time unless you have streaks.
You are incorrect. No other way to say it. I'm a jenner pilot but I play assaults and heavies too. My ping is usually below 100 and I can never hit a light at full speed going perpendicular to my view without aiming a few meters ahead. at full customize speed of 138-148 they become phantoms. I will see his armor turn bright on the screen but when I look at the damage breakdown it shows no damage taken to his mech. This is not a ping problem. I am PST.
#29
Posted 01 November 2012 - 04:32 PM
Being able to ride under the legs of an atlas without getting knocked over or crushed gives them a considerable size advantage.
On the other hand no other class is as vulnerable to streaks as the lights are.
The armor should stay the way it is, just fix the netcode and mech collision.
#30
Posted 01 November 2012 - 04:39 PM
Should you be a assault/heavy mech and should you have one of those annoying, exploit seeking light mechs running too close to you... you should have this option: "press X to crush that little piece of s*it to smithereens". Period.
#31
Posted 01 November 2012 - 04:57 PM
KKRonkka, on 01 November 2012 - 04:39 PM, said:
Should you be a assault/heavy mech and should you have one of those annoying, exploit seeking light mechs running too close to you... you should have this option: "press X to crush that little piece of s*it to smithereens". Period.
They aren't exploiting. The game allows them to walk around under an assault mechs legs so they are doing it.
#32
Posted 01 November 2012 - 05:10 PM
![:D](https://static.mwomercs.com/forums/public/style_emoticons/default/biggrin.png)
When collisions are back they will die from LRMs faster than you can type jenner in battle chat.
#33
Posted 01 November 2012 - 05:24 PM
ZakarryX, on 01 November 2012 - 02:57 PM, said:
Tell me about it got a Jenner lined up square in my sites AC 20 round goes way off into left field.That is unless I'm standing 20 feet away from him. Than i have a 50/50 chance of hitting him.
#34
Posted 01 November 2012 - 05:43 PM
When you lose, you need to ask yourself what you did wrong before you go pointing fingers at other things as the cause of your loss. None of us are "that good" that we didn't contribute to any loss we suffer, not even you.
#35
Posted 01 November 2012 - 05:45 PM
OpCentar, on 01 November 2012 - 05:10 PM, said:
![:D](https://static.mwomercs.com/forums/public/style_emoticons/default/biggrin.png)
When collisions are back they will die from LRMs faster than you can type jenner in battle chat.
Last sentence there, very true. Knocked down while under LRM fire is basically death for a Light mech (or was). Newer Light Mech specialists are in for a bit of a shock when collisions come back.
#36
Posted 01 November 2012 - 06:17 PM
General Anxiety, on 01 November 2012 - 04:23 PM, said:
You are incorrect. No other way to say it. I'm a jenner pilot but I play assaults and heavies too. My ping is usually below 100 and I can never hit a light at full speed going perpendicular to my view without aiming a few meters ahead. at full customize speed of 138-148 they become phantoms. I will see his armor turn bright on the screen but when I look at the damage breakdown it shows no damage taken to his mech. This is not a ping problem. I am PST.
when im piloting a jenner vs people who have small pings <50ms, i can tell you they have no problems hitting me. The only reason i dont die is i can keep ahead of their torso range, but i take grazing shots from arm weapons (which are not normally ac/gauss).
med/heavy mechs are my normal targets since their armor is light enough i can disable their arms before they kill me, then its easy going since torso weapons are pretty easy to stay out of range (either flanking or jumpjetting above firing arc). I'll harras an atlas, and if it ignores me i'll sit behind it and strip armor but tbh if it reacts i'll die if lrms dont start raining down on it
AC's are just wonky though, the shots dont go where your pointing half the time, its like throwing a curve ball to hit something.
#37
Posted 01 November 2012 - 07:10 PM
Asatruer, on 01 November 2012 - 03:37 PM, said:
Actually, you're right there I did forget the increased RoF. And since with the exception of a few weapon systems in the TT game, all weapons had a RoF of 10s, increasing the armor values would be a necessary consideration for that as well.
So, like you said, it's the combination of the two that required the doubling of armor.
Vermaxx, on 01 November 2012 - 03:49 PM, said:
I disagree, the tabletop game was extremely enjoyable, at least it was for me.
I can understand why moving to something like the Mechwarrior games would appeal to a lot of people but don't disregard the fun that could be had, and was, while playing the TT. There's also some features that are in the TT that can't be "ported" to a real time game. IE: Rear Firing weapons. (I suppose this could be included and they could just be "autofire" but can hear the cries of rage from the "competitive" section of player over that one). Then there's also targeting different weapons at different mechs. Can't really do that in this game as everything seems to be centered around "kill that one mech then move to the next".
Either way, it seems like you're agreeing with me, in part, with why the armor was doubled.
Edited by Lycan, 01 November 2012 - 07:16 PM.
#38
Posted 02 November 2012 - 03:20 AM
General Anxiety, on 01 November 2012 - 04:23 PM, said:
You are not using your speed and manuverability to your advantage. 2 shots by gauss to the back directly will kill you but no other place. Step on the gas and don't let off until unless all your enemies .
Wtf, seriously what is with some people on this forum and reading comprehension.... I made a perfectly legitimate and accurate (apart from typo which is a different kind of accuracy
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/biggrin.png)
I can play my Jenner very well thank you, however even with full armour it is possible for me to be 1shot... A gausscat hitting you in the back can one shot you, so can lrms if you happen to not see them, and also I have been 1shotted twice by streak cats. The regularity of this is irrelevant, your l2p comments make no sense in an argument about armour... Sometimes I just wish people would get off their high horse, you might not have been 1shot in your Jenner, but I have played a lot of Jenner and it can happen, my speed and piloting skills have no hearing on this, at some point somebody will be lucky enough to hit me in the back and there is a chance that will outright kill me.
Aside from that, yes I can work very hard at stopping somebody hitting me in the same place twice, but it does not change the fact that another hit there will kill me (from front not back). My personal skills have no bearing on the possibility of this happening.
I do not even know why I bother explaining this to somebody like you who will clearly think this is a whine about me dying, but there we go, first and last effort on this thread now made.
Edit: yes I do add back armour and not every gauss or lrm barrage will 1shot me, but it has happened so I must assume that it can happen.
Edited by Wispsy, 02 November 2012 - 03:23 AM.
#39
Posted 02 November 2012 - 03:40 AM
Quote
That pretty much matches with the definition "exploiting" as far as I know. There's a feature currently that is flawed (removal of collision) and light mech pilots use it for their advantage, i.e., they exploit that broken feature:
Light mechs suffer from collision with heavier mechs as they fall down. That feature was temporarily removed. Light mechs now hug bigger mech without fear of falling/taking extra damage. Only side which benefits from this are light mechs, losers are heavy/assault mechs. It's very simple.
Edited by KKRonkka, 02 November 2012 - 03:40 AM.
#40
Posted 02 November 2012 - 03:45 AM
Apostolos, on 01 November 2012 - 02:48 PM, said:
Jenner: Tabletop (and no I am not looking at it right this second, so the #'s may be off a few points) have about a total armor value of around 65. Yes.. that is TOTAL armor.
Atlas: Tabletop has about 305 total armor. These values are basic and not tweaked out numbers with best of the best, but default stats.
That shows that a Jenner should have roughly 1/5 the armor value of an Atlas. Just looking at one of the base models for Jenners in my mech lab shows 224 with an Atlas at 608. OK I get it that everything is not verbatim matches with tabletop values. However, the ratio should be. (especially considering the speeds and sports car handling of the light mechs) That is greater than 1/3 the armor value combined with the ability to literally drive circles around an assault mech. (not to mention you cannot knock them down anymore, although I think someone said that is coming back.. not sure).
I just believe that the lack of armor disparity needs to be reexamined between the weight classes.
My jenner has been 1 shotted by assaults twice today. Our armor is plenty low enough.
Skaulic, on 01 November 2012 - 05:45 PM, said:
Last sentence there, very true. Knocked down while under LRM fire is basically death for a Light mech (or was). Newer Light Mech specialists are in for a bit of a shock when collisions come back.
Knocked down while anywhere near a heavy or assault is death unless the other guy is incompetent. It's not specifically LRMs. LRMs do the job pretty well though. One of the times I got one shotted above was from an LRM volley.
Edited by Digital Ninja, 02 November 2012 - 03:49 AM.
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