

Let's please avoid arbitrary sounding, immersion breaking modules. "Bring the Rain"? Please no.
#21
Posted 09 April 2012 - 08:22 AM
also why do we discuss this farther, already said (in here and on the devblog entry) that everything is just for show, and are placeholders...
maybe someone close this Oo
Edit: just give me that fancy pink mechlab =P
#22
Posted 09 April 2012 - 08:40 AM
"Extraordinary Ordinance"?
"Mighty Missiles"?
"The Sky is Falling"?
I kid...

#23
Posted 09 April 2012 - 08:57 AM
....Hobgoblins of little minds if you ask me but I for one will always be annoying my teammates with screaming "BRING THE RAIN!!!" every time my Catapult fires a salvo.
#24
Posted 09 April 2012 - 09:07 AM
Tilon, on 08 April 2012 - 01:24 PM, said:
"Far View" increases the sight range by 2.5%. The effect itself isn't immersion breaking, but the name could definitely be better, to make it sound like a piece of equipment.
But "Bring the Rain" increasing missile range by 2.5%? I really hope that we're not going to be seeing modules like this, with silly names and no attempt to explain them in terms of canon. Let's keep the design immersed in the gritty Battletech atmosphere. Falling away from that isn't going to help anything, in my opinion.
..sounds like modern warfare 3 game style.
I really hope AC20s wont be able to shoot out to AC10 range. The point of different weapons would then be completely moot. Additionally, a lot of the tactical game style of BT was that you at least partially knew the enemy mechs capabilities, so you could fight them. As there will be no respawns (oh god I hope not), what you fight is what kills you, you won't be able to change your tactics next spawn-in, which is whats required by modules that do this kind of damage/range/specialty modding. The reason it works in console FPS games is because you can pick a different class and keep slugging it out.
The more variables you create, the less stable the game is and the less you can fight enemies with Knowledge, and the more it becomes about "blind luck" countering. I hope they don't screw this up.
Edited by BerryChunks, 09 April 2012 - 09:07 AM.
#25
Posted 09 April 2012 - 01:02 PM
If the percentages add up and carry over from team mates for example (scout/sensor skills or whatever), then a measly 2.5% skill may very well spread over a whole lance/company and affect their performance as well, which may even go both ways. The way these modules seem to work and may interact with other modules and team mates is promising to say the least.
@Devs
Feel free to start the beta anytime =)
#26
Posted 09 April 2012 - 03:43 PM
#27
Posted 09 April 2012 - 04:15 PM
Examples:
1. one pilot was so good, when he died from a cockpit hit, his mech kept shooting for a moment)
2. Patrick Kell: so amazingly good, his mech disappeared from radar. You couldn't target him even
when his mech was standing still, directly in front of yours.
3. Jaime Wolf. That man's Archer could curve LRMs around corners.
#28
Posted 09 April 2012 - 04:26 PM
#29
Posted 09 April 2012 - 05:19 PM
#30
Posted 09 April 2012 - 07:34 PM
#31
Posted 09 April 2012 - 07:39 PM
#32
Posted 09 April 2012 - 07:53 PM
Xinaoen, on 09 April 2012 - 05:19 PM, said:
EXACTLY!
"OMG! Really!? Really!? you have to name someting that I like the way that I doos nutz likes it!"
Just like Xinaoen said....these are pilot modifications. Not every character in the BT universe acts like a knight from the middle ages nor cares about how many contractions he uses in a sentence. "Bring the Rain"? Sounds to me like something someone might say when they want a crap ton of missiles dropped on an enemy force or would you prefer "The moment is Nigh I shall launch all of mine Long Range Missiles down upon you foolish person in a Mechanized War Machine."
The BT universe is great, but hey, THIS....IS...A....GAME. Keep it close to the heart of BT but not so close that it crushes it.
Edited by Mason Ventris, 09 April 2012 - 07:53 PM.
#33
Posted 09 April 2012 - 08:03 PM
#34
Posted 10 April 2012 - 01:11 AM
Lyon, on 09 April 2012 - 04:15 PM, said:
Huh.

Gauss, on 09 April 2012 - 08:03 PM, said:

#35
Posted 10 April 2012 - 01:15 AM
Tilon, on 08 April 2012 - 01:24 PM, said:
"Far View" increases the sight range by 2.5%. The effect itself isn't immersion breaking, but the name could definitely be better, to make it sound like a piece of equipment.
But "Bring the Rain" increasing missile range by 2.5%? I really hope that we're not going to be seeing modules like this, with silly names and no attempt to explain them in terms of canon. Let's keep the design immersed in the gritty Battletech atmosphere. Falling away from that isn't going to help anything, in my opinion.
There is no "Bring the Rain" module mentioned by PGI.
And even if there was, it would increase LRM range by a whopping 15.75m. Which is pretty worthless.
However, any module that gets me more strippers in my ready room during load times is worth it's weight in gold...
Edited by Solis Obscuri, 10 April 2012 - 01:18 AM.
#36
Posted 14 April 2012 - 01:34 PM
#38
Posted 14 April 2012 - 07:59 PM
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