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We're at the mercy of random maps.


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#1 NTT

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Posted 04 November 2012 - 04:40 PM

Say you're actually a mechwarrior.

You've been assigned a mission on planet "HotAsHell III" (ie. caustic valley)

What mech do you bring? Keep in mind that you're a real mech pilot and these things cost a lot of money.

Well?

Exactly, my good sir, you've nailed it! Indeed you don't bring that 6 Pulse Laser one that you've used to great effect on planet "MyToesAreFreezingOff XI".


There ought to be some way to have multiple mechs ready so you can pick one that actually suits the environment you are deployed to, instead of having to pray that you don't roll the one map that your mech just isn't designed to work on.

#2 De La Fresniere

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Posted 04 November 2012 - 04:46 PM

I'm 99.9% certain the game, in its official "launch" incarnation, will allow players to choose which map they want to fight in.

The alternative is simply too absurd.

#3 Sandpit

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Posted 04 November 2012 - 04:47 PM

It should be random. Just because you're dropped on a specific planet doesn't mean you'll always fight in a specific terrain. You might have a higher chance of encountering certain conditions but it's never a guarantee.
Example:
We hit our drop zone in Caustic Valley, we are planning to hit a mech facility to cripple production and resources that will involve city warfare. You are marching along all prepped for urban combat when the enemy ambushes you a few kilometers from your drop zone which places you still in a hot-as-heck environment

#4 Sarevos

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Posted 04 November 2012 - 04:48 PM

View PostSandpit, on 04 November 2012 - 04:47 PM, said:

It should be random. Just because you're dropped on a specific planet doesn't mean you'll always fight in a specific terrain. You might have a higher chance of encountering certain conditions but it's never a guarantee.
Example:
We hit our drop zone in Caustic Valley, we are planning to hit a mech facility to cripple production and resources that will involve city warfare. You are marching along all prepped for urban combat when the enemy ambushes you a few kilometers from your drop zone which places you still in a hot-as-heck environment


it also forces you to play a more balanced build ive lolled myself silly bringing all srm6s to caustic

Edited by Sarevos, 04 November 2012 - 04:49 PM.


#5 Sandpit

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Posted 04 November 2012 - 04:49 PM

That's just the randomness of warfare and murphy's law. You don't always get to pick where you fight

#6 Sarevos

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Posted 04 November 2012 - 04:49 PM

View PostSandpit, on 04 November 2012 - 04:49 PM, said:

That's just the randomness of warfare and murphy's law. You don't always get to pick where you fight

+1 lol

#7 RedDragon

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Posted 04 November 2012 - 04:52 PM

View PostNTT, on 04 November 2012 - 04:40 PM, said:

Exactly, my good sir, you've nailed it! Indeed you don't bring that 6 Pulse Laser one that you've used to great effect on planet "MyToesAreFreezingOff XI".

You didn't nail it. We will get to choose the maps in the end (or at least see which map we'll drop on beforehand), but speaking from a lore kind of view, random maps would be most realistic. A Mechwarrior only has one mech to choose from. He'll drop onto whatever planet he's sent to. And he can't even modify his mech the way we do it.
Does an Abrams tank-pilot get to choose whether he wants to drive a Hummer in Iraq just because it has a better air conditioning than his tank? No, you are assigned a vehicle and you use it, no matter where you fight.

#8 Soulscour

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Posted 04 November 2012 - 04:54 PM

I think people should design mechs that are versatile enough to work on any map instead of trying to exploit the cold maps by running excessively hot mechs and excessively cold mechs on hot maps. Really what you're asking is if you'll be able to further exploit your mech design, and I hope PGI's answer is no.

Edited by Soulscour, 04 November 2012 - 04:56 PM.


#9 Sandpit

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Posted 04 November 2012 - 04:55 PM

View PostSoulscour, on 04 November 2012 - 04:54 PM, said:

I think people should design mechs that are versatile enough to work on any map instead of trying to exploit the cold maps by running excessively hot mechs and excessively cold mechs on hot maps.

^^^^^ and this

#10 NTT

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Posted 04 November 2012 - 04:58 PM

View PostSoulscour, on 04 November 2012 - 04:54 PM, said:

I think people should design mechs that are versatile enough to work on any map instead of trying to exploit the cold maps by running excessively hot mechs and excessively cold mechs on hot maps.


Yeah sure. Except cold mechs have extremely competitive dps too, so why use a hot one at all?

#11 Soulscour

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Posted 04 November 2012 - 05:00 PM

View PostNTT, on 04 November 2012 - 04:58 PM, said:


Yeah sure. Except cold mechs have extremely competitive dps too, so why use a hot one at all?

Because I don't like exploiting gauss and because I like laser boats.

#12 Sandpit

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Posted 04 November 2012 - 05:01 PM

View PostNTT, on 04 November 2012 - 04:58 PM, said:


Yeah sure. Except cold mechs have extremely competitive dps too, so why use a hot one at all?

The point is it helps round out custom builds instead of having one specific build used every time in every map. It helps provide a little randomness in what mechs you see and use and face off against.

#13 Roughneck45

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Posted 04 November 2012 - 05:02 PM

There will be many more maps when the planet warfare comes along. Afterall, we will have intel on whatever planet we are going to drop on, and what kind of area we will be fighting in should certainly be intel.

At least thats how I hope they will implement it.

Besides, if they do let us know what kind of environmental effects will be taking place, they need to make them have a bigger impact on the match IMO from what it is now. Make the hot hotter, make the cold colder, and anything else they can come up with.

Edited by Roughneck45, 04 November 2012 - 05:02 PM.


#14 verybad

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Posted 04 November 2012 - 05:02 PM

I vastly prefer this current system (random maps) as people aren't optimizing their mechs for the heat levels on the planet they drop on.

It's not like it puts anyone at a disadvantage as everyone faces the same challenges. Makes people adjust their playing sty;es however.

PersonallY I like it.

#15 Walk

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Posted 04 November 2012 - 05:03 PM

I assumed this would be fixed eventually. As far as I'm concerned, the best choice would be to say "Next map:Caustic" and you could choose which one of your mechs you would deploy. It makes absolutely no sense that you wouldn't be able to.

#16 Sandpit

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Posted 04 November 2012 - 05:06 PM

View PostSandpit, on 04 November 2012 - 04:47 PM, said:

It should be random. Just because you're dropped on a specific planet doesn't mean you'll always fight in a specific terrain. You might have a higher chance of encountering certain conditions but it's never a guarantee.
Example:
We hit our drop zone in Caustic Valley, we are planning to hit a mech facility to cripple production and resources that will involve city warfare. You are marching along all prepped for urban combat when the enemy ambushes you a few kilometers from your drop zone which places you still in a hot-as-heck environment


View PostWalk, on 04 November 2012 - 05:03 PM, said:

I assumed this would be fixed eventually. As far as I'm concerned, the best choice would be to say "Next map:Caustic" and you could choose which one of your mechs you would deploy. It makes absolutely no sense that you wouldn't be able to.


Read above yours. It makes perfect sense. Having served in the military we would prepare for the general environment we were deploying in but we were also prepared for contingencies. We might be deploying to Iraq but we've got a LOT of environments and miles to cover getting there.





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