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the AC20 looks really slow


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#1 Steamroller Stig

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Posted 07 April 2012 - 08:00 PM

really slow I mean 120 meters per second or less. not to say that is a bad thing, seeing how it seems to be able to destroy limbs in single shots.

#2 Motionless

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Posted 07 April 2012 - 08:09 PM

True, when the atlas fires it -- it doesn't look to be going much faster than the SRMs if at all.

#3 Dirk Le Daring

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Posted 07 April 2012 - 08:19 PM

For the 120mm smoothbore APFSDSDU round it seems to be 1660m/s. So yep, I'd have to say it seems a bit slow.

#4 Steamroller Stig

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Posted 07 April 2012 - 08:21 PM

Oh dear god you sig! I don't think I will ever be able to look at the catapult the same. :{

View PostDirk Le Daring, on 07 April 2012 - 08:19 PM, said:

For the 120mm smoothbore APFSDSDU round it seems to be 1660m/s. So yep, I'd have to say it seems a bit slow.


I do wish there was something along the lines of a chromehounds sniper cannon in the BT verse. Before closed pits happened I've landed one hit kills at 2km in that game.

Edited by Steamroller Stig, 07 April 2012 - 08:22 PM.


#5 Dirk Le Daring

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Posted 07 April 2012 - 08:29 PM

View PostSteamroller Stig, on 07 April 2012 - 08:21 PM, said:

Oh dear god you sig! I don't think I will ever be able to look at the catapult the same. :{



I do wish there was something along the lines of a chromehounds sniper cannon in the BT verse. Before closed pits happened I've landed one hit kills at 2km in that game.

The thing is, if they equated to the same bore diameter, the AC20 could never hope to match the range due to the considerably shorter barrel, and due to that, the much lower muzzle velocity. Unless propellants were amazingly quick to burn. ;)

#6 VeiledMalice

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Posted 07 April 2012 - 08:36 PM

Sadly, this is really the only way to balance the ballistic weaponry in-game. Other than by nerfing it outright so it does very little damage, making it less accurate by needing to properly lead your target is the only way to go. IRL, hits with weapons like that are almost instantaneous within the kinds of ranges we were seeing in the GDC trailer.

#7 geck0 icaza

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Posted 07 April 2012 - 08:41 PM

Though I was a little unnerved when I saw the AC 20 round with a low velocity I came to terms with it as I came up with a theory that made a lot of sense.

Bare with me because this is pure speculation.

The AC 20 slow round is very powerful but harder to land on fast moving targets. I believe the larger the AC the slower the rate of fire and the round speed. This would be a great way to make the smaller AC's not only useful, but viable at their extended ranges.

Again, just a theory.

#8 cinco

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Posted 07 April 2012 - 09:50 PM

is that what that mortar looking thing was? i thought that was a...mortar.

yeah that's pretty damn slow. as a kinetic energy weapon, it won't even stay afloat in the air, it'll just sputter and fall flat.

it should be as fast as modern sabot rounds if not more so.

#9 Paul Inouye

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Posted 07 April 2012 - 09:54 PM

Just a FYI... the AC20 projectile has been sped up quite a bit since that video. ;)

View PostMotionless, on 07 April 2012 - 08:09 PM, said:

True, when the atlas fires it -- it doesn't look to be going much faster than the SRMs if at all.


Wicked signature! hahahaha

#10 Motionless

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Posted 07 April 2012 - 10:02 PM

View PostPaul Inouye, on 07 April 2012 - 09:54 PM, said:

Just a FYI... the AC20 projectile has been sped up quite a bit since that video. ;)

Cool stuff, can't wait to see -- and congratz on 666 posts.

View PostPaul Inouye, on 07 April 2012 - 09:54 PM, said:

Wicked signature! hahahaha

View PostSteamroller Stig, on 07 April 2012 - 08:21 PM, said:

Oh dear god you sig! I don't think I will ever be able to look at the catapult the same. :{

Thanks, gentlemen. :(

#11 JaguarWarrior

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Posted 07 April 2012 - 10:03 PM

View PostPaul Inouye, on 07 April 2012 - 09:54 PM, said:

Just a FYI... the AC20 projectile has been sped up quite a bit since that video. ;)


Good to hear! Thanks for the prompt feedback!

#12 Pvt Dancer

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Posted 07 April 2012 - 10:23 PM

It isn't the speed I am worried about, as long as it does 20 points of damage to a single location I will be happy. I don't want to see it nerfed before I even get a chance to fire it.

#13 EDMW CSN

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Posted 07 April 2012 - 11:31 PM

View PostPaul Inouye, on 07 April 2012 - 09:54 PM, said:

Just a FYI... the AC20 projectile has been sped up quite a bit since that video. ;) Wicked signature! hahahaha


Ah must be the fan input again !
Seeing how responsive the devs are to fan input warms my old heart.

#14 infinite xaer0

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Posted 08 April 2012 - 05:59 AM

View PostDirk Le Daring, on 07 April 2012 - 08:19 PM, said:

For the 120mm smoothbore APFSDSDU round it seems to be 1660m/s. So yep, I'd have to say it seems a bit slow.


well, this is a bad comparison, b/c an AC20 has nowhere near the barrel length of modern tank gun, and doesn't fire sub caliber munitions encased in a sabot.. so the projectile velocity is going to be much slower than 1660m/s

#15 Ghostrider45

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Posted 08 April 2012 - 06:15 AM

Your All forgeting one very big thing this a game not real life in two thousnd years we'll have weapons that make this on MW look like toys Hell thats what they ARE toys they are not REAL WEAPONS!!!!!!

#16 Oswin Aurelius

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Posted 08 April 2012 - 06:30 AM

View PostGhostrider45, on 08 April 2012 - 06:15 AM, said:

Your All forgeting one very big thing this a game not real life in two thousnd years we'll have weapons that make this on MW look like toys Hell thats what they ARE toys they are not REAL WEAPONS!!!!!!


Just because something is a game doesn't mean it's not striving for realism. As a simulator, that is one of Mechwarrior: Online's main goals. I'd appreciate it if you didn't insult those of us actually trying to make this game better through discussion. Maybe you'd like to tell us why you think the AC/20 should travel that slow in the game?

#17 fligher

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Posted 08 April 2012 - 08:22 AM

View PostGhostrider45, on 08 April 2012 - 06:15 AM, said:

Your All forgeting one very big thing this a game not real life in two thousnd years we'll have weapons that make this on MW look like toys Hell thats what they ARE toys they are not REAL WEAPONS!!!!!!


One thing, a lot of the MW/BT universe is built around reality. Theoretical, maybe, but real science. Rail guns and lasers are being tested. Jumpships have "lithium" batteries for better energy storage. And surprisingly to me, as I was reading much of the books as a teen, much of the weapons and science they described weren't around, and now many of them are coming out.

Love the MW3 version of the AC/20 personally, but that's just me. Liked leading the target, and loading two of them to keep me from pulling from the recoil. That's actually been my biggest unanswered question so far, will there be recoil, from both firing and impact?

#18 Skoll

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Posted 08 April 2012 - 11:15 AM

Are you guys REALLY arguing over muzzle velocity in an publicity ALPHA video of a video game that's still a bit off from beta?

#19 Oswin Aurelius

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Posted 08 April 2012 - 11:18 AM

View PostSkoll-, on 08 April 2012 - 11:15 AM, said:

Are you guys REALLY arguing over muzzle velocity in an publicity ALPHA video of a video game that's still a bit off from beta?


We were until the Devs said they already fixed it. Then Ghostrider45 came in here.

#20 Steamroller Stig

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Posted 08 April 2012 - 11:24 AM

View PostPaul Inouye, on 07 April 2012 - 09:54 PM, said:

Just a FYI... the AC20 projectile has been sped up quite a bit since that video. ;)



well thank you for the FYI, so is there a range limit or damage drop off to keep in effective within is canonical distance? or are they just balanced by projectile velocity and cycle rate?

and if autocannons can be pushed further than its intended range with great marksmanship. Hello Centurion sniper :)

Edited by Steamroller Stig, 08 April 2012 - 11:25 AM.






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