Greyfyl, on 12 November 2012 - 08:09 PM, said:
I had to read this twice because I couldn't actually believe what I read the first time. Leading a target is something you have to do with ballistic weapons - or any weapon that has a travel time.
Having to lead with lasers = lag shooting. Fast mechs most certainly have a lag shield similar to MW3. While the devs didn't use those exact terms (for very obvious reasons), they most certainly have admitted that the network code is forcing us to compensate for the fast mechs.
Exactly. The existence of lag shields is not open to debate. They exist; the devs know about it; the devs are working on it. Read the patch notes. Anyone who claims there are no "lag shields" either doesn't know what they are, or has placed themselves in the same camp as Holocaust deniers and the Flat Earth Society.
Tekerton, on 12 November 2012 - 08:13 PM, said:
I would agree with the OP...if it wasn't a Beta Client. Since it's not a game yet, I have to disagree that it is ruining anything. Also, since I've killed many light mechs, I don't agree with even the basic premise of the OP.
Light 'mechs with lag shields do ruin the play experience to the extent that they impact it. There is nothing balanced or fair about an Atlas watching a Raven circle around him, over and over again, doing the Dance of Futility while the Atlas isn't able to fire back accurately, even with light-speed weapons. Currently the light 'mechs are not playing the same game as the rest of us - and the rules they play by are in their favor. I've killed many light 'mechs myself. They're not invulnerable, but they are far,
far too hard to kill because of the problems currently with the netcode. Light 'mechs should be able to run circles around an Assault mech; they should not be able to pass across that mech's line of fire over and over and over, taking little or no damage - effectively going toe to toe with a 100-ton behemoth in a 20-35 ton 'mech.
That being said, it's very important to first realize that this is a beta, so by definition the game is not completed and balanced. Second in importance is reading the patch notes, which will tell you the devs already know about this issue and are expecting a solution to be ready by sometime in January.
Edited by Void Angel, 23 December 2012 - 06:30 PM.