DHS are 1.4 HS?
#1
Posted 02 November 2012 - 09:50 AM
On the plus side - those 10 heat sinks in the engine now count as +4 single heat sinks when you make the upgrade. Not sure that is worth 1.5 million C-Bills, but one hopes that if the effectiveness of the heatsinks is under this kind of review, the economy around them is also under reveiw.
On the downside - if you were calculating based on 1.0 effective for the first 10 HS, and 2.0 effective for heatsinks beyond that, there is a tipping point where DHS start falling off in effectiveness at 16 - 17 DHS number.
Old calcs - (10 * 1) + (x * 2); 16 DHS = 22, 17 DHS = 24, etc.
New calcs (1.4 * total HS) , 16 DHS = 22.4, 17 DHS = 23.8 etc.
Some builds that chose to get to 17 or more DHS under the current implementation will actually have their heat disspiation nerfed.
It's good for people only working off the heat sinks in the engine or only have tonnage/space for up to 5 more DHS. After that, it's hard to say.
But for right now, anyone carrying 17 or more DHS hoping for an improvement will be seriously disappointed.
#2
Posted 02 November 2012 - 09:55 AM
I currently can run my Founders cat with an XL300 and get 20 DHS. 10 of them Only netting me 1.0 and 10 of them 2.0. Giving me 30 Singles worth of efficiency.
Under the new numbers It will be reduced to 28 total. Which is dumb I could do that basically with Singles and make no sacrifices.
I think if they mean just the EHS are 1.4 while the perpheral DHS WE PLACE are still 2.0 then that is a fair compromise. Because that gives me functionally 34. Which then makes it worth it. Giving the EHS a value of 2.0 I agree would make this game cheese. But Hopefully they arent all 1.4 or they are worthless.
#3
Posted 02 November 2012 - 09:58 AM
#4
Posted 02 November 2012 - 09:59 AM
#5
Posted 02 November 2012 - 10:01 AM
CAN WE GET DUBS THAT ARE DUBS, AND NOT 1.4, OR ONLY DUBS WHEN OUTSIDE THE ENGINES!?
Are you insane? You must be pulling my leg. Of course it has serious effects on heat, and how mechs function. That's why mechs made in 3050 have doubles and tons more weapons than earlier mechs.
#6
Posted 02 November 2012 - 10:02 AM
Murphy7, on 02 November 2012 - 09:50 AM, said:
On the plus side - those 10 heat sinks in the engine now count as +4 single heat sinks when you make the upgrade. Not sure that is worth 1.5 million C-Bills, but one hopes that if the effectiveness of the heatsinks is under this kind of review, the economy around them is also under reveiw.
On the downside - if you were calculating based on 1.0 effective for the first 10 HS, and 2.0 effective for heatsinks beyond that, there is a tipping point where DHS start falling off in effectiveness at 16 - 17 DHS number.
Old calcs - (10 * 1) + (x * 2); 16 DHS = 22, 17 DHS = 24, etc.
New calcs (1.4 * total HS) , 16 DHS = 22.4, 17 DHS = 23.8 etc.
Some builds that chose to get to 17 or more DHS under the current implementation will actually have their heat disspiation nerfed.
It's good for people only working off the heat sinks in the engine or only have tonnage/space for up to 5 more DHS. After that, it's hard to say.
But for right now, anyone carrying 17 or more DHS hoping for an improvement will be seriously disappointed.
was anyone really banking on a 25 DHS build?
#7
Posted 02 November 2012 - 10:03 AM
#8
Posted 02 November 2012 - 10:03 AM
http://mwomercs.com/...heat-sinks-dhs/
#9
Posted 02 November 2012 - 10:04 AM
#10
Posted 02 November 2012 - 10:04 AM
Edited by Mister Blastman, 02 November 2012 - 10:05 AM.
#11
Posted 02 November 2012 - 10:04 AM
But I read it as 1.4 applied to all, which is a nerf of heat mitigation for anyone who has already bought their upgrade and loaded in 17 or more total DHS.
#13
Posted 02 November 2012 - 10:06 AM
#14
Posted 02 November 2012 - 10:06 AM
#15
Posted 02 November 2012 - 10:06 AM
Taryys, on 02 November 2012 - 10:03 AM, said:
http://mwomercs.com/...heat-sinks-dhs/
really ?
http://mwomercs.com/...31#entry1335931
was close to buy an awesome for some ppc action !
Edited by bobthebomb, 02 November 2012 - 10:07 AM.
#17
Posted 02 November 2012 - 10:08 AM
#18
Posted 02 November 2012 - 10:08 AM
Further, the design where I have been most looking forward to using DHS is my Large Pulse Laser config, and now I find out that they are going to *increase* the heat there while at the same time decreasing the gains I expected from DHS. That build may no longer be effective at all :/
Devs, please *please* reconsider this. If you are going to stick with it, lets change the name: they aren't 'double' after all, just call them 'upgraded' heatsinks. And maybe drop them to only 2 crits instead of 3, so they aren't so costly to run?
Edited by WardenWolf, 02 November 2012 - 10:10 AM.
#19
Posted 02 November 2012 - 10:08 AM
2.0 heat redux. None of this 1.4 crap.
#20
Posted 02 November 2012 - 10:10 AM
Quote
- Fixed a bug where DHS where Engine Heat Sinks were not be converted to DHS.
- Single Heat Sink = 1.0
- Double Heat Sink = 1.4
PGI will monitor DHS' closely and tune this number up or down depending on the telemetry data received from production servers.
So will you tune our cost up or down and return us the money based on your "Telemetry"? What was your problem PGI, someone spending C-bills could make a powerful mech? Good lord you guys astound me daily with your crap, you and your alpha testers need to get glasses. We paid for double HS, not 1.4, you need to lower the cost down by 60% if I am only getting 40% of the efficiency I paid for.
Edited by Viper69, 02 November 2012 - 10:11 AM.
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