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DHS are 1.4 HS?


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#1 Murphy7

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Posted 02 November 2012 - 09:50 AM

Just read this in the Command Char section. Am not thrilled.

On the plus side - those 10 heat sinks in the engine now count as +4 single heat sinks when you make the upgrade. Not sure that is worth 1.5 million C-Bills, but one hopes that if the effectiveness of the heatsinks is under this kind of review, the economy around them is also under reveiw.

On the downside - if you were calculating based on 1.0 effective for the first 10 HS, and 2.0 effective for heatsinks beyond that, there is a tipping point where DHS start falling off in effectiveness at 16 - 17 DHS number.

Old calcs - (10 * 1) + (x * 2); 16 DHS = 22, 17 DHS = 24, etc.

New calcs (1.4 * total HS) , 16 DHS = 22.4, 17 DHS = 23.8 etc.

Some builds that chose to get to 17 or more DHS under the current implementation will actually have their heat disspiation nerfed.

It's good for people only working off the heat sinks in the engine or only have tonnage/space for up to 5 more DHS. After that, it's hard to say.

But for right now, anyone carrying 17 or more DHS hoping for an improvement will be seriously disappointed.

#2 UPnADAM

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Posted 02 November 2012 - 09:55 AM

Just sent Bryan a pm regarding this and came here to make similar thread

I currently can run my Founders cat with an XL300 and get 20 DHS. 10 of them Only netting me 1.0 and 10 of them 2.0. Giving me 30 Singles worth of efficiency.
Under the new numbers It will be reduced to 28 total. Which is dumb I could do that basically with Singles and make no sacrifices.

I think if they mean just the EHS are 1.4 while the perpheral DHS WE PLACE are still 2.0 then that is a fair compromise. Because that gives me functionally 34. Which then makes it worth it. Giving the EHS a value of 2.0 I agree would make this game cheese. But Hopefully they arent all 1.4 or they are worthless.

#3 Hekalite

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Posted 02 November 2012 - 09:58 AM

I have to say, I'm not too happy about this either, but I will reserve judgement until I give it a try.

#4 Viper69

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Posted 02 November 2012 - 09:59 AM

Then they arent truly double heatsinks and I want some of my cash back for misinformation. Its ad-hock crap like this that honks me off. I want the engine ones DHS as well per the rules! jesus jumping crist why the hell do they need to constantly change things out of the rules.

#5 Vassago Rain

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Posted 02 November 2012 - 10:01 AM

So there's no reason to get them still.

CAN WE GET DUBS THAT ARE DUBS, AND NOT 1.4, OR ONLY DUBS WHEN OUTSIDE THE ENGINES!?

Are you insane? You must be pulling my leg. Of course it has serious effects on heat, and how mechs function. That's why mechs made in 3050 have doubles and tons more weapons than earlier mechs.

#6 Jason1138

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Posted 02 November 2012 - 10:02 AM

View PostMurphy7, on 02 November 2012 - 09:50 AM, said:

Just read this in the Command Char section. Am not thrilled.

On the plus side - those 10 heat sinks in the engine now count as +4 single heat sinks when you make the upgrade. Not sure that is worth 1.5 million C-Bills, but one hopes that if the effectiveness of the heatsinks is under this kind of review, the economy around them is also under reveiw.

On the downside - if you were calculating based on 1.0 effective for the first 10 HS, and 2.0 effective for heatsinks beyond that, there is a tipping point where DHS start falling off in effectiveness at 16 - 17 DHS number.

Old calcs - (10 * 1) + (x * 2); 16 DHS = 22, 17 DHS = 24, etc.

New calcs (1.4 * total HS) , 16 DHS = 22.4, 17 DHS = 23.8 etc.

Some builds that chose to get to 17 or more DHS under the current implementation will actually have their heat disspiation nerfed.

It's good for people only working off the heat sinks in the engine or only have tonnage/space for up to 5 more DHS. After that, it's hard to say.

But for right now, anyone carrying 17 or more DHS hoping for an improvement will be seriously disappointed.


was anyone really banking on a 25 DHS build?

#7 UPnADAM

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Posted 02 November 2012 - 10:03 AM

If they are doing a standardized number for all DHS and not two seperate ones for internal and external the number should be IMO 1.7 this seems like the minimum number from my math to make them worth it yet not make them OP otherwise as a stated if there are going to be a different value placed in internal vs external DHS then it is good at 1.4 and 2.0 respectively.

#8 Taryys

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Posted 02 November 2012 - 10:03 AM

They have stated that dHS are not working properly and are bugged, they have a fix planned for the next patch.

http://mwomercs.com/...heat-sinks-dhs/

#9 Viper69

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Posted 02 November 2012 - 10:04 AM

Give me a post where I can respond directly to the "person" who thought this was a grand plan. I mean really, dont sell us a bill of goods and then rescind it. What about mechs who rely on those 10 DHS in the engine because of lack of crit space? This is the most goofy asinine idea I have read in a while. Please link me a post where they stated it, please.

#10 Mister Blastman

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Posted 02 November 2012 - 10:04 AM

THIS IS A LOAD OF...

Posted Image

Edited by Mister Blastman, 02 November 2012 - 10:05 AM.


#11 Murphy7

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Posted 02 November 2012 - 10:04 AM

Some have suggested that this would only apply to the 10 heat sinks that come with your engine = in which case, as long we get the 2.0 for DHS we have to add in additional tonnage and/or placement in the mech, I can live with that, if not be entirely pleased.



But I read it as 1.4 applied to all, which is a nerf of heat mitigation for anyone who has already bought their upgrade and loaded in 17 or more total DHS.

#12 Vlad Ward

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Posted 02 November 2012 - 10:05 AM

View PostJason1138, on 02 November 2012 - 10:02 AM, said:


was anyone really banking on a 25 DHS build?


Does a 23 DHS build count?

Because I'm totally banking on one of those.

#13 Stimbles

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Posted 02 November 2012 - 10:06 AM

Absolute ********.

#14 EyeOne

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Posted 02 November 2012 - 10:06 AM

Does anyone just play this game anymore?

#15 bobthebomb

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Posted 02 November 2012 - 10:06 AM

View PostTaryys, on 02 November 2012 - 10:03 AM, said:

They have stated that dHS are not working properly and are bugged, they have a fix planned for the next patch.

http://mwomercs.com/...heat-sinks-dhs/


really ?

http://mwomercs.com/...31#entry1335931


was close to buy an awesome for some ppc action !

Edited by bobthebomb, 02 November 2012 - 10:07 AM.


#16 Vlad Ward

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Posted 02 November 2012 - 10:08 AM

View PostEyeOne, on 02 November 2012 - 10:06 AM, said:

Does anyone just play this game anymore?


80% of every Mechwarrior game since the beginning of ever has always taken place in the Mechlab.

#17 UPnADAM

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Posted 02 November 2012 - 10:08 AM

ER/PPCS or ER LARGE OR LPL will never be competitive if they make them all 1.4. END POINT!

#18 WardenWolf

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Posted 02 November 2012 - 10:08 AM

I'm pretty seriously concerned about this... and I have so far taken most of the changes to TT values this game has made in stride. Having double heatsinks with so much associated cost (3 crits each, +1.5 million cbills to convert to them, etc) and having them only be effective at 1.4x is not cool. I will try to calm down a bit and test it once implemented and see how it plays out, but I am *really* worried about this. It is making it very hard to actually tell from just looking at stats / playing in the mechlab how a design will work in-game.

Further, the design where I have been most looking forward to using DHS is my Large Pulse Laser config, and now I find out that they are going to *increase* the heat there while at the same time decreasing the gains I expected from DHS. That build may no longer be effective at all :/

Devs, please *please* reconsider this. If you are going to stick with it, lets change the name: they aren't 'double' after all, just call them 'upgraded' heatsinks. And maybe drop them to only 2 crits instead of 3, so they aren't so costly to run?

Edited by WardenWolf, 02 November 2012 - 10:10 AM.


#19 Kunae

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Posted 02 November 2012 - 10:08 AM

Absolutely ridiculous.

2.0 heat redux. None of this 1.4 crap.

#20 Viper69

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Posted 02 November 2012 - 10:10 AM

Quote

Double Heat Sinks (DHS)
  • Fixed a bug where DHS where Engine Heat Sinks were not be converted to DHS.
  • Single Heat Sink = 1.0
  • Double Heat Sink = 1.4
After fixing the EHS bug, and setting DHS to a cannon value of 2.0, we experienced anticipated result. Heat was no longer a concern, increasing DPS exponentially on certain types of mech loadouts. After testing a variety of standard builds, we settled on 1.4. This value maintains the spirit of both DHS and maintains the integrity of MWO's overall gameplay experience.[/color]



PGI will monitor DHS' closely and tune this number up or down depending on the telemetry data received from production servers.


So will you tune our cost up or down and return us the money based on your "Telemetry"? What was your problem PGI, someone spending C-bills could make a powerful mech? Good lord you guys astound me daily with your crap, you and your alpha testers need to get glasses. We paid for double HS, not 1.4, you need to lower the cost down by 60% if I am only getting 40% of the efficiency I paid for.

Edited by Viper69, 02 November 2012 - 10:11 AM.






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