Damage transfer question
#1
Posted 09 April 2012 - 08:40 PM
Just a quick, and possibly stupid question. Does a 'Mech's chassis design influence damage transfer in any way at all? That is, does a Jenner's arm damage transfer to its legs instead, or does destruction of a leg also rip off the arm on such 'Mechs? The idea occurred to me when I blew off a Blackhawk's leg in MW3 and the arm went spiralling off as well. I don't think it mattered in tabletop, but it's been years since I played so I want to be sure. I may make a house rule where chassis design does affect damage transfer.
#2
Posted 09 April 2012 - 08:50 PM
#3
Posted 02 August 2012 - 08:05 PM
#4
Posted 02 August 2012 - 08:15 PM
#5
Posted 03 August 2012 - 03:57 AM
Reason: Just a simple mechanic so that every hit applies its damage in full.
Justification(s) from the original developers - It represents that attacks are directed/corrected toward the center mass.
House Rule - One method that I've used over the years is one based on margin of success (MOS). If the MOS is 0 then no damage is transferred inward. A MOS of 1 will allow a single inward transfer and a MOS of 2+ may transfer twice. Ammunition Explosions work as normal.
#6
Posted 03 August 2012 - 05:08 AM
Belial, on 09 April 2012 - 08:40 PM, said:
Just a quick, and possibly stupid question. Does a 'Mech's chassis design influence damage transfer in any way at all? That is, does a Jenner's arm damage transfer to its legs instead, or does destruction of a leg also rip off the arm on such 'Mechs? The idea occurred to me when I blew off a Blackhawk's leg in MW3 and the arm went spiralling off as well. I don't think it mattered in tabletop, but it's been years since I played so I want to be sure. I may make a house rule where chassis design does affect damage transfer.
No, transfer is always treated the same. The arm comes if the side torso is destroyed first, but the leg remains intact like every other 'mech.
On the plus side, the Nova can torso twist.
There are optional 'quirks' or their own home rules to make a design match the artwork- for example, removing a 'mech's ability to torso twist.
#7
Posted 03 August 2012 - 07:52 PM
If you destroy the leg with enough damage left over, it will transfer to the side torso. If the side torso is destroyed by this damage, the arm will fall off. I have no idea how close to TT the damage transfer was in any of the video games.
Why does damage transfer this way (is it magical?)? For the same reason that many things that aren't perfect make their way into TT games. Anything more realistic would be too hopelessly complicated to be playable.
#8
Posted 03 August 2012 - 08:06 PM
It's an elegant mechanic that avoids having to do complex (and silly) rules for precise damage and also simulate the fact that in tabletop games the damage is dealt over a period of time, so presumably the mechwarrior walked his shot(s) in as the leg/arm/side gave way, rather than shooting impotently at the air because that was where he started to shoot.
#9
Posted 03 August 2012 - 08:21 PM
#10
Posted 03 August 2012 - 08:40 PM
JFlash49, on 03 August 2012 - 08:21 PM, said:
As Sak said, it represents you hit 'something'.
Consider you're playing one of the Mechwarrior games. You blow the arm off a Catapult- you aim, shoot, and hit it again- did you aim at the missing arm? Of course not, you aimed for the body. In TT, that's an example of damage transfer.
With the TT you roll dice to see if you hit or you miss. If you get a hit, you roll to see where you hit him- it's random. In the case where a Catapult is missing an arm, rolling that arm transfers to the side torso because, logically:
a ) You rolled a hit. You didn't miss. You dealt damage.
b ) If the arm is missing, the pilot didn't aim and shoot at a missing arm. He would have aimed and hit the next closest location- the side torso.
That's why all damage moves closer to the 'core' of a 'mech. If a 'mech is missing a side torso, any damage that hits the missing leg goes to the missing torso, which then goes to the centre torso. It moves inward.
What Sak said about it making sense that left over damage means you did more damage than you actually did to the arm so it has to go somewhere is the main arguement behind the rare occaision you get transfering critical hits too. It's the same premise- if you destroyed something and there's nothing left in the arm to destroy, then you must have destroyed something in the closest location- the side torso.
Edited by Sidney, 03 August 2012 - 08:40 PM.
#11
Posted 03 August 2012 - 09:13 PM
#12
Posted 03 August 2012 - 09:33 PM
#13
Posted 04 August 2012 - 06:58 PM
Thanks for the input; actually I had finally gotten MegaMek since starting this thread and that confirmed it for me. My brother and I will probably start a campaign soon and find a way to make chassis design matter somewhat.
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