Jump to content

Petition: Don't nerf pulse laser heat!


42 replies to this topic

Poll: Pulse Laser Heat Poll (148 member(s) have cast votes)

Are pulse lasers too cool?

  1. They're fine as is. (95 votes [60.13%])

    Percentage of vote: 60.13%

  2. They're a little too cool. (20 votes [12.66%])

    Percentage of vote: 12.66%

  3. They're broken they're so cool. (7 votes [4.43%])

    Percentage of vote: 4.43%

  4. No, they're too hot! (36 votes [22.78%])

    Percentage of vote: 22.78%

Vote Guests cannot vote

#41 Aym

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 3,041 posts
  • LocationLos Angeles

Posted 03 November 2012 - 03:32 AM

View PostOnyx Rain, on 02 November 2012 - 04:26 PM, said:

I admit that I had some concerns that fixing the dhs in the engines would allow for some super OP builds, but I expected any fix to increase their usefulness significantly from what it is now, not nerf it in some some builds. The 1.4 value seems way to low. Maybe 1.6-8 would be better. My understanding is the 1.4 value will actually make some builds currently using dhs less heat efficient? .... That is just silly.

Even in builds where the new 1.4 value may give you a bit more cooling, the pulse laser heat change If I read it right will negate much of that in many builds if they end up running hotter. I mean part of the point of using dhs is to carry bigger hotter weapons and pulse lasers were running plenty hot IMO.

I really feel this is a step backwards PGI. I agree with those who would have liked to see them fixed and allowed to keep their 2 rating....not 1.4, especially with the pulse laser changes. Then tweak it from there if everything is super OP.

Essentially for many builds PGI has just repackaged the current broken system and made a new system that overall is about functionally equivalent (especially if pulse lasers are going to run hotter)... and called it a fix!?!?!?!?!?

Onyx, please link a build that is currently getting better than 1.3 HS efficiency from it's DHS considering the 10 in-engine only counting as 1. There may be a few, but are they really any good currently?

#42 MustrumRidcully

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,644 posts

Posted 03 November 2012 - 04:07 AM

The weapon balance is still fundamentally broken. And it doesn't seem that PGI is willing to realize it.



Going real time with Battletech - PGI Style
(Wall of text giving an overview in spoiler block below)
Spoiler


Illustrating the Balance with Math and Charts
(Wall of Text Explanation follows in spoiler)
Spoiler



Weapon Efficiency based on the current stats (as of 30th of Octobre 2012)

Heat Neutrality
This chart contains 2 curves - one based on damage over time (DPS/Weight) and one on the weighted values for damage per shot and damage over time (DPS_ID/Weight)

Posted Image

For double heat sinks (with x2 dissipation rate, not 1.4)

Posted Image


As we can see - the ballistics still outperform the energy weapons mostly, and the general rule - longer range, lower efficiency - is not observed at all for them.
Energy weapons follow the trend in general, though Small Lasers and Medium Lasers still present notable spikes.

SRMs and LRMs seem to play in an entirely different league.

TET Charts
With single heat sinks.
Posted Image

With Double Heat Sinks (at 2 x dissipation rate, not 1.4 x)

Posted Image

Edited by MustrumRidcully, 03 November 2012 - 04:11 AM.


#43 Onyx Rain

    Member

  • PipPipPipPipPipPipPipPip
  • 1,017 posts
  • LocationOklahoma, EARTH MK II

Posted 03 November 2012 - 04:56 AM

View PostAym, on 03 November 2012 - 03:32 AM, said:

Onyx, please link a build that is currently getting better than 1.3 HS efficiency from it's DHS considering the 10 in-engine only counting as 1. There may be a few, but are they really any good currently?


Hey Aym! :D Um... I think you may have mistaken me for being on the other side of the issue? I was expecting/hoping for 2 rating DHS. I had some fear it would cause there to be to many really powerful builds but wasn't sure, and would have liked to try that system first instead of them Pre-Nerfing it before it got to us.

I think I'd be happy if they changed dhs from the proposed 1.4 to at least 1.6...but probably more like 1.8.
Basically at the very least any build that currently benefits from DHS should not be nerfed when they go to fix the system...most if not all should get a buff..but the fix will nerf some people and even those who benefit won't get much from it.

I figured at worse it would make singles obsolete and we'd all mostly be running around in more OP builds...so that is basically balanced if we are all OP :D We'd just kill and die faster, and games would be a bit shorter. Might soothe the LRM, and gauss are OP, and double armor is to much crowds a bit since we'd have a lot more viable builds and weapons in the game with 2 rating DHS, all killing and dying faster.

To be fair though, I do have an atlas dc with 300 standard engine, 2 large lasers 3 srm6, gauss, ams, dhs, 3 tons gauss ammo, and I think 4 tons srm6 ammo with a heat rating of 1.4 and a 78 dmg alpha strike.

Basically my position is since some builds get nerfed by the "fix", and the ones that do benefit only do so very slightly... this "fix" is going to be overall functionally equivalent to the "broken system"

Add to this the fact that apparently they are going to nerf pulse/small laser so they run hotter(ya, like they needed that) and you have a big step backwards in game balance since dhs was expected to help fix the large energy weapons so they could compete with other stuff. So even some of the builds that would benefit from the fix barely, now won't benefit as much, at all...or might be gimped....depending on how bad the new heat is for pulse/sm lasers.

All this makes even doing this fix almost pointless. They could have spent development time doing something else that was way more useful then fixing the broke system by replacing it with a different version that ends up having the same overall effect. If you are going to fix it...fix it. Don't just break it in a different but overall functionally equivalent way and call it a fix.

Edited by Onyx Rain, 03 November 2012 - 05:01 AM.






3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users