Game 1: Clan Stack, pub team loses 7-1
Game 2: Clan Stack, pub team loses 8-0
Game 3: Clan Stack, pub team loses 6-0 (+2 AFK's).
Game 4: Partial Clan Stack, pub team STILL loses 6-2
Game 5: Pub VS Pub -- both teams trade bases & cap out *yawwn*
Game 6: Clan Stack, pub team loses 8-0
Game 7: Pub VS Pub -- both teams suck but everyone had fun & learned something.
Game 8: Clan Stack, pub team loses 8-0
Game 9: Clan Stack, pub team loses 6-0 (+2 AFK's).
loop {Game1};
}
This has to stop. It's been going on since F2P's first became "a thing". Developers need to get it through their Ferrous-Craniums that they can't keep launching games with "Multiplayer" in-name-only, without separate matchmaking or real ladder systems. It's insta-kills any hope of 'fun' for the Pub team.... and while the Premades may be enjoying the fast Cash/XP farming, it eventually gets boring for them too once they run out of things to spend it on.
- I saw one of these clans actually spamming our Chatbox with their Website as if trouncing pubs is somehow good P.R. for them.

Real "competitive" players don't find this crud amusing at all. Fighting Bads, only makes you bad too. The only players who benefit and learn anything from farming newbs, are the newbies who still have something to learn from it. And until they fix this, there's very little to actually look forward to "Skill VS Skill"-wize in this game until every baddie/Pubber quits for good and we're right back to the same teeny tiny lobbies of the same 10-20 people night after night that made up all previous and conintually dwindeling Mechwarrior "online PvP communites". <-- It's time to break out of that cycle. And segregated matchmaking as a Priority added ASAP, can make that happen and all it takes on PGI's end is 2 teeny tiny little lines of code being programmed in, or an opt-out "checkbox" for solo queuers which says: "Don't match me against Premades".
It's really a shame considering how good the whole "intel warfare" aspect potentially makes this game for randoms and clans alike.
Edited by iller, 21 November 2012 - 01:47 PM.



















