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Dont Bother Till They Seaparate Solo Matchmaking From Premade


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#1 iller

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Posted 21 November 2012 - 01:46 PM

Begin {
Game 1: Clan Stack, pub team loses 7-1
Game 2: Clan Stack, pub team loses 8-0
Game 3: Clan Stack, pub team loses 6-0 (+2 AFK's).
Game 4: Partial Clan Stack, pub team STILL loses 6-2
Game 5: Pub VS Pub -- both teams trade bases & cap out *yawwn*
Game 6: Clan Stack, pub team loses 8-0
Game 7: Pub VS Pub -- both teams suck but everyone had fun & learned something.
Game 8: Clan Stack, pub team loses 8-0
Game 9: Clan Stack, pub team loses 6-0 (+2 AFK's).
loop {Game1};
}

This has to stop. It's been going on since F2P's first became "a thing". Developers need to get it through their Ferrous-Craniums that they can't keep launching games with "Multiplayer" in-name-only, without separate matchmaking or real ladder systems. It's insta-kills any hope of 'fun' for the Pub team.... and while the Premades may be enjoying the fast Cash/XP farming, it eventually gets boring for them too once they run out of things to spend it on.
  • I saw one of these clans actually spamming our Chatbox with their Website as if trouncing pubs is somehow good P.R. for them. ;)
And they don't even realize that they fell right into the Korean-Grind trap by doing so. IE: create misery for a subset of players hoping that they're manipulated into buying their upgrades with Cash instead. It's bad, and you should feel bad for being an "enabler" of it by continuing to play this whether you're the Solo Pubby getting farmed in these 8-0 games, or the clan/guild/Merc-Unit - whatever they wanna call it - guy with 5-7 other clan guys all on teamspeak, cremating these hopeless Pubs over and over again.


Real "competitive" players don't find this crud amusing at all. Fighting Bads, only makes you bad too. The only players who benefit and learn anything from farming newbs, are the newbies who still have something to learn from it. And until they fix this, there's very little to actually look forward to "Skill VS Skill"-wize in this game until every baddie/Pubber quits for good and we're right back to the same teeny tiny lobbies of the same 10-20 people night after night that made up all previous and conintually dwindeling Mechwarrior "online PvP communites". <-- It's time to break out of that cycle. And segregated matchmaking as a Priority added ASAP, can make that happen and all it takes on PGI's end is 2 teeny tiny little lines of code being programmed in, or an opt-out "checkbox" for solo queuers which says: "Don't match me against Premades".


It's really a shame considering how good the whole "intel warfare" aspect potentially makes this game for randoms and clans alike.

Edited by iller, 21 November 2012 - 01:47 PM.


#2 POWR

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Posted 21 November 2012 - 01:54 PM

I've never been in a single premade group, and I have loads of fun and have many victories. I guess there's no profile stats yet, but I'm convinced I have more victories than losses. Also, after I stopped being dumb, I started getting kills and such too.

So, in conclusion; game is pretty good, you just need to l2p.

#3 Taryys

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Posted 21 November 2012 - 01:58 PM

Changes are coming.
This beta is really, really rough and the new player and lone wolf experience is rough to.

Check out these post:

[Guide] Playing with Friends, Groups, and Teams

How To Reduce The Grind And Create A Great New User Experience

#4 Lin Shai

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Posted 21 November 2012 - 01:58 PM

View PostPOWR, on 21 November 2012 - 01:54 PM, said:

I've never been in a single premade group, and I have loads of fun and have many victories. I guess there's no profile stats yet, but I'm convinced I have more victories than losses. Also, after I stopped being dumb, I started getting kills and such too.


huh? http://mwomercs.com/profile/stats

Quote

So, in conclusion; game is pretty good, you just need to l2p.


Pretty much. Especially now that terribad PUGers can be carried by the "pre-made" they're grouped with rather than getting stomped by ... another PUG, which has generally always been the case.

#5 DivideByZer0

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Posted 21 November 2012 - 02:09 PM

View Postiller, on 21 November 2012 - 01:46 PM, said:


Real "competitive" players don't find this crud amusing at all. Fighting Bads, only makes you bad too. The only players who benefit and learn anything from farming newbs, are the newbies who still have something to learn from it. And until they fix this, there's very little to actually look forward to "Skill VS Skill"-wize in this game until every baddie/Pubber quits for good and we're right back to the same teeny tiny lobbies of the same 10-20 people night after night that made up all previous and conintually dwindeling Mechwarrior "online PvP communites". <-- It's time to break out of that cycle. And segregated matchmaking as a Priority added ASAP, can make that happen and all it takes on PGI's end is 2 teeny tiny little lines of code being programmed in, or an opt-out "checkbox" for solo queuers which says: "Don't match me against Premades".


It's really a shame considering how good the whole "intel warfare" aspect potentially makes this game for randoms and clans alike.


Creating a non-ranked pub system, and a ranked ladder system, only takes two teeny weenie lines of code?

Perhaps you should enlighten us with this solution you have found! I'm sure the guys at PGI would love to have a heads up on those two teeny weenie lines of code, heck, you could solve this whole thing!

And, how terrible, to lose 9 games in a row ! And you didn't even get ONE kill ? How lazy , your teammates must be! To not kill all the enemies for you! I myself lost 4 pub games in a row last night... Felt bad because I only got 7 kills.
Learn to play, you played 9 games and didn't get 1 kill , apparently. Don't blame your teammates, help them, if you're so good at this. Very few "premades" are actually at a skill level where they are effectively untouchable to a pub team. Very few.

Edited by DivideByZer0, 21 November 2012 - 02:12 PM.


#6 Rotaugen

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Posted 21 November 2012 - 02:13 PM

What will be the pug excuse after this happens?

#7 wintersborn

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Posted 21 November 2012 - 02:17 PM

OP is 100% correct it will kill this game.

#8 Upright

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Posted 21 November 2012 - 02:19 PM

View PostTaryys, on 21 November 2012 - 01:58 PM, said:

Changes are coming.
This beta is really, really rough and the new player and lone wolf experience is rough to.



Unacceptable for a game that went public.

#9 Felicitatem Parco

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Posted 21 November 2012 - 02:20 PM

View Postwintersborn, on 21 November 2012 - 02:17 PM, said:

OP is 100% correct it will kill this game.

It would have been correct if not for the upcoming changes in Matchmaking and the fact that this game will be based ona Territory capture, social-environment called Community Warfare where teams stacked with PUGers fight against eachother for planetary holdings.

I know you thinkthe game should not have been "released" until it was "finished" and I bet they would have done the same thing if they all won the lottery and contributed their winnings to paying for company operations.

Edited by Prosperity Park, 21 November 2012 - 02:21 PM.


#10 Taryys

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Posted 21 November 2012 - 02:22 PM

By "public" you mean open beta.
Beta meaning a lot of things are broken and need to be fixed.
A lot of content and functionality is missing and needs to be add.

The game is not scheduled for full release until after Community Warfare is added.


View PostUpright, on 21 November 2012 - 02:19 PM, said:

Unacceptable for a game that went public.


#11 Upright

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Posted 21 November 2012 - 02:27 PM

View PostTaryys, on 21 November 2012 - 02:22 PM, said:

By "public" you mean open beta.
Beta meaning a lot of things are broken and need to be fixed.
A lot of content and functionality is missing and needs to be add.

The game is not scheduled for full release until after Community Warfare is added.


They are willing to take your money. It is open access.

It launched.

#12 Clay Pigeon

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Posted 21 November 2012 - 02:27 PM

View PostTaryys, on 21 November 2012 - 02:22 PM, said:

By "public" you mean open beta.
Beta meaning a lot of things are broken and need to be fixed.
A lot of content and functionality is missing and needs to be add.

The game is not scheduled for full release until after Community Warfare is added.


It's available to the public. If it walks like a duck...

View PostTaryys, on 21 November 2012 - 02:22 PM, said:

By "public" you mean open beta.
Beta meaning a lot of things are broken and need to be fixed.
A lot of content and functionality is missing and needs to be add.

The game is not scheduled for full release until after Community Warfare is added.


#13 Taryys

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Posted 21 November 2012 - 02:28 PM

So, it walks like an open beta then.


View PostClay Pigeon, on 21 November 2012 - 02:27 PM, said:


It's available to the public. If it walks like a duck...




Le sigh.

View PostUpright, on 21 November 2012 - 02:27 PM, said:


They are willing to take your money. It is open access.

It launched.


#14 Lin Shai

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Posted 21 November 2012 - 02:29 PM

View PostTaryys, on 21 November 2012 - 02:22 PM, said:

By &quot;public&quot; you mean open beta.
Beta meaning a lot of things are broken and need to be fixed.
A lot of content and functionality is missing and needs to be add.

The game is not scheduled for full release until after Community Warfare is added.


You're really verging on drinking the cool-aid here.

This game isn't even "open beta" by PGI's own definition that they posted in August:

* The game is 95% stable.
* New features are still being added.
* New content is added on a regular basis.
* Final data reset.
* Balance and tuning are still happening regularly in response to scaling up the user base.

This game is not, by any stretch of the imagination, "95% stable". You can't even hit things without leading like you would in 1995 while on an analog modem. And that's ignoring the horribly buggy mechlab, the crashing, and the myriad of long-standing bugs they haven't addressed.

Edited by Lin Shai, 21 November 2012 - 02:32 PM.


#15 Dead Man Walking

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Posted 21 November 2012 - 02:46 PM

View PostRotaugen, on 21 November 2012 - 02:13 PM, said:

What will be the pug excuse after this happens?

That's its not fair that I had to fight against someone who is more skilled than me

#16 Alfred VonGunn

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Posted 21 November 2012 - 03:25 PM

View PostPOWR, on 21 November 2012 - 01:54 PM, said:

I've never been in a single premade group, and I have loads of fun and have many victories. I guess there's no profile stats yet, but I'm convinced I have more victories than losses. Also, after I stopped being dumb, I started getting kills and such too.

So, in conclusion; game is pretty good, you just need to l2p.


There have been profile stats for months...

#17 wanderer

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Posted 21 November 2012 - 03:35 PM

View PostAlfred VonGunn, on 21 November 2012 - 03:25 PM, said:


There have been profile stats for months...


....and boy, if he's been PUGing he might be rudely surprised.

#18 Taryys

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Posted 21 November 2012 - 04:38 PM

Yea, I know and I agree completely. This is more like an alpha in many ways, but lets not get into that fruitless discussion again. This would be the at least 3rd useless thread this week. =(

I see one of two things happening here (or both).
Either they they threw the 95% stable thing out the window, which is partially likely, or the set of functionality and standards with which they judge as meets those requirements as developers or investors is significantly different than ours as players. More than likely it is a combination of these.

In either case, they chose the label of Open Beta, regaurdless of what any of us think.


View PostLin Shai, on 21 November 2012 - 02:29 PM, said:

You're really verging on drinking the cool-aid here.

This game isn't even "open beta" by PGI's own definition that they posted in August:

* The game is 95% stable.
* New features are still being added.
* New content is added on a regular basis.
* Final data reset.
* Balance and tuning are still happening regularly in response to scaling up the user base.

This game is not, by any stretch of the imagination, "95% stable". You can't even hit things without leading like you would in 1995 while on an analog modem. And that's ignoring the horribly buggy mechlab, the crashing, and the myriad of long-standing bugs they haven't addressed.


#19 Boatswain Higgs

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Posted 21 November 2012 - 04:45 PM

View Postiller, on 21 November 2012 - 01:46 PM, said:

  • I saw one of these clans actually spamming our Chatbox with their Website as if trouncing pubs is somehow good P.R. for them. :(
And they don't even realize that they fell right into the Korean-Grind trap by doing so. IE: create misery for a subset of players hoping that they're manipulated into buying their upgrades with Cash instead. It's bad, and you should feel bad for being an "enabler" of it by continuing to play this whether you're the Solo Pubby getting farmed in these 8-0 games, or the clan/guild/Merc-Unit - whatever they wanna call it - guy with 5-7 other clan guys all on teamspeak, cremating these hopeless Pubs over and over again.


It is good PR. This is as much a teamwork-focused strategy game as it is a first-person shooter, and it is not designed as a freeform, solo combat FPS, It is to your advantage to find a team of people to play with, which is why people advocate you joining their group in chat.

If you're antisocial or incapable of coordinating with a team, this is not the game for you.

#20 Mechwarrior Buddah

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Posted 21 November 2012 - 04:47 PM

Havent they said they ARENT gonna do this?

View PostTaryys, on 21 November 2012 - 02:22 PM, said:

By "public" you mean open beta.


Yeah pretty much. You dont get two bites at that apple. Beta or not





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