Fix LRM's so they arn't the dominating force in every match
#1
Posted 02 November 2012 - 10:09 PM
#2
Posted 02 November 2012 - 10:18 PM
#3
Posted 02 November 2012 - 10:40 PM
Tickdoff Tank, on 02 November 2012 - 10:18 PM, said:
#4
Posted 02 November 2012 - 10:43 PM
#5
Posted 02 November 2012 - 11:07 PM
#6
Posted 02 November 2012 - 11:09 PM
I'm getting over this game because of this problem, so many matches just end with the team of LRM spamming mechs, sitting up on high points and raining down the missiles. I don't understand why so many people do it, seems like such a boring way to play, just sit on a hill and press the big red fire button. The game rewards the play style that requires no skill what so ever.
#7
Posted 02 November 2012 - 11:11 PM
Tachikoma101, on 02 November 2012 - 11:09 PM, said:
I'm getting over this game because of this problem, so many matches just end with the team of LRM spamming mechs, sitting up on high points and raining down the missiles. I don't understand why so many people do it, seems like such a boring way to play, just sit on a hill and press the big red fire button. The game rewards the play style that requires no skill what so ever.
So go kill them. Missile boats are not that hard to counter.
#8
Posted 02 November 2012 - 11:21 PM
#9
Posted 02 November 2012 - 11:32 PM
#10
Posted 02 November 2012 - 11:51 PM
Get 8 AMS or more depending on your mech setup, atleast 2 tons of ammo, if there is a missle boat squad, stand near each other and stay near each other trying to nuke there scout thats running around tagging you. all this while waiting for the rain.
You should be able to survive alot better because 8 AMS+ take out a lot of missles.
ofc that doesnt mean i dont think the AMS needs to be buffed these LRM boats were a problem to deal with in CB but they are and will remain the pug stomper wep of choise.
#11
Posted 03 November 2012 - 12:04 AM
#12
Posted 03 November 2012 - 12:09 AM
DegeneratePervert, on 02 November 2012 - 11:32 PM, said:
You are aware that most of the trial mechs have LRMs? The founder catapult too. At the moment, many people dont really have a choice - they have to use LRMs.
Once they see the rearm costs for the first time, that will probably change
#13
Posted 03 November 2012 - 02:08 AM
edit: Spelling
Edited by StainlessSR, 03 November 2012 - 02:16 AM.
#14
Posted 03 November 2012 - 02:53 AM
Tachikoma101, on 02 November 2012 - 11:21 PM, said:
I take them on all the time and rarely die from LRMs. Pilot a light and tear into them. That one of the jobs a light should be doing.
#15
Posted 03 November 2012 - 02:57 AM
so any LRM does nothin unless you are 950~1050 range...thisway all you gotta do is close the distance and they will have to use MRMs and SRMs...thus making them have less punch my having them to spread on different range missle types...
thats all theory i have not played the game that much so i dont rly know what are the eff ranges right now...
i dont know if you can turn off your active scanner and try getting to them on a curve unnoticed...are there systems like in MW4 that increase lock time for enemy missles...can you have more than one AMS...what types of AMS are there...
are there any other weps that rivle LRM on range...i doubt that there areany lasers...but what about cannons?
why dont they make it possible for you to redirect your fire onto the upcoming LRMs and try taking them with your wep systems...from what i understand LRMs have collision programed onto them if you can hide behind a building why not make them a little more real and let you shoot them down from the sky
#16
Posted 03 November 2012 - 02:58 AM
DegeneratePervert, on 02 November 2012 - 11:32 PM, said:
dealing much damage does not mean it was efficient. if you rip off the complete armor from an atlas, you dealt much damage but it is still walking around and can shoot
of course it is annoying when it´s raining but like said before: close combat, and most lram boat can´t defend themselves.
#17
Posted 03 November 2012 - 04:12 AM
Its the little scout mech running around. Some of them are downright sneaky enough to not even fire at you, content to just get the spotting xp.
Destroy the little bug and the missiles will stop. This has been my counter to them and in the last dozen games, I haven't been killed by the missile boats.
Missile boats require alot of variables in their favor to work right. They need a target, they need to lock on said target, and then need to hold the lock. This normally requires a buddy. Some of the nastier ones are capable of wading in themselves. When running my C1, I can do this. Usually softening up armor with the lasers before letting the missiles get in some juicy hits on internals.
Right now I'm running a K2 and missile boats just get their ears shot off by my ER Large Lasers. I can engage at the same range they can (with slightly reduced damage), but I don't need a lock. The majority of their missiles are impacting cover and I know its gotta be making them rage a bit.
People say get close, you don't need to. Just get a long range weapon and snipe at them. Again watching for the little scouts at your back. Without them, the missiles are easy to avoid. There is a slight lag shield for fast movers, but just aim ahead of them by a mech length and you'll connect.
Knowing how missiles work helps to avoid them. Assume that they have a lock if they fired. If you can break the lock, the missiles will sail over. Keep note that the missiles will track the last location of the lock when it dropped so don't stay near there. Also keep in mind that a lock can be re-established so keep cover until the missiles impact.
Do all that and you'll do substantially more damage to them then they are doing to you.
AMS isn't even needed. But it does help in case you get caught with your pants down.
Quote
This is called a 4man+ premade. If they had Gauss, Large Lasers, or PPCs instead, you'd be instagibbed. I know, I've ran such a premade.
Edited by Taemien, 03 November 2012 - 04:13 AM.
#18
Posted 03 November 2012 - 05:41 AM
Sean von Steinike, on 02 November 2012 - 11:11 PM, said:
Sean von Steinike, on 03 November 2012 - 02:53 AM, said:
Okay, first, don't just say they're easy to counter and not provide anything constructive to backup your point. LRMs are OP, LRM boats are too common, and great points to support this have been made. Your comment = useless.
Secondly, If every match boils down to "Take a LRM boat" or "Pilot a fast light" That defeats the purpose of a game that's supposed to promote balance and use of combined arms and tactics to achieve a common objective. People like you who support this style of game play are missing the point of battletech and mechwarrior entirely and it's really frustrating how large a portion of the players of this game folks like you make up.
The fact is, if this problem isn't solved, a lot (and I mean a LOT) of people are going to get bored and leave, because nobody likes a black and white game with absolutely no variation in matches or play style.
Do you get what I'm trying to get at here?
#19
Posted 03 November 2012 - 05:48 AM
#20
Posted 03 November 2012 - 05:57 AM
The 1st thing you do is hit the forums and QQ endlessly because it in no way could be your lack of ability to adapt. Oh no, it must be the games' fault that you suck.
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