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Counter Play?


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#1 King Arthur IV

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Posted 15 January 2013 - 01:35 AM

what kind of counter play is there?

i do not feel there is much counter play in this game because of the way we are dropped. in other games you have leveling, items, respawn, character select lobby just to name a few. there is some form of progression that bring counter build/play into the game.

we can argue that tag counters ecm or close range counters lrm etc. but there is no preparation or mid game counter. then you can say "work as a team" but your dropped into game with 1min tops to come up with a plan?
in real battle (correct me if im wrong) there is preparation before going in (plan of attack/counter attack). other games have this in the form of what i have mentioned before. now im not suggesting that mwo have a 5min prematch chat but im asking.

-what kind of countering can i do in game now?
-does the game even emphasise on this?
-what might the game need to do for more of this play?


adding an example of counter play. this is not a suggestion but just something to give you an idea.
if there was a drop lobby, where you could see both sides mechs being picked. this would allow players to make decision on their pick. you have knowledge of what has what hardpoints, support items, class, firepower etc. (not knowing what their load out is) but you can counter pick because of this knowledge.

Edited by King Arthur IV, 15 January 2013 - 02:29 AM.


#2 Scandinavian Jawbreaker

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Posted 15 January 2013 - 01:47 AM

Playing as fast medium I tackle lights harrassing assaults and harrass enemy LRM boats and snipers to give my team advantage. I'm not sure what you mean, but I consider these as counter measures to enemy tactics.

#3 F lan Ker

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Posted 15 January 2013 - 01:50 AM

S!

As IV Amen said, it is countering if you disrupt the opponent of using their LRM boats or whatever, protecting your assaults or LRM boats etc. Best counter is when you can "read" the flow of the battle and employ a suitable tactic for any given situation. And most importantly, never sit still and be an easy target :D

Edited by F lan Ker, 15 January 2013 - 01:50 AM.


#4 King Arthur IV

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Posted 15 January 2013 - 02:07 AM

View PostIV Amen, on 15 January 2013 - 01:47 AM, said:

Playing as fast medium I tackle lights harrassing assaults and harrass enemy LRM boats and snipers to give my team advantage. I'm not sure what you mean, but I consider these as counter measures to enemy tactics.

how is it a counter if you do not make any conscious decision before match? once your in game you have to play with the cards your dealt. if there is no assaults or lrm or sniper then what do you counter?

#5 Scandinavian Jawbreaker

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Posted 15 January 2013 - 02:08 AM

View PostKing Arthur IV, on 15 January 2013 - 02:07 AM, said:

if there is no assaults or lrm or sniper then what do you counter?

The attack :D

#6 CrashieJ

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Posted 15 January 2013 - 02:11 AM

View PostIV Amen, on 15 January 2013 - 01:47 AM, said:

Playing as fast medium I tackle lights harrassing assaults and harrass enemy LRM boats and snipers to give my team advantage. I'm not sure what you mean, but I consider these as counter measures to enemy tactics.



TACKLE??? they took out collisions and knockdowns remember?

anyway, it is a nice strategy to go for the LRM boats first and then clean house.... before ECM came along

#7 King Arthur IV

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Posted 15 January 2013 - 02:13 AM

View PostF lan Ker, on 15 January 2013 - 01:50 AM, said:

S!

As IV Amen said, it is countering if you disrupt the opponent of using their LRM boats or whatever, protecting your assaults or LRM boats etc. Best counter is when you can "read" the flow of the battle and employ a suitable tactic for any given situation. And most importantly, never sit still and be an easy target :D

this tactic should be solo or involve others? other games involve all this protecting/ harassing, reading and more because you can change during game but you cant with this. i guess what im saying is i find the counter play ridged.

#8 King Arthur IV

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Posted 15 January 2013 - 02:17 AM

View Postgavilatius, on 15 January 2013 - 02:11 AM, said:



TACKLE??? they took out collisions and knockdowns remember?

anyway, it is a nice strategy to go for the LRM boats first and then clean house.... before ECM came along

on top of that once your one man down, all this countering becomes more difficult. tactics can change but im finding it hard to implement new tactics in such a short match.

#9 Radbane

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Posted 15 January 2013 - 02:24 AM

View PostKing Arthur IV, on 15 January 2013 - 02:07 AM, said:

how is it a counter if you do not make any conscious decision before match? once your in game you have to play with the cards your dealt. if there is no assaults or lrm or sniper then what do you counter?


Isn't that the proper way to play? Would be silly if I could switch my pair of Queens to Aces mid-game just because you had a pair of Kings.

#10 Hellboy561

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Posted 15 January 2013 - 02:33 AM

What role do you play Arthur? what is your Mech of choice? this would useful to know so we can give advice fitting to your style of play.

Personally i play assault, i follow my team and try to read the signs and sensor traces so i can outflank and get around the sides of my enemys to cause maximum hurt. To do this assaults need good support and information being relayed to us.

An Atlas with no support is as weak as a Commando.

#11 King Arthur IV

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Posted 15 January 2013 - 02:33 AM

View PostRadbane, on 15 January 2013 - 02:24 AM, said:


Isn't that the proper way to play? Would be silly if I could switch my pair of Queens to Aces mid-game just because you had a pair of Kings.

bad analogy i guess, but this is not balance then. if you dropped an atlas, maybe i should drop an atlas to? unless i feel like i can take you out with something else. player decisions based on knowledge is the ultimate balancing/ countering tool.

this is why we have spys no?

#12 King Arthur IV

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Posted 15 January 2013 - 02:48 AM

View PostHellboy561, on 15 January 2013 - 02:33 AM, said:

What role do you play Arthur? what is your Mech of choice? this would useful to know so we can give advice fitting to your style of play.

Personally i play assault, i follow my team and try to read the signs and sensor traces so i can outflank and get around the sides of my enemys to cause maximum hurt. To do this assaults need good support and information being relayed to us.

An Atlas with no support is as weak as a Commando.

i play assault too. i can safely say we do the same thing. the thing that frustrates me is i have to rely alot on the rest of the team, not that i want to be some kind of op mech. i can not stop ally from chasing or getting obscured by ecm or running away from me due to my lack of speed. i can only try my best to see this ahead of time and position myself.

side topic: i feel conquest has more counter play in it right now. eg. if you manage to stall and cap enough resources the enemy may retreat to try cap and then you can counter attack. there is more opportunity in this mode to counter play then just eliminate all.





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